clean up lights
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@@ -99,9 +99,9 @@ void ScreenGameplay::Init()
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int p;
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if( m_bDemonstration )
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LIGHTSMAN->SetLightMode( LIGHTMODE_DEMONSTRATION );
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_DEMONSTRATION );
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else
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LIGHTSMAN->SetLightMode( LIGHTMODE_GAMEPLAY );
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_GAMEPLAY_READY );
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m_soundMusic = NULL;
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@@ -1388,9 +1388,9 @@ void ScreenGameplay::Update( float fDeltaTime )
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s_fSecsLeftOnUpperLights = 0;
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}
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if( s_fSecsLeftOnUpperLights>0 )
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LIGHTSMAN->SetAllUpperLights( true );
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_GAMEPLAY_READY );
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else
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LIGHTSMAN->SetAllUpperLights( false );
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_GAMEPLAY_GO );
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//
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// update song position meter
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@@ -1977,7 +1977,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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GAMESTATE->RemoveAllActiveAttacks();
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LIGHTSMAN->SetLightMode( LIGHTMODE_ALL_CLEARED );
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_ALL_CLEARED );
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if( bAllReallyFailed )
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