clean up lights

This commit is contained in:
Chris Danford
2004-03-23 06:11:10 +00:00
parent 3abe83c71e
commit 0ca0f86d7e
23 changed files with 184 additions and 319 deletions
+5 -5
View File
@@ -99,9 +99,9 @@ void ScreenGameplay::Init()
int p;
if( m_bDemonstration )
LIGHTSMAN->SetLightMode( LIGHTMODE_DEMONSTRATION );
LIGHTSMAN->SetLightsMode( LIGHTSMODE_DEMONSTRATION );
else
LIGHTSMAN->SetLightMode( LIGHTMODE_GAMEPLAY );
LIGHTSMAN->SetLightsMode( LIGHTSMODE_GAMEPLAY_READY );
m_soundMusic = NULL;
@@ -1388,9 +1388,9 @@ void ScreenGameplay::Update( float fDeltaTime )
s_fSecsLeftOnUpperLights = 0;
}
if( s_fSecsLeftOnUpperLights>0 )
LIGHTSMAN->SetAllUpperLights( true );
LIGHTSMAN->SetLightsMode( LIGHTSMODE_GAMEPLAY_READY );
else
LIGHTSMAN->SetAllUpperLights( false );
LIGHTSMAN->SetLightsMode( LIGHTSMODE_GAMEPLAY_GO );
//
// update song position meter
@@ -1977,7 +1977,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
GAMESTATE->RemoveAllActiveAttacks();
LIGHTSMAN->SetLightMode( LIGHTMODE_ALL_CLEARED );
LIGHTSMAN->SetLightsMode( LIGHTSMODE_ALL_CLEARED );
if( bAllReallyFailed )