update docs, cleanup memcardman comments and such

This commit is contained in:
AJ Kelly
2010-03-11 23:48:39 -06:00
parent a059209dcb
commit 0c96a43e98
4 changed files with 122 additions and 78 deletions
+74 -73
View File
@@ -39,13 +39,13 @@ static void MemoryCardUsbLevelInit( size_t /*PlayerNumber*/ i, RString &sNameOut
defaultValueOut = -1;
}
static Preference<bool> g_bMemoryCards( "MemoryCards", true );
static Preference<bool> g_bMemoryCardProfiles( "MemoryCardProfiles", true );
static Preference<bool> g_bMemoryCards( "MemoryCards", true );
static Preference<bool> g_bMemoryCardProfiles( "MemoryCardProfiles", true );
// if set, always use the device that mounts to this point
Preference1D<RString> MemoryCardManager::m_sMemoryCardOsMountPoint( MemoryCardOsMountPointInit, NUM_PLAYERS );
// Look for this level, bus, port when assigning cards. -1 = match any
// Look for this level, bus, port when assigning cards. -1 = match any
Preference1D<int> MemoryCardManager::m_iMemoryCardUsbBus( MemoryCardUsbBusInit, NUM_PLAYERS );
Preference1D<int> MemoryCardManager::m_iMemoryCardUsbPort( MemoryCardUsbPortInit, NUM_PLAYERS );
Preference1D<int> MemoryCardManager::m_iMemoryCardUsbLevel( MemoryCardUsbLevelInit, NUM_PLAYERS );
@@ -54,19 +54,19 @@ Preference<RString> MemoryCardManager::m_sEditorMemoryCardOsMountPoint( "Editor
const RString MEM_CARD_MOUNT_POINT[NUM_PLAYERS] =
{
/* @ is important; see RageFileManager LoadedDriver::GetPath */
// @ is important; see RageFileManager LoadedDriver::GetPath
"/@mc1/",
"/@mc2/",
};
static const RString MEM_CARD_MOUNT_POINT_INTERNAL[NUM_PLAYERS] =
{
/* @ is important; see RageFileManager LoadedDriver::GetPath */
// @ is important; see RageFileManager LoadedDriver::GetPath
"/@mc1int/",
"/@mc2int/",
};
/* Only access the memory card driver in a timeout-safe thread. */
// Only access the memory card driver in a timeout-safe thread.
class ThreadedMemoryCardWorker: public RageWorkerThread
{
public:
@@ -81,11 +81,11 @@ public:
};
void SetMountThreadState( MountThreadState mts );
/* These functions may time out. */
// These functions may time out.
bool Mount( const UsbStorageDevice *pDevice );
bool Unmount( const UsbStorageDevice *pDevice );
/* This function will not time out. */
// This function will not time out.
bool StorageDevicesChanged( vector<UsbStorageDevice> &aOut );
protected:
@@ -161,12 +161,12 @@ ThreadedMemoryCardWorker::~ThreadedMemoryCardWorker()
void ThreadedMemoryCardWorker::SetMountThreadState( MountThreadState mts )
{
/* If "pause", stop calling updates in the heartbeat. In principle, we should
/* If "pause", stop calling updates in the heartbeat. In principle, we should
* also not return from this function until the current heartbeat, if running,
* finishes. However, since we can't guarantee that it'll exit within the timeout,
* there's no point: we have to return when we time out, and in that case the
* heartbeat will still be running. I don't know if the reasons for pausing
* really need us to wait, so don't. */
* finishes. However, since we can't guarantee that it'll exit within the
* timeout, there's no point: we have to return when we time out, and in that
* case the heartbeat will still be running. I don't know if the reasons for
* pausing really need us to wait, so don't. */
m_MountThreadState = mts;
}
@@ -174,28 +174,28 @@ void ThreadedMemoryCardWorker::HandleRequest( int iRequest )
{
switch( iRequest )
{
case REQ_MOUNT:
m_bResult = m_pDriver->Mount( &m_RequestDevice );
m_aMountedDevices.push_back( m_RequestDevice );
break;
case REQ_MOUNT:
m_bResult = m_pDriver->Mount( &m_RequestDevice );
m_aMountedDevices.push_back( m_RequestDevice );
break;
case REQ_UNMOUNT:
{
m_pDriver->Unmount( &m_RequestDevice );
vector<UsbStorageDevice>::iterator it =
find( m_aMountedDevices.begin(), m_aMountedDevices.end(), m_RequestDevice );
if( it == m_aMountedDevices.end() )
LOG->Warn( "Unmounted a device that wasn't mounted" );
else
m_aMountedDevices.erase( it );
break;
}
case REQ_UNMOUNT:
{
m_pDriver->Unmount( &m_RequestDevice );
vector<UsbStorageDevice>::iterator it =
find( m_aMountedDevices.begin(), m_aMountedDevices.end(), m_RequestDevice );
if( it == m_aMountedDevices.end() )
LOG->Warn( "Unmounted a device that wasn't mounted" );
else
m_aMountedDevices.erase( it );
break;
}
}
}
void ThreadedMemoryCardWorker::RequestTimedOut()
{
/* We timed out, so the current operation will abort. The unmount request
/* We timed out, so the current operation will abort. The unmount request
* may be skipped, if it's attempted during the timeout, so unmount all
* mounted devices. */
for( unsigned i = 0; i < m_aMountedDevices.size(); ++i )
@@ -209,11 +209,11 @@ void ThreadedMemoryCardWorker::DoHeartbeat()
if( m_MountThreadState == paused )
return;
/* If true, detect and mount. If false, only detect. */
// If true, detect and mount. If false, only detect.
bool bMount = (m_MountThreadState == detect_and_mount);
vector<UsbStorageDevice> aStorageDevices;
// LOG->Trace("update");
//LOG->Trace("update");
if( !m_pDriver->DoOneUpdate( bMount, aStorageDevices ) )
return;
@@ -227,7 +227,7 @@ bool ThreadedMemoryCardWorker::Mount( const UsbStorageDevice *pDevice )
{
ASSERT( TimeoutEnabled() );
/* If we're currently in a timed-out state, fail. */
// If we're currently in a timed-out state, fail.
if( IsTimedOut() )
return false;
@@ -242,7 +242,7 @@ bool ThreadedMemoryCardWorker::Unmount( const UsbStorageDevice *pDevice )
{
ASSERT( TimeoutEnabled() );
/* If we're currently in a timed-out state, fail. */
// If we're currently in a timed-out state, fail.
if( IsTimedOut() )
return false;
@@ -321,22 +321,22 @@ void MemoryCardManager::Update()
MESSAGEMAN->Broadcast( Message_StorageDevicesChanged );
}
/* Assign cards from m_vStorageDevices to m_Device. */
// Assign cards from m_vStorageDevices to m_Device.
void MemoryCardManager::UpdateAssignments()
{
if( !g_bMemoryCardProfiles.Get() )
return;
// make a list of unassigned
vector<UsbStorageDevice> vUnassignedDevices = m_vStorageDevices; // copy
vector<UsbStorageDevice> vUnassignedDevices = m_vStorageDevices; // copy
// remove cards that are already assigned
FOREACH_PlayerNumber( p )
{
UsbStorageDevice &assigned_device = m_Device[p];
if( assigned_device.IsBlank() ) // no card assigned to this player
continue;
FOREACH( UsbStorageDevice, vUnassignedDevices, d )
{
if( *d == assigned_device )
@@ -346,26 +346,26 @@ void MemoryCardManager::UpdateAssignments()
}
}
}
// Try to assign each device to a player. If a player already has a device
// Try to assign each device to a player. If a player already has a device
// assigned, and the device still exists, keep him on the same card.
FOREACH_PlayerNumber( p )
{
UsbStorageDevice &assigned_device = m_Device[p];
if( !assigned_device.IsBlank() )
{
/* The player has a card assigned. If it's been removed, clear it. */
// The player has a card assigned. If it's been removed, clear it.
vector<UsbStorageDevice>::iterator it = find( m_vStorageDevices.begin(), m_vStorageDevices.end(), assigned_device );
if( it != m_vStorageDevices.end() )
{
/* The player has a card, and it's still plugged in. Update any changed
* state, such as m_State. */
/* The player has a card, and it's still plugged in. Update any
* changed state, such as m_State. */
LOG->Trace( "Player %d already has a card: '%s'", p+1, assigned_device.sOsMountDir.c_str() );
assigned_device = *it;
continue;
}
/* The assigned card has been removed; clear it and re-search. */
// The assigned card has been removed; clear it and re-search.
LOG->Trace( "Player %i: disconnected bus %d port %d device %d path %s",
p+1, assigned_device.iBus, assigned_device.iPort, assigned_device.iLevel, assigned_device.sOsMountDir.c_str() );
assigned_device.MakeBlank();
@@ -378,25 +378,25 @@ void MemoryCardManager::UpdateAssignments()
// search for card dir match
if( !m_sMemoryCardOsMountPoint[p].Get().empty() &&
d->sOsMountDir.CompareNoCase(m_sMemoryCardOsMountPoint[p].Get()) )
continue; // not a match
continue; // not a match
// search for USB bus match
if( m_iMemoryCardUsbBus[p] != -1 &&
m_iMemoryCardUsbBus[p] != d->iBus )
continue; // not a match
continue; // not a match
if( m_iMemoryCardUsbPort[p] != -1 &&
m_iMemoryCardUsbPort[p] != d->iPort )
continue; // not a match
continue; // not a match
if( m_iMemoryCardUsbLevel[p] != -1 &&
m_iMemoryCardUsbLevel[p] != d->iLevel )
continue; // not a match
continue;// not a match
LOG->Trace( "Player %i: matched %s", p+1, d->sDevice.c_str() );
assigned_device = *d; // save a copy
vUnassignedDevices.erase( d ); // remove the device so we don't match it for another player
assigned_device = *d; // save a copy
vUnassignedDevices.erase( d ); // remove the device so we don't match it for another player
break;
}
}
@@ -406,10 +406,10 @@ void MemoryCardManager::UpdateAssignments()
void MemoryCardManager::CheckStateChanges()
{
/* Deal with assignment changes. */
// Deal with assignment changes.
FOREACH_PlayerNumber( p )
{
const UsbStorageDevice &new_device = m_Device[p];
const UsbStorageDevice &new_device = m_Device[p];
MemoryCardState state = MemoryCardState_Invalid;
RString sError;
@@ -427,20 +427,21 @@ void MemoryCardManager::CheckStateChanges()
}
else
{
/* We had a card inserted when we finalized. */
// We had a card inserted when we finalized.
if( new_device.m_State == UsbStorageDevice::STATE_NONE )
state = MemoryCardState_Removed;
if( new_device.m_State == UsbStorageDevice::STATE_READY )
{
if( m_FinalDevice[p].sSerial != new_device.sSerial )
{
/* A different card is inserted than we had when we finalized. */
// A different card is inserted than we had when we finalized.
state = MemoryCardState_Error;
sError = "Changed";
}
}
/* Otherwise, the card is checking or has an error. Use the regular logic. */
// Otherwise, the card is checking or has an error.
// Use the regular logic.
}
}
@@ -511,7 +512,7 @@ void MemoryCardManager::WaitForCheckingToComplete()
bool bLogged = false;
while( !g_pWorker->IsTimedOut() )
{
/* Check for changes. */
// Check for changes.
Update();
bool bEitherPlayerIsChecking = false;
@@ -521,8 +522,8 @@ void MemoryCardManager::WaitForCheckingToComplete()
if( !bEitherPlayerIsChecking )
break;
/* Only if we need to, wait for something to happen. If we time out waiting for
* a heartbeat, give up. */
/* Only if we need to, wait for something to happen. If we time out
* waiting for a heartbeat, give up. */
if( !bLogged )
{
bLogged = true;
@@ -550,31 +551,31 @@ void MemoryCardManager::LockCard( PlayerNumber pn )
if( m_bCardLocked[pn] )
return;
/* Set the final state. */
// Set the final state.
CheckStateChanges();
/* If the card in this player's slot is ready, then use it. If there is
/* If the card in this player's slot is ready, then use it. If there is
* no card ready when we finalize, clear m_FinalDevice. */
if( m_Device[pn].m_State == UsbStorageDevice::STATE_READY )
m_FinalDevice[pn] = m_Device[pn];
else
m_FinalDevice[pn] = UsbStorageDevice();
/* Set this last, since it changes the behavior of CheckStateChanges. */
// Set this last, since it changes the behavior of CheckStateChanges.
m_bCardLocked[pn] = true;
}
void MemoryCardManager::UnlockCard( PlayerNumber pn )
{
m_bCardLocked[pn] = false;
g_pWorker->SetMountThreadState( ThreadedMemoryCardWorker::detect_and_mount );
/* If a memory card was inserted too late last game, allow it now. */
// If a memory card was inserted too late last game, allow it now.
CheckStateChanges();
}
/* Called just before reading or writing to the memory card. Should block. */
// Called just before reading or writing to the memory card. Should block.
bool MemoryCardManager::MountCard( PlayerNumber pn, int iTimeout )
{
LOG->Trace( "MemoryCardManager::MountCard(%i)", pn );
@@ -582,14 +583,14 @@ bool MemoryCardManager::MountCard( PlayerNumber pn, int iTimeout )
return false;
ASSERT( !m_Device[pn].IsBlank() );
/* Pause the mounting thread when we mount the first drive. */
// Pause the mounting thread when we mount the first drive.
bool bStartingMemoryCardAccess = true;
FOREACH_PlayerNumber( p )
if( m_bMounted[p] )
bStartingMemoryCardAccess = false; /* already did */
bStartingMemoryCardAccess = false; // already did
if( bStartingMemoryCardAccess )
{
/* We're starting to do stuff to the memory cards. */
// We're starting to do stuff to the memory cards.
this->PauseMountingThread( iTimeout );
}
@@ -611,10 +612,10 @@ bool MemoryCardManager::MountCard( PlayerNumber pn, int iTimeout )
return true;
}
/* We don't want to unmount the timeout FS. Instead, just move the target. */
// We don't want to unmount the timeout FS. Instead, just move the target.
pDriver->Remount( m_Device[pn].sOsMountDir );
/* Flush mountpoints pointing to what we've mounted. */
// Flush mountpoints pointing to what we've mounted.
FILEMAN->FlushDirCache( MEM_CARD_MOUNT_POINT[pn] );
FILEMAN->FlushDirCache( MEM_CARD_MOUNT_POINT_INTERNAL[pn] );
@@ -643,16 +644,16 @@ void MemoryCardManager::UnmountCard( PlayerNumber pn )
if( !m_bMounted[pn] )
return;
/* Leave our own filesystem drivers mounted. Unmount the kernel mount. */
// Leave our own filesystem drivers mounted. Unmount the kernel mount.
g_pWorker->Unmount( &m_Device[pn] );
/* Flush mountpoints pointing to what we've unmounted. */
// Flush mountpoints pointing to what we've unmounted.
FILEMAN->FlushDirCache( MEM_CARD_MOUNT_POINT[pn] );
FILEMAN->FlushDirCache( MEM_CARD_MOUNT_POINT_INTERNAL[pn] );
m_bMounted[pn] = false;
/* Unpause the mounting thread when we unmount the last drive. */
// Unpause the mounting thread when we unmount the last drive.
bool bNeedUnpause = true;
FOREACH_PlayerNumber( p )
if( m_bMounted[p] )
@@ -693,7 +694,7 @@ void MemoryCardManager::PauseMountingThread( int iTimeout )
g_pWorker->SetMountThreadState( ThreadedMemoryCardWorker::paused );
/* Start the timeout period. */
// Start the timeout period.
g_pWorker->SetTimeout( (float) iTimeout );
RageFileDriverTimeout::SetTimeout( (float) iTimeout );
}
@@ -704,7 +705,7 @@ void MemoryCardManager::UnPauseMountingThread()
g_pWorker->SetMountThreadState( ThreadedMemoryCardWorker::detect_and_mount );
/* End the timeout period. */
// End the timeout period.
g_pWorker->SetTimeout( -1 );
RageFileDriverTimeout::SetTimeout( -1 );
}