cleanup CoinMode and Premium names
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@@ -98,13 +98,13 @@ namespace
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{
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switch( GAMESTATE->GetCoinMode() )
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{
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case COIN_MODE_HOME:
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case CoinMode_Home:
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if( GAMESTATE->PlayersCanJoin() )
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return CREDITS_PRESS_START.GetValue();
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else
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return CREDITS_NOT_PRESENT.GetValue();
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case COIN_MODE_PAY:
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case CoinMode_Pay:
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{
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int Credits = GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit;
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int Coins = GAMESTATE->m_iCoins % PREFSMAN->m_iCoinsPerCredit;
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@@ -115,7 +115,7 @@ namespace
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sCredits += ssprintf(" %d/%d", Coins, PREFSMAN->m_iCoinsPerCredit.Get() );
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return sCredits;
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}
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case COIN_MODE_FREE:
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case CoinMode_Free:
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if( GAMESTATE->PlayersCanJoin() )
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return CREDITS_FREE_PLAY.GetValue();
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else
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