Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
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committed by
Martin Natano
parent
f0680a29fc
commit
0cba3579de
+5
-5
@@ -29,16 +29,16 @@ public:
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GameManager();
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~GameManager();
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void GetStylesForGame( const Game* pGame, vector<const Style*>& aStylesAddTo, bool editor=false );
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void GetStylesForGame( const Game* pGame, std::vector<const Style*>& aStylesAddTo, bool editor=false );
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const Game *GetGameForStyle( const Style *pStyle );
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void GetStepsTypesForGame( const Game* pGame, vector<StepsType>& aStepsTypeAddTo );
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void GetStepsTypesForGame( const Game* pGame, std::vector<StepsType>& aStepsTypeAddTo );
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const Style *GetEditorStyleForStepsType( StepsType st );
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void GetDemonstrationStylesForGame( const Game *pGame, vector<const Style*> &vpStylesOut );
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void GetDemonstrationStylesForGame( const Game *pGame, std::vector<const Style*> &vpStylesOut );
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const Style *GetHowToPlayStyleForGame( const Game* pGame );
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void GetCompatibleStyles( const Game *pGame, int iNumPlayers, vector<const Style*> &vpStylesOut );
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void GetCompatibleStyles( const Game *pGame, int iNumPlayers, std::vector<const Style*> &vpStylesOut );
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const Style *GetFirstCompatibleStyle( const Game *pGame, int iNumPlayers, StepsType st );
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void GetEnabledGames( vector<const Game*>& aGamesOut );
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void GetEnabledGames( std::vector<const Game*>& aGamesOut );
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const Game* GetDefaultGame();
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bool IsGameEnabled( const Game* pGame );
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int GetIndexFromGame( const Game* pGame );
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