Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
This commit is contained in:
committed by
Martin Natano
parent
f0680a29fc
commit
0cba3579de
@@ -67,7 +67,7 @@ void AutoKeysounds::LoadAutoplaySoundsInto( RageSoundReader_Chain *pChain )
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* This leads to failure later on.
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* We need a better way to prevent this. */
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if( m_ndAutoKeysoundsOnly[pn].GetNextTapNoteRowForTrack( t, iNextRowForPlayer ) )
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iNextRow = min( iNextRow, iNextRowForPlayer );
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iNextRow = std::min( iNextRow, iNextRowForPlayer );
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}
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if( iNextRow == INT_MAX )
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@@ -111,7 +111,7 @@ void AutoKeysounds::LoadTracks( const Song *pSong, RageSoundReader *&pShared, Ra
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pPlayer2 = nullptr;
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pShared = nullptr;
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vector<RString> vsMusicFile;
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std::vector<RString> vsMusicFile;
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const RString sMusicPath = GAMESTATE->m_pCurSteps[GAMESTATE->GetMasterPlayerNumber()]->GetMusicPath();
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if( !sMusicPath.empty() )
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@@ -126,7 +126,7 @@ void AutoKeysounds::LoadTracks( const Song *pSong, RageSoundReader *&pShared, Ra
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}
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vector<RageSoundReader *> vpSounds;
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std::vector<RageSoundReader *> vpSounds;
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for (RString const &s : vsMusicFile)
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{
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RString sError;
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@@ -239,7 +239,7 @@ void AutoKeysounds::FinishLoading()
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Song* pSong = GAMESTATE->m_pCurSong;
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vector<RageSoundReader *> apSounds;
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std::vector<RageSoundReader *> apSounds;
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LoadTracks( pSong, m_pSharedSound, m_pPlayerSounds[0], m_pPlayerSounds[1] );
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// Load autoplay sounds, if any.
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@@ -287,7 +287,7 @@ void AutoKeysounds::FinishLoading()
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}
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if( GAMESTATE->GetNumPlayersEnabled() == 1 && GAMESTATE->GetMasterPlayerNumber() == PLAYER_2 )
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swap( m_pPlayerSounds[PLAYER_1], m_pPlayerSounds[PLAYER_2] );
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std::swap( m_pPlayerSounds[PLAYER_1], m_pPlayerSounds[PLAYER_2] );
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if( apSounds.size() > 1 )
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{
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@@ -319,7 +319,7 @@ void AutoKeysounds::Update( float fDelta )
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float fSongBeat = GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fPositionSeconds );
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int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
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iRowNow = max( 0, iRowNow );
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iRowNow = std::max( 0, iRowNow );
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static int iRowLastCrossed = 0;
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float fBeatLast = roundf(NoteRowToBeat(iRowLastCrossed));
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