Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+7 -7
View File
@@ -266,7 +266,7 @@ public:
BroadcastOnChange<bool> m_bGameplayLeadIn;
// if re-adding noteskin changes in courses, add functions and such here -aj
void GetAllUsedNoteSkins( vector<RString> &out ) const;
void GetAllUsedNoteSkins( std::vector<RString> &out ) const;
static const float MUSIC_SECONDS_INVALID;
@@ -289,7 +289,7 @@ public:
float m_DanceDuration;
// Random Attacks & Attack Mines
vector<RString> m_RandomAttacks;
std::vector<RString> m_RandomAttacks;
// used in PLAY_MODE_BATTLE
float m_fOpponentHealthPercent;
@@ -353,15 +353,15 @@ public:
RString *pStringToFill;
};
void GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &vFeatsOut ) const;
void GetRankingFeats( PlayerNumber pn, std::vector<RankingFeat> &vFeatsOut ) const;
bool AnyPlayerHasRankingFeats() const;
void StoreRankingName( PlayerNumber pn, RString name ); // Called by name entry screens
vector<RString*> m_vpsNamesThatWereFilled; // filled on StoreRankingName,
std::vector<RString*> m_vpsNamesThatWereFilled; // filled on StoreRankingName,
// Award stuff
// lowest priority in front, highest priority at the back.
deque<StageAward> m_vLastStageAwards[NUM_PLAYERS];
deque<PeakComboAward> m_vLastPeakComboAwards[NUM_PLAYERS];
std::deque<StageAward> m_vLastStageAwards[NUM_PLAYERS];
std::deque<PeakComboAward> m_vLastPeakComboAwards[NUM_PLAYERS];
// Attract stuff
int m_iNumTimesThroughAttract; // negative means play regardless of m_iAttractSoundFrequency setting
@@ -416,7 +416,7 @@ public:
if(i >= m_autogen_fargs.size()) { return 0.0f; }
return m_autogen_fargs[i];
}
vector<float> m_autogen_fargs;
std::vector<float> m_autogen_fargs;
// Lua
void PushSelf( lua_State *L );