cleanup CoinMode and Premium names

This commit is contained in:
Chris Danford
2007-02-26 09:40:14 +00:00
parent e9f66fbc75
commit 0c972a4dd7
12 changed files with 46 additions and 39 deletions
+6 -6
View File
@@ -397,7 +397,7 @@ int GetNumCreditsPaid()
int iNumCreditsPaid = GAMESTATE->GetNumSidesJoined();
// players other than the first joined for free
if( GAMESTATE->GetPremium() == PREMIUM_JOINT )
if( GAMESTATE->GetPremium() == Premium_2PlayersFor1Credit )
iNumCreditsPaid = min( iNumCreditsPaid, 1 );
return iNumCreditsPaid;
@@ -406,7 +406,7 @@ int GetNumCreditsPaid()
int GetCreditsRequiredToPlayStyle( const Style *style )
{
if( GAMESTATE->GetPremium() == PREMIUM_JOINT )
if( GAMESTATE->GetPremium() == Premium_2PlayersFor1Credit )
return 1;
switch( style->m_StyleType )
@@ -417,7 +417,7 @@ int GetCreditsRequiredToPlayStyle( const Style *style )
case StyleType_TwoPlayersTwoSides:
return 2;
case StyleType_OnePlayerTwoSides:
return (GAMESTATE->GetPremium() == PREMIUM_DOUBLE) ? 1 : 2;
return (GAMESTATE->GetPremium() == Premium_DoubleFor1Credit) ? 1 : 2;
DEFAULT_FAIL( style->m_StyleType );
}
}
@@ -463,8 +463,8 @@ bool GameCommand::IsPlayable( RString *why ) const
switch( GAMESTATE->GetCoinMode() )
{
case COIN_MODE_HOME:
case COIN_MODE_FREE:
case CoinMode_Home:
case CoinMode_Free:
iCredits = NUM_PLAYERS; /* not iNumCreditsPaid */
}
@@ -627,7 +627,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
// players joined. If enough players aren't joined, then
// we need to subtract credits for the sides that will be
// joined as a result of applying this option.
if( GAMESTATE->GetCoinMode() == COIN_MODE_PAY )
if( GAMESTATE->GetCoinMode() == CoinMode_Pay )
{
int iNumCreditsRequired = GetCreditsRequiredToPlayStyle(m_pStyle);
int iNumCreditsPaid = GetNumCreditsPaid();