Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+5 -5
View File
@@ -24,7 +24,7 @@ CharacterManager::CharacterManager()
SAFE_DELETE( m_pCharacters[i] );
m_pCharacters.clear();
vector<RString> as;
std::vector<RString> as;
GetDirListing( CHARACTERS_DIR "*", as, true, true );
StripCvsAndSvn( as );
StripMacResourceForks( as );
@@ -63,7 +63,7 @@ CharacterManager::~CharacterManager()
LUA->UnsetGlobal( "CHARMAN" );
}
void CharacterManager::GetCharacters( vector<Character*> &apCharactersOut )
void CharacterManager::GetCharacters( std::vector<Character*> &apCharactersOut )
{
for( unsigned i=0; i<m_pCharacters.size(); i++ )
if( !m_pCharacters[i]->IsDefaultCharacter() )
@@ -72,7 +72,7 @@ void CharacterManager::GetCharacters( vector<Character*> &apCharactersOut )
Character* CharacterManager::GetRandomCharacter()
{
vector<Character*> apCharacters;
std::vector<Character*> apCharacters;
GetCharacters( apCharacters );
if( apCharacters.size() )
return apCharacters[RandomInt(apCharacters.size())];
@@ -146,7 +146,7 @@ public:
}
static int GetAllCharacters( T* p, lua_State *L )
{
vector<Character*> vChars;
std::vector<Character*> vChars;
p->GetCharacters(vChars);
LuaHelpers::CreateTableFromArray(vChars, L);
@@ -154,7 +154,7 @@ public:
}
static int GetCharacterCount(T* p, lua_State *L)
{
vector<Character*> chars;
std::vector<Character*> chars;
p->GetCharacters(chars);
lua_pushnumber(L, chars.size());
return 1;