cleanup CoinMode and Premium names

This commit is contained in:
Chris Danford
2007-02-26 09:40:14 +00:00
parent e9f66fbc75
commit 0c972a4dd7
12 changed files with 46 additions and 39 deletions
+3 -3
View File
@@ -98,13 +98,13 @@ namespace
{
switch( GAMESTATE->GetCoinMode() )
{
case COIN_MODE_HOME:
case CoinMode_Home:
if( GAMESTATE->PlayersCanJoin() )
return CREDITS_PRESS_START.GetValue();
else
return CREDITS_NOT_PRESENT.GetValue();
case COIN_MODE_PAY:
case CoinMode_Pay:
{
int Credits = GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit;
int Coins = GAMESTATE->m_iCoins % PREFSMAN->m_iCoinsPerCredit;
@@ -115,7 +115,7 @@ namespace
sCredits += ssprintf(" %d/%d", Coins, PREFSMAN->m_iCoinsPerCredit.Get() );
return sCredits;
}
case COIN_MODE_FREE:
case CoinMode_Free:
if( GAMESTATE->PlayersCanJoin() )
return CREDITS_FREE_PLAY.GetValue();
else