GetAllSongs() -> GetSongs().
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@@ -428,7 +428,7 @@ void UnlockManager::Load()
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if( AUTO_LOCK_CHALLENGE_STEPS )
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{
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FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), s )
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FOREACH_CONST( Song*, SONGMAN->GetSongs(), s )
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{
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// If no hard steps to play to unlock, skip
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if( SongUtil::GetOneSteps(*s, StepsType_Invalid, Difficulty_Hard) == NULL )
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