Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+6 -6
View File
@@ -16,14 +16,14 @@ struct msMesh
RString sName;
char nMaterialIndex;
vector<RageModelVertex> Vertices;
std::vector<RageModelVertex> Vertices;
// OPTIMIZATION: If all verts in a mesh are transformed by the same bone,
// then send the transform to the graphics card for the whole mesh instead
// of transforming each vertex on the CPU;
char m_iBoneIndex; // -1 = no bone
vector<msTriangle> Triangles;
std::vector<msTriangle> Triangles;
};
class RageTexture;
@@ -74,7 +74,7 @@ private:
float fDelaySecs;
RageVector2 vTranslate;
};
vector<AnimatedTextureState> vFrames;
std::vector<AnimatedTextureState> vFrames;
};
struct msMaterial
@@ -114,8 +114,8 @@ struct msBone
RageVector3 Position;
RageVector3 Rotation;
vector<msPositionKey> PositionKeys;
vector<msRotationKey> RotationKeys;
std::vector<msPositionKey> PositionKeys;
std::vector<msRotationKey> RotationKeys;
};
struct msAnimation
@@ -130,7 +130,7 @@ struct msAnimation
bool LoadMilkshapeAsciiBones( RString sAniName, RString sPath );
vector<msBone> Bones;
std::vector<msBone> Bones;
int nTotalFrames;
};