Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+9 -9
View File
@@ -3250,7 +3250,7 @@ GameManager::~GameManager()
}
void GameManager::GetStylesForGame( const Game *pGame, vector<const Style*>& aStylesAddTo, bool editor )
void GameManager::GetStylesForGame( const Game *pGame, std::vector<const Style*>& aStylesAddTo, bool editor )
{
for( int s=0; pGame->m_apStyles[s]; ++s )
{
@@ -3296,7 +3296,7 @@ const Style* GameManager::GetEditorStyleForStepsType( StepsType st )
}
void GameManager::GetStepsTypesForGame( const Game *pGame, vector<StepsType>& aStepsTypeAddTo )
void GameManager::GetStepsTypesForGame( const Game *pGame, std::vector<StepsType>& aStepsTypeAddTo )
{
for( int i=0; pGame->m_apStyles[i]; ++i )
{
@@ -3314,7 +3314,7 @@ void GameManager::GetStepsTypesForGame( const Game *pGame, vector<StepsType>& aS
}
}
void GameManager::GetDemonstrationStylesForGame( const Game *pGame, vector<const Style*> &vpStylesOut )
void GameManager::GetDemonstrationStylesForGame( const Game *pGame, std::vector<const Style*> &vpStylesOut )
{
vpStylesOut.clear();
@@ -3340,7 +3340,7 @@ const Style* GameManager::GetHowToPlayStyleForGame( const Game *pGame )
FAIL_M(ssprintf("Game has no Style that can be used with HowToPlay: %s", pGame->m_szName));
}
void GameManager::GetCompatibleStyles( const Game *pGame, int iNumPlayers, vector<const Style*> &vpStylesOut )
void GameManager::GetCompatibleStyles( const Game *pGame, int iNumPlayers, std::vector<const Style*> &vpStylesOut )
{
FOREACH_ENUM( StyleType, styleType )
{
@@ -3376,7 +3376,7 @@ void GameManager::GetCompatibleStyles( const Game *pGame, int iNumPlayers, vecto
const Style *GameManager::GetFirstCompatibleStyle( const Game *pGame, int iNumPlayers, StepsType st )
{
vector<const Style*> vpStyles;
std::vector<const Style*> vpStyles;
GetCompatibleStyles( pGame, iNumPlayers, vpStyles );
for (Style const *s : vpStyles)
{
@@ -3389,7 +3389,7 @@ const Style *GameManager::GetFirstCompatibleStyle( const Game *pGame, int iNumPl
}
void GameManager::GetEnabledGames( vector<const Game*>& aGamesOut )
void GameManager::GetEnabledGames( std::vector<const Game*>& aGamesOut )
{
for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
{
@@ -3501,7 +3501,7 @@ public:
{
Game *pGame = Luna<Game>::check( L, 1 );
vector<StepsType> vstAddTo;
std::vector<StepsType> vstAddTo;
p->GetStepsTypesForGame( pGame, vstAddTo );
ASSERT( !vstAddTo.empty() );
StepsType st = vstAddTo[0];
@@ -3526,7 +3526,7 @@ public:
{
luaL_error(L, "GetStylesForGame: Invalid Game: '%s'", game_name.c_str());
}
vector<Style*> aStyles;
std::vector<Style*> aStyles;
lua_createtable(L, 0, 0);
for( int s=0; pGame->m_apStyles[s]; ++s )
{
@@ -3538,7 +3538,7 @@ public:
}
static int GetEnabledGames( T* p, lua_State *L )
{
vector<const Game*> aGames;
std::vector<const Game*> aGames;
p->GetEnabledGames( aGames );
lua_createtable(L, aGames.size(), 0);
for(size_t i= 0; i < aGames.size(); ++i)