GetAllSongs() -> GetSongs().
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@@ -311,7 +311,7 @@ void SongManager::PreloadSongImages()
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* that we don't need to. */
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RageTexturePreloader preload;
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const vector<Song*> &songs = SONGMAN->GetAllSongs();
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const vector<Song*> &songs = SONGMAN->GetSongs();
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for( unsigned i = 0; i < songs.size(); ++i )
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{
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if( !songs[i]->HasBanner() )
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@@ -742,7 +742,7 @@ void SongManager::InitAutogenCourses()
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m_pCourses.push_back( pCourse );
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}
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vector<Song*> apCourseSongs = GetAllSongs();
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vector<Song*> apCourseSongs = GetSongs();
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// Generate "All Songs" endless course.
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pCourse = new Course;
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@@ -755,7 +755,7 @@ void SongManager::InitAutogenCourses()
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/* We normally sort by translit artist. However, display artist is more
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* consistent. For example, transliterated Japanese names are alternately
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* spelled given- and family-name first, but display titles are more consistent. */
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vector<Song*> apSongs = this->GetAllSongs();
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vector<Song*> apSongs = this->GetSongs();
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SongUtil::SortSongPointerArrayByDisplayArtist( apSongs );
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RString sCurArtist = "";
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@@ -917,7 +917,7 @@ void SongManager::SetPreferences()
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void SongManager::GetStepsLoadedFromProfile( vector<Steps*> &AddTo, ProfileSlot slot )
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{
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const vector<Song*> &vSongs = SONGMAN->GetAllSongs();
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const vector<Song*> &vSongs = SONGMAN->GetSongs();
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FOREACH_CONST( Song*, vSongs, song )
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{
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(*song)->GetStepsLoadedFromProfile( slot, AddTo );
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@@ -927,7 +927,7 @@ void SongManager::GetStepsLoadedFromProfile( vector<Steps*> &AddTo, ProfileSlot
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Song *SongManager::GetSongFromSteps( Steps *pSteps )
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{
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ASSERT( pSteps );
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const vector<Song*> &vSongs = SONGMAN->GetAllSongs();
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const vector<Song*> &vSongs = SONGMAN->GetSongs();
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FOREACH_CONST( Song*, vSongs, song )
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{
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vector<Steps*> vSteps;
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@@ -1683,7 +1683,7 @@ class LunaSongManager: public Luna<SongManager>
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public:
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static int GetAllSongs( T* p, lua_State *L )
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{
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const vector<Song*> &v = p->GetAllSongs();
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const vector<Song*> &v = p->GetSongs();
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LuaHelpers::CreateTableFromArray<Song*>( v, L );
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return 1;
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}
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