Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
This commit is contained in:
committed by
Martin Natano
parent
f0680a29fc
commit
0cba3579de
+6
-6
@@ -16,14 +16,14 @@ struct msMesh
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RString sName;
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char nMaterialIndex;
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vector<RageModelVertex> Vertices;
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std::vector<RageModelVertex> Vertices;
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// OPTIMIZATION: If all verts in a mesh are transformed by the same bone,
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// then send the transform to the graphics card for the whole mesh instead
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// of transforming each vertex on the CPU;
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char m_iBoneIndex; // -1 = no bone
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vector<msTriangle> Triangles;
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std::vector<msTriangle> Triangles;
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};
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class RageTexture;
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@@ -74,7 +74,7 @@ private:
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float fDelaySecs;
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RageVector2 vTranslate;
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};
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vector<AnimatedTextureState> vFrames;
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std::vector<AnimatedTextureState> vFrames;
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};
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struct msMaterial
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@@ -114,8 +114,8 @@ struct msBone
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RageVector3 Position;
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RageVector3 Rotation;
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vector<msPositionKey> PositionKeys;
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vector<msRotationKey> RotationKeys;
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std::vector<msPositionKey> PositionKeys;
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std::vector<msRotationKey> RotationKeys;
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};
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struct msAnimation
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@@ -130,7 +130,7 @@ struct msAnimation
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bool LoadMilkshapeAsciiBones( RString sAniName, RString sPath );
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vector<msBone> Bones;
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std::vector<msBone> Bones;
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int nTotalFrames;
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};
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