Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+5 -5
View File
@@ -29,16 +29,16 @@ public:
GameManager();
~GameManager();
void GetStylesForGame( const Game* pGame, vector<const Style*>& aStylesAddTo, bool editor=false );
void GetStylesForGame( const Game* pGame, std::vector<const Style*>& aStylesAddTo, bool editor=false );
const Game *GetGameForStyle( const Style *pStyle );
void GetStepsTypesForGame( const Game* pGame, vector<StepsType>& aStepsTypeAddTo );
void GetStepsTypesForGame( const Game* pGame, std::vector<StepsType>& aStepsTypeAddTo );
const Style *GetEditorStyleForStepsType( StepsType st );
void GetDemonstrationStylesForGame( const Game *pGame, vector<const Style*> &vpStylesOut );
void GetDemonstrationStylesForGame( const Game *pGame, std::vector<const Style*> &vpStylesOut );
const Style *GetHowToPlayStyleForGame( const Game* pGame );
void GetCompatibleStyles( const Game *pGame, int iNumPlayers, vector<const Style*> &vpStylesOut );
void GetCompatibleStyles( const Game *pGame, int iNumPlayers, std::vector<const Style*> &vpStylesOut );
const Style *GetFirstCompatibleStyle( const Game *pGame, int iNumPlayers, StepsType st );
void GetEnabledGames( vector<const Game*>& aGamesOut );
void GetEnabledGames( std::vector<const Game*>& aGamesOut );
const Game* GetDefaultGame();
bool IsGameEnabled( const Game* pGame );
int GetIndexFromGame( const Game* pGame );