cleanup (this is only used in one place)
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@@ -8,9 +8,6 @@
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#include "Game.h"
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#include "Game.h"
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#include "PlayerState.h"
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#include "PlayerState.h"
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const CString PRESS_COMMAND_NAME = "Press";
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const CString LIFT_COMMAND_NAME = "Lift";
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ReceptorArrow::ReceptorArrow()
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ReceptorArrow::ReceptorArrow()
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{
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{
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m_bIsPressed = false;
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m_bIsPressed = false;
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@@ -48,7 +45,7 @@ void ReceptorArrow::DrawPrimitives()
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{
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{
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if( m_bWasPressed && !m_bIsPressed )
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if( m_bWasPressed && !m_bIsPressed )
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{
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{
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m_pReceptor->PlayCommand( LIFT_COMMAND_NAME );
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m_pReceptor->PlayCommand( "Lift" );
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}
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}
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m_bWasPressed = m_bIsPressed;
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m_bWasPressed = m_bIsPressed;
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@@ -64,7 +61,7 @@ void ReceptorArrow::Step( TapNoteScore score )
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CString sJudge = TapNoteScoreToString( score );
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CString sJudge = TapNoteScoreToString( score );
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m_pReceptor->PlayCommand( Capitalize(sJudge) );
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m_pReceptor->PlayCommand( Capitalize(sJudge) );
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m_pReceptor->PlayCommand( PRESS_COMMAND_NAME );
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m_pReceptor->PlayCommand( "Press" );
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}
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}
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/*
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/*
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