Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-10 18:28:56 +03:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+7 -7
View File
@@ -80,7 +80,7 @@ namespace
* optimize InputFilter::Update, so we don't have to process every button
* we know about when most of them aren't in use. This set is protected
* by queuemutex. */
typedef map<DeviceButtonPair, ButtonState> ButtonStateMap;
typedef std::map<DeviceButtonPair, ButtonState> ButtonStateMap;
ButtonStateMap g_ButtonStates;
ButtonState &GetButtonState( const DeviceInput &di )
{
@@ -92,7 +92,7 @@ namespace
}
DeviceInputList g_CurrentState;
set<DeviceInput> g_DisableRepeat;
std::set<DeviceInput> g_DisableRepeat;
}
/* Some input devices require debouncing. Do this on both press and release.
@@ -300,7 +300,7 @@ void InputFilter::ReportButtonChange( const DeviceInput &di, InputEventType t )
ie.m_ButtonState = g_CurrentState;
}
void InputFilter::MakeButtonStateList( vector<DeviceInput> &aInputOut ) const
void InputFilter::MakeButtonStateList( std::vector<DeviceInput> &aInputOut ) const
{
aInputOut.clear();
aInputOut.reserve( g_ButtonStates.size() );
@@ -327,9 +327,9 @@ void InputFilter::Update( float fDeltaTime )
MakeButtonStateList( g_CurrentState );
vector<ButtonStateMap::iterator> ButtonsToErase;
std::vector<ButtonStateMap::iterator> ButtonsToErase;
for( map<DeviceButtonPair, ButtonState>::iterator b = g_ButtonStates.begin(); b != g_ButtonStates.end(); ++b )
for( std::map<DeviceButtonPair, ButtonState>::iterator b = g_ButtonStates.begin(); b != g_ButtonStates.end(); ++b )
{
di.device = b->first.device;
di.button = b->first.button;
@@ -452,14 +452,14 @@ void InputFilter::RepeatStopKey( const DeviceInput &di )
g_DisableRepeat.insert( di );
}
void InputFilter::GetInputEvents( vector<InputEvent> &array )
void InputFilter::GetInputEvents( std::vector<InputEvent> &array )
{
array.clear();
LockMut(*queuemutex);
array.swap( queue );
}
void InputFilter::GetPressedButtons( vector<DeviceInput> &array ) const
void InputFilter::GetPressedButtons( std::vector<DeviceInput> &array ) const
{
LockMut(*queuemutex);
array = g_CurrentState;