Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-10 18:28:56 +03:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+7 -7
View File
@@ -20,13 +20,13 @@ bool Character::Load( RString sCharDir )
// save ID
{
vector<RString> as;
std::vector<RString> as;
split( sCharDir, "/", as );
m_sCharacterID = as.back();
}
{
vector<RString> as;
std::vector<RString> as;
GetDirListing( m_sCharDir+"card.png", as, false, true );
GetDirListing( m_sCharDir+"card.jpg", as, false, true );
GetDirListing( m_sCharDir+"card.jpeg", as, false, true );
@@ -39,7 +39,7 @@ bool Character::Load( RString sCharDir )
}
{
vector<RString> as;
std::vector<RString> as;
GetDirListing( m_sCharDir+"icon.png", as, false, true );
GetDirListing( m_sCharDir+"icon.jpg", as, false, true );
GetDirListing( m_sCharDir+"icon.jpeg", as, false, true );
@@ -74,7 +74,7 @@ bool Character::Load( RString sCharDir )
RString GetRandomFileInDir( RString sDir )
{
vector<RString> asFiles;
std::vector<RString> asFiles;
GetDirListing( sDir, asFiles, false, true );
if( asFiles.empty() )
return RString();
@@ -96,7 +96,7 @@ RString Character::GetWarmUpAnimationPath() const { return DerefRedir(GetRandomF
RString Character::GetDanceAnimationPath() const { return DerefRedir(GetRandomFileInDir(m_sCharDir + "Dance/")); }
RString Character::GetTakingABreakPath() const
{
vector<RString> as;
std::vector<RString> as;
GetDirListing( m_sCharDir+"break.png", as, false, true );
GetDirListing( m_sCharDir+"break.jpg", as, false, true );
GetDirListing( m_sCharDir+"break.jpeg", as, false, true );
@@ -110,7 +110,7 @@ RString Character::GetTakingABreakPath() const
RString Character::GetSongSelectIconPath() const
{
vector<RString> as;
std::vector<RString> as;
// first try and find an icon specific to the select music screen
// so you can have different icons for music select / char select
GetDirListing( m_sCharDir+"selectmusicicon.png", as, false, true );
@@ -138,7 +138,7 @@ RString Character::GetSongSelectIconPath() const
RString Character::GetStageIconPath() const
{
vector<RString> as;
std::vector<RString> as;
// first try and find an icon specific to the select music screen
// so you can have different icons for music select / char select
GetDirListing( m_sCharDir+"stageicon.png", as, false, true );