Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-10 18:28:56 +03:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+4 -4
View File
@@ -68,7 +68,7 @@ bool InputQueueCode::EnteredCode( GameController controller ) const
// iterate newest to oldest
int iSequenceIndex = m_aPresses.size()-1; // count down
const vector<InputEventPlus> &aQueue = INPUTQUEUE->GetQueue( controller );
const std::vector<InputEventPlus> &aQueue = INPUTQUEUE->GetQueue( controller );
int iQueueIndex = aQueue.size()-1;
while( iQueueIndex >= 0 )
{
@@ -130,7 +130,7 @@ bool InputQueueCode::EnteredCode( GameController controller ) const
}
if( !bAllHeldButtonsOK )
continue;
iMinSearchIndexUsed = min( iMinSearchIndexUsed, iQueueSearchIndex );
iMinSearchIndexUsed = std::min( iMinSearchIndexUsed, iQueueSearchIndex );
if( b == (int) Press.m_aButtonsToPress.size()-1 )
bMatched = true;
}
@@ -164,11 +164,11 @@ bool InputQueueCode::Load( RString sButtonsNames )
{
m_aPresses.clear();
vector<RString> asPresses;
std::vector<RString> asPresses;
split( sButtonsNames, ",", asPresses, false );
for (RString &sPress : asPresses)
{
vector<RString> asButtonNames;
std::vector<RString> asButtonNames;
split( sPress, "-", asButtonNames, false );