GetAllSongs() -> GetSongs().

This commit is contained in:
Steve Checkoway
2007-04-07 05:36:40 +00:00
parent a9187f5ce4
commit 0cb56b6ec2
11 changed files with 17 additions and 17 deletions
+1 -1
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@@ -164,7 +164,7 @@ void CatalogXml::Save( LoadingWindow *loading_window )
{
XNode* pNode = xml.AppendChild( "Songs" );
const vector<Song*>& vpSongs = SONGMAN->GetAllSongs();
const vector<Song*>& vpSongs = SONGMAN->GetSongs();
for( unsigned i=0; i<vpSongs.size(); i++ )
{
+2 -2
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@@ -241,7 +241,7 @@ int Profile::GetTotalStepsWithTopGrade( StepsType st, Difficulty d, Grade g ) co
{
int iCount = 0;
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), pSong )
FOREACH_CONST( Song*, SONGMAN->GetSongs(), pSong )
{
if( (*pSong)->m_SelectionDisplay == Song::SHOW_NEVER )
continue; // skip
@@ -300,7 +300,7 @@ float Profile::GetSongsPossible( StepsType st, Difficulty dc ) const
int iTotalSteps = 0;
// add steps high scores
const vector<Song*> vSongs = SONGMAN->GetAllSongs();
const vector<Song*> vSongs = SONGMAN->GetSongs();
for( unsigned i=0; i<vSongs.size(); i++ )
{
Song* pSong = vSongs[i];
+1 -1
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@@ -703,7 +703,7 @@ static void FillProfileStats( Profile *pProfile )
PREFSMAN->m_iMaxHighScoresPerListForMachine.Get():
PREFSMAN->m_iMaxHighScoresPerListForPlayer.Get();
vector<Song*> vpAllSongs = SONGMAN->GetAllSongs();
vector<Song*> vpAllSongs = SONGMAN->GetSongs();
FOREACH( Song*, vpAllSongs, pSong )
{
vector<Steps*> vpAllSteps = (*pSong)->GetAllSteps();
+1 -1
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@@ -27,7 +27,7 @@ void ScreenNameEntryTraditional::Init()
for( int z = 0; z < 3; ++z )
{
StageStats ss;
const vector<Song*> &apSongs = SONGMAN->GetAllSongs();
const vector<Song*> &apSongs = SONGMAN->GetSongs();
ss.m_vpPlayedSongs.push_back( apSongs[rand()%apSongs.size()] );
ss.m_vpPossibleSongs = ss.m_vpPlayedSongs;
ss.m_pStyle = GAMESTATE->GetCurrentStyle();
+1 -1
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@@ -199,7 +199,7 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
}
}
vector <Song *> AllSongs = SONGMAN->GetAllSongs();
vector <Song *> AllSongs = SONGMAN->GetSongs();
unsigned i;
for( i=0; i < AllSongs.size(); i++ )
{
+1 -1
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@@ -41,7 +41,7 @@ AutoScreenMessage( SM_HidePage )
static void GetAllSongsToShow( vector<Song*> &vpOut, bool bShowOnlyMostRecentScores, int iNumMostRecentScoresToShow )
{
vpOut.clear();
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), s )
FOREACH_CONST( Song*, SONGMAN->GetSongs(), s )
{
if( UNLOCKMAN->SongIsLocked(*s) )
continue; // skip
+6 -6
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@@ -311,7 +311,7 @@ void SongManager::PreloadSongImages()
* that we don't need to. */
RageTexturePreloader preload;
const vector<Song*> &songs = SONGMAN->GetAllSongs();
const vector<Song*> &songs = SONGMAN->GetSongs();
for( unsigned i = 0; i < songs.size(); ++i )
{
if( !songs[i]->HasBanner() )
@@ -742,7 +742,7 @@ void SongManager::InitAutogenCourses()
m_pCourses.push_back( pCourse );
}
vector<Song*> apCourseSongs = GetAllSongs();
vector<Song*> apCourseSongs = GetSongs();
// Generate "All Songs" endless course.
pCourse = new Course;
@@ -755,7 +755,7 @@ void SongManager::InitAutogenCourses()
/* We normally sort by translit artist. However, display artist is more
* consistent. For example, transliterated Japanese names are alternately
* spelled given- and family-name first, but display titles are more consistent. */
vector<Song*> apSongs = this->GetAllSongs();
vector<Song*> apSongs = this->GetSongs();
SongUtil::SortSongPointerArrayByDisplayArtist( apSongs );
RString sCurArtist = "";
@@ -917,7 +917,7 @@ void SongManager::SetPreferences()
void SongManager::GetStepsLoadedFromProfile( vector<Steps*> &AddTo, ProfileSlot slot )
{
const vector<Song*> &vSongs = SONGMAN->GetAllSongs();
const vector<Song*> &vSongs = SONGMAN->GetSongs();
FOREACH_CONST( Song*, vSongs, song )
{
(*song)->GetStepsLoadedFromProfile( slot, AddTo );
@@ -927,7 +927,7 @@ void SongManager::GetStepsLoadedFromProfile( vector<Steps*> &AddTo, ProfileSlot
Song *SongManager::GetSongFromSteps( Steps *pSteps )
{
ASSERT( pSteps );
const vector<Song*> &vSongs = SONGMAN->GetAllSongs();
const vector<Song*> &vSongs = SONGMAN->GetSongs();
FOREACH_CONST( Song*, vSongs, song )
{
vector<Steps*> vSteps;
@@ -1683,7 +1683,7 @@ class LunaSongManager: public Luna<SongManager>
public:
static int GetAllSongs( T* p, lua_State *L )
{
const vector<Song*> &v = p->GetAllSongs();
const vector<Song*> &v = p->GetSongs();
LuaHelpers::CreateTableFromArray<Song*>( v, L );
return 1;
}
+1 -1
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@@ -789,7 +789,7 @@ bool SongUtil::ValidateCurrentStepsDescription( const RString &sAnswer, RString
void SongUtil::GetAllSongGenres( vector<RString> &vsOut )
{
set<RString> genres;
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), song )
FOREACH_CONST( Song*, SONGMAN->GetSongs(), song )
{
if( !(*song)->m_sGenre.empty() )
genres.insert( (*song)->m_sGenre );
+1 -1
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@@ -113,7 +113,7 @@ void StepsUtil::SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers,
void StepsUtil::SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, const Profile* pProfile, bool bDecending )
{
// ugly...
vector<Song*> vpSongs = SONGMAN->GetAllSongs();
vector<Song*> vpSongs = SONGMAN->GetSongs();
vector<Steps*> vpAllSteps;
map<Steps*,Song*> mapStepsToSong;
{
+1 -1
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@@ -428,7 +428,7 @@ void UnlockManager::Load()
if( AUTO_LOCK_CHALLENGE_STEPS )
{
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), s )
FOREACH_CONST( Song*, SONGMAN->GetSongs(), s )
{
// If no hard steps to play to unlock, skip
if( SongUtil::GetOneSteps(*s, StepsType_Invalid, Difficulty_Hard) == NULL )
+1 -1
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@@ -131,7 +131,7 @@ void WorkoutManager::GetWorkoutSongsForGenres( const vector<RString> &vsSongGenr
soc.m_Selectable = SongCriteria::Selectable_Yes;
soc.m_bUseSongGenreAllowedList = true;
soc.m_vsSongGenreAllowedList = vsSongGenres;
SongUtil::FilterSongs( soc, SONGMAN->GetAllSongs(), vpSongsOut );
SongUtil::FilterSongs( soc, SONGMAN->GetSongs(), vpSongsOut );
}
static LocalizedString SONGS_ENABLED( "WorkoutManager", "%d/%d songs enabled" );