Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-10 18:28:56 +03:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+3 -3
View File
@@ -43,7 +43,7 @@ void AnimatedTexture::Load( const RString &sTexOrIniPath )
ASSERT( vFrames.empty() ); // don't load more than once
m_bSphereMapped = sTexOrIniPath.find("sphere") != RString::npos;
if( sTexOrIniPath.find("add") != string::npos )
if( sTexOrIniPath.find("add") != std::string::npos )
m_BlendMode = BLEND_ADD;
else
m_BlendMode = BLEND_NORMAL;
@@ -341,9 +341,9 @@ bool msAnimation::LoadMilkshapeAsciiBones( RString sAniName, RString sPath )
{
msBone& Bone = Animation.Bones[i];
for( unsigned j = 0; j < Bone.PositionKeys.size(); ++j )
Animation.nTotalFrames = max( Animation.nTotalFrames, (int)Bone.PositionKeys[j].fTime );
Animation.nTotalFrames = std::max( Animation.nTotalFrames, (int)Bone.PositionKeys[j].fTime );
for( unsigned j = 0; j < Bone.RotationKeys.size(); ++j )
Animation.nTotalFrames = max( Animation.nTotalFrames, (int)Bone.RotationKeys[j].fTime );
Animation.nTotalFrames = std::max( Animation.nTotalFrames, (int)Bone.RotationKeys[j].fTime );
}
}