cleanup CoinMode and Premium names

This commit is contained in:
Chris Danford
2007-02-26 09:40:14 +00:00
parent e9f66fbc75
commit 0c972a4dd7
12 changed files with 46 additions and 39 deletions
+3 -3
View File
@@ -55,13 +55,13 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
case MENU_BUTTON_COIN:
switch( GAMESTATE->GetCoinMode() )
{
case COIN_MODE_PAY:
case CoinMode_Pay:
LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Get() );
if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
break; // don't fall through
// fall through
case COIN_MODE_HOME:
case COIN_MODE_FREE:
case CoinMode_Home:
case CoinMode_Free:
if( pScreen->IsTransitioning() )
return;