Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+9 -9
View File
@@ -48,11 +48,11 @@ static const char *LightsModeNames[] = {
XToString( LightsMode );
LuaXType( LightsMode );
static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
static void GetUsedGameInputs( std::vector<GameInput> &vGameInputsOut )
{
vGameInputsOut.clear();
vector<RString> asGameButtons;
std::vector<RString> asGameButtons;
split( GAME_BUTTONS_TO_SHOW.GetValue(), ",", asGameButtons );
FOREACH_ENUM( GameController, gc )
{
@@ -67,8 +67,8 @@ static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
}
}
set<GameInput> vGIs;
vector<const Style*> vStyles;
std::set<GameInput> vGIs;
std::vector<const Style*> vStyles;
GAMEMAN->GetStylesForGame( GAMESTATE->m_pCurGame, vStyles );
auto const &value = CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue();
for (Style const *style : vStyles)
@@ -80,7 +80,7 @@ static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
{
for( int iCol=0; iCol < style->m_iColsPerPlayer; ++iCol )
{
vector<GameInput> gi;
std::vector<GameInput> gi;
style->StyleInputToGameInput( iCol, pn, gi );
for(size_t i= 0; i < gi.size(); ++i)
{
@@ -150,7 +150,7 @@ void LightsManager::Update( float fDeltaTime )
if( fDuration > 0 )
{
// The light has power left. Brighten it.
float fSeconds = min( fDuration, fTime );
float fSeconds = std::min( fDuration, fTime );
fDuration -= fSeconds;
fTime -= fSeconds;
fapproach( m_fActorLights[cl], 1, fSeconds / g_fLightEffectRiseSeconds );
@@ -404,7 +404,7 @@ void LightsManager::Update( float fDeltaTime )
{
int index = GetTestAutoCycleCurrentIndex();
vector<GameInput> vGI;
std::vector<GameInput> vGI;
GetUsedGameInputs( vGI );
wrap( index, vGI.size() );
@@ -421,7 +421,7 @@ void LightsManager::Update( float fDeltaTime )
{
ZERO( m_LightsState.m_bGameButtonLights );
vector<GameInput> vGI;
std::vector<GameInput> vGI;
GetUsedGameInputs( vGI );
if( m_iControllerTestManualCycleCurrent != -1 )
@@ -487,7 +487,7 @@ void LightsManager::ChangeTestGameButtonLight( int iDir )
{
m_clTestManualCycleCurrent = CabinetLight_Invalid;
vector<GameInput> vGI;
std::vector<GameInput> vGI;
GetUsedGameInputs( vGI );
m_iControllerTestManualCycleCurrent += iDir;