Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
This commit is contained in:
committed by
Martin Natano
parent
f0680a29fc
commit
0cba3579de
+8
-8
@@ -140,7 +140,7 @@ void ActorFrame::AddChild( Actor *pActor )
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{
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#ifdef DEBUG
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// check that this Actor isn't already added.
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vector<Actor*>::iterator iter = find( m_SubActors.begin(), m_SubActors.end(), pActor );
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std::vector<Actor*>::iterator iter = find( m_SubActors.begin(), m_SubActors.end(), pActor );
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if( iter != m_SubActors.end() )
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Dialog::OK( ssprintf("Actor \"%s\" adds child \"%s\" more than once", GetLineage().c_str(), pActor->GetName().c_str()) );
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#endif
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@@ -154,7 +154,7 @@ void ActorFrame::AddChild( Actor *pActor )
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void ActorFrame::RemoveChild( Actor *pActor )
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{
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vector<Actor*>::iterator iter = find( m_SubActors.begin(), m_SubActors.end(), pActor );
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std::vector<Actor*>::iterator iter = find( m_SubActors.begin(), m_SubActors.end(), pActor );
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if( iter != m_SubActors.end() )
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m_SubActors.erase( iter );
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}
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@@ -182,7 +182,7 @@ void ActorFrame::RemoveAllChildren()
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void ActorFrame::MoveToTail( Actor* pActor )
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{
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vector<Actor*>::iterator iter = find( m_SubActors.begin(), m_SubActors.end(), pActor );
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std::vector<Actor*>::iterator iter = find( m_SubActors.begin(), m_SubActors.end(), pActor );
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if( iter == m_SubActors.end() ) // didn't find
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FAIL_M("Nonexistent actor");
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@@ -192,7 +192,7 @@ void ActorFrame::MoveToTail( Actor* pActor )
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void ActorFrame::MoveToHead( Actor* pActor )
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{
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vector<Actor*>::iterator iter = find( m_SubActors.begin(), m_SubActors.end(), pActor );
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std::vector<Actor*>::iterator iter = find( m_SubActors.begin(), m_SubActors.end(), pActor );
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if( iter == m_SubActors.end() ) // didn't find
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FAIL_M("Nonexistent actor");
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@@ -259,7 +259,7 @@ void ActorFrame::DrawPrimitives()
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// draw all sub-ActorFrames while we're in the ActorFrame's local coordinate space
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if( m_bDrawByZPosition )
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{
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vector<Actor*> subs = m_SubActors;
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std::vector<Actor*> subs = m_SubActors;
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ActorUtil::SortByZPosition( subs );
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for( unsigned i=0; i<subs.size(); i++ )
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{
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@@ -474,7 +474,7 @@ void ActorFrame::UpdateInternal( float fDeltaTime )
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Actor::UpdateInternal( fDeltaTime );
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// update all sub-Actors
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for( vector<Actor*>::iterator it=m_SubActors.begin(); it!=m_SubActors.end(); it++ )
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for( std::vector<Actor*>::iterator it=m_SubActors.begin(); it!=m_SubActors.end(); it++ )
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{
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Actor *pActor = *it;
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pActor->Update(fDeltaTime);
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@@ -531,7 +531,7 @@ float ActorFrame::GetTweenTimeLeft() const
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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{
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const Actor* pActor = m_SubActors[i];
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m = max(m, m_fHibernateSecondsLeft + pActor->GetTweenTimeLeft());
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m = std::max(m, m_fHibernateSecondsLeft + pActor->GetTweenTimeLeft());
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}
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return m;
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@@ -702,7 +702,7 @@ public:
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{
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luaL_checktype( L, 1, LUA_TTABLE );
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lua_pushvalue( L, 1 );
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vector<float> coords;
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std::vector<float> coords;
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LuaHelpers::ReadArrayFromTable( coords, L );
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lua_pop( L, 1 );
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if( coords.size() !=3 )
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