Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-10 18:28:56 +03:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+8 -8
View File
@@ -534,7 +534,7 @@ void Model::PlayAnimation( const RString &sAniName, float fPlayRate )
for( unsigned i = 0; i < m_pGeometry->m_Meshes.size(); ++i )
{
msMesh *pMesh = &m_pGeometry->m_Meshes[i];
vector<RageModelVertex> &Vertices = pMesh->Vertices;
std::vector<RageModelVertex> &Vertices = pMesh->Vertices;
for( unsigned j = 0; j < Vertices.size(); j++ )
{
// int iBoneIndex = (pMesh->m_iBoneIndex!=-1) ? pMesh->m_iBoneIndex : bone;
@@ -565,7 +565,7 @@ void Model::PlayAnimation( const RString &sAniName, float fPlayRate )
void Model::SetPosition( float fSeconds )
{
m_fCurFrame = FRAMES_PER_SECOND * fSeconds;
m_fCurFrame = clamp( m_fCurFrame, 0, (float) m_pCurAnimation->nTotalFrames );
m_fCurFrame = clamp( m_fCurFrame, (float) 0, (float) m_pCurAnimation->nTotalFrames );
}
void Model::AdvanceFrame( float fDeltaTime )
@@ -591,14 +591,14 @@ void Model::AdvanceFrame( float fDeltaTime )
else if( m_bLoop )
wrap( m_fCurFrame, (float) m_pCurAnimation->nTotalFrames );
else
m_fCurFrame = clamp( m_fCurFrame, 0, (float) m_pCurAnimation->nTotalFrames );
m_fCurFrame = clamp( m_fCurFrame, (float) 0, (float) m_pCurAnimation->nTotalFrames );
}
SetBones( m_pCurAnimation, m_fCurFrame, m_vpBones );
UpdateTempGeometry();
}
void Model::SetBones( const msAnimation* pAnimation, float fFrame, vector<myBone_t> &vpBones )
void Model::SetBones( const msAnimation* pAnimation, float fFrame, std::vector<myBone_t> &vpBones )
{
for( size_t i = 0; i < pAnimation->Bones.size(); ++i )
{
@@ -688,8 +688,8 @@ void Model::UpdateTempGeometry()
{
const msMesh &origMesh = m_pGeometry->m_Meshes[i];
msMesh &tempMesh = m_vTempMeshes[i];
const vector<RageModelVertex> &origVertices = origMesh.Vertices;
vector<RageModelVertex> &tempVertices = tempMesh.Vertices;
const std::vector<RageModelVertex> &origVertices = origMesh.Vertices;
std::vector<RageModelVertex> &tempVertices = tempMesh.Vertices;
for( unsigned j = 0; j < origVertices.size(); j++ )
{
RageVector3 &tempPos = tempVertices[j].p;
@@ -731,7 +731,7 @@ int Model::GetNumStates() const
{
int iMaxStates = 0;
for (msMaterial const &m : m_Materials)
iMaxStates = max( iMaxStates, m.diffuse.GetNumStates() );
iMaxStates = std::max( iMaxStates, m.diffuse.GetNumStates() );
return iMaxStates;
}
@@ -749,7 +749,7 @@ void Model::RecalcAnimationLengthSeconds()
m_animation_length_seconds= 0;
for (msMaterial const &m : m_Materials)
{
m_animation_length_seconds= max(m_animation_length_seconds,
m_animation_length_seconds= std::max(m_animation_length_seconds,
m.diffuse.GetAnimationLengthSeconds());
}
}