[default -> sm5a2futures] Due for this now.

This commit is contained in:
Jason Felds
2012-03-02 01:08:44 -05:00
43 changed files with 150 additions and 105 deletions
+1 -1
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@@ -7,7 +7,7 @@ local t = Def.ActorFrame {
}; };
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color2;effectclock,"music"); OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color2;effectclock,"music");
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+1 -1
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@@ -2,7 +2,7 @@ local Color1 = color(Var "Color1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;loop,false;effectclock,"music"); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;loop,false;effectclock,"music");
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+1 -1
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@@ -3,7 +3,7 @@ local Color1 = color(Var "Color1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music"); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+1 -1
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@@ -3,7 +3,7 @@ local Color1 = color("0,0,1,1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music"); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+1 -1
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@@ -3,7 +3,7 @@ local Color1 = color("0,1,0,1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music"); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+1 -1
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@@ -3,7 +3,7 @@ local Color1 = color("1,0,0,1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music"); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+1 -1
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@@ -2,7 +2,7 @@ local Color1 = color(Var "Color1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;pause;effectclock,"music"); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;pause;effectclock,"music");
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+1 -1
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@@ -2,7 +2,7 @@ local Color = color(Var "Color1");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;position,0;effectclock,"music"); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;position,0;effectclock,"music");
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+1 -1
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@@ -3,7 +3,7 @@ local Color2 = color(Var "Color2");
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor(Var "File1") .. { LoadActor(Var "File1") .. {
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music"); OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
GainFocusCommand=cmd(play); GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause); LoseFocusCommand=cmd(pause);
}; };
+3 -2
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@@ -1,8 +1,9 @@
#COURSE:Jupiter; #COURSE:Jupiter;
#SCRIPTER:Midiman; #SCRIPTER:Midiman;
#METER:Medium:5;
#GAINSECONDS:120; #GAINSECONDS:120;
#SONG:StepMania 5\Springtime:Hard; #SONG:StepMania 5\Springtime:Medium;nodifficult;
#GAINSECONDS:25; #GAINSECONDS:25;
#SONG:StepMania 5\MechaTribe Assault:Hard; #SONG:StepMania 5\MechaTribe Assault:Easy;nodifficult;
+12
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@@ -5,6 +5,18 @@ from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
________________________________________________________________________________ ________________________________________________________________________________
================================================================================ ================================================================================
StepMania 5.0 alpha 2 | 20120???
--------------------------------------------------------------------------------
2012/03/01
----------
* [MemoryCardManager] Disable Memory Cards by default. If you want to use them,
set MemoryCards=1 in Save/Preferences.ini (or Save/Static.ini). [AJ]
* [GameState] Set Premium to Premium_DoubleFor1Credit by default. [AJ]
* [ScreenSelectMusic] Added PlaySoundOnEnteringOptionsMenu metric. [AJ]
* [MusicWheel, WheelBase] Added collapse sound. [AJ]
StepMania 5.0 alpha 1a | 20120219 StepMania 5.0 alpha 1a | 20120219
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
+1 -1
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@@ -84,7 +84,7 @@ v1toko
Macgravel Macgravel
* Orbular noteskin (the default kb7 noteskin) * Orbular noteskin (the default kb7 noteskin)
sy567 hanubeki (@803832, formerly sy567)
* Small beginner helper fix * Small beginner helper fix
(http://www.stepmania.com/forums/showpost.php?p=158721&postcount=12) (http://www.stepmania.com/forums/showpost.php?p=158721&postcount=12)
+5 -9
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@@ -1,23 +1,19 @@
Stepmania 5系本体用 日本語化セット6(2012/02/19) Stepmania 5系本体用 日本語化セット7(2012/02/26)
作者:ナイラー 作者:ナイラー
----------- -----------
Stepmania5系本体では従来の日本語テーマ、および日本語ランゲージファイルが使用できなくなっています。 Stepmania5系本体では従来の日本語テーマ、および日本語ランゲージファイルが使用できなくなっています。
個人的に日本語が見えているほうが安心できるので、とりあえずファイルを製作してみました。 個人的に日本語が見えているほうが安心できるので、とりあえずファイルを製作してみました。
----------- -----------
以下のファイルが同梱されています。 以下のファイルが同梱されています。
・fallbackja.ini(_fallbackテーマ用日本語ランゲージファイル) Ver 1.05γ ・fallbackja.ini(_fallbackテーマ用日本語ランゲージファイル) Ver 1.06-A
・themeja.ini(デフォルトテーマ用日本語ランゲージファイル) Ver 1.03γ ・themeja.ini(デフォルトテーマ用日本語ランゲージファイル) Ver 1.03γ
(添字がβからγになったのに強い意味はありません。番号動かしたくなかったので)
----------- -----------
今回の更新点 今回の更新点
おそらくalpha 1に対するファイルとしては最終更新となります 今回からalpha 1a正式対応ということで。ああ石投げないで「てめー文章打ってるだけだろ」とか言わないで
fallbackja.iniに対して fallbackja.iniに対して
・エディットの曲選択時の解説を微変更 ・エディットにとある設定項目が追加されたのでその部分の翻訳
・詳細オプションの名前を一部変更。
・一部プレイオプションが紛れ込んでいたのを削除。
themeja.iniに対して themeja.iniに対して
プレイオプションの解説を少し充実した 今回は更新されていません。セット6と同内容が収録されています
・テーマ固有オプションの名前、および解説の微変更。
----------- -----------
それぞれのファイルは、次の場所に配置してください。 それぞれのファイルは、次の場所に配置してください。
・fallbackja.iniは、「Theme」フォルダの「_fallback」フォルダ内の「Language」フォルダに、 ・fallbackja.iniは、「Theme」フォルダの「_fallback」フォルダ内の「Language」フォルダに、
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@@ -4,19 +4,19 @@ local itemName = gc:GetName()
local t = Def.ActorFrame{ local t = Def.ActorFrame{
-- focused frame -- focused frame
LoadActor( THEME:GetPathG("SectionMenu","ItemFocused") )..{ LoadActor( THEME:GetPathG("SectionMenu","ItemFocused") )..{
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,1); GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0);
}; };
-- unfocused -- unfocused
LoadActor( THEME:GetPathG("SectionMenu","ItemUnfocused") )..{ LoadActor( THEME:GetPathG("SectionMenu","ItemUnfocused") )..{
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,0); GainFocusCommand=cmd(decelerate,0.25;diffusealpha,0);
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,1); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,1);
}; };
LoadActor( THEME:GetPathG("_section", "Guide") )..{ LoadActor( THEME:GetPathG("_section", "Guide") )..{
InitCommand=cmd(x,-244;y,-23;Real;halign,0); InitCommand=cmd(x,-240;y,-23;Real;halign,0);
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,0.9); GainFocusCommand=cmd(decelerate,0.25;diffusealpha,0.9);
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0.45); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.45);
}; };
Def.ActorFrame{ Def.ActorFrame{
@@ -24,15 +24,15 @@ local t = Def.ActorFrame{
Name="SectionName"; Name="SectionName";
Text=THEME:GetString("ScreenGuideMain",itemName); Text=THEME:GetString("ScreenGuideMain",itemName);
InitCommand=cmd(x,-250;y,-6;halign,0;diffuse,color("#222222FF")); InitCommand=cmd(x,-250;y,-6;halign,0;diffuse,color("#222222FF"));
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,1); GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0.5); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.5);
}; };
LoadFont("_frutiger roman 24px")..{ LoadFont("_frutiger roman 24px")..{
Name="SectionDesc"; Name="SectionDesc";
Text=THEME:GetString("ScreenGuideMain",itemName.."Desc"); Text=THEME:GetString("ScreenGuideMain",itemName.."Desc");
InitCommand=cmd(x,-248;y,10;align,0,0;diffuse,color("#222222FF");zoom,0.5); InitCommand=cmd(x,-248;y,10;align,0,0;diffuse,color("#222222FF");zoom,0.5);
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,1); GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0.5); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.5);
}; };
}; };
}; };
@@ -4,19 +4,19 @@ local itemName = gc:GetName()
local t = Def.ActorFrame{ local t = Def.ActorFrame{
-- focused frame -- focused frame
LoadActor( THEME:GetPathG("SectionMenu","ItemFocused") )..{ LoadActor( THEME:GetPathG("SectionMenu","ItemFocused") )..{
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,1); GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0);
}; };
-- unfocused -- unfocused
LoadActor( THEME:GetPathG("SectionMenu","ItemUnfocused") )..{ LoadActor( THEME:GetPathG("SectionMenu","ItemUnfocused") )..{
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,0); GainFocusCommand=cmd(decelerate,0.25;diffusealpha,0);
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,1); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,1);
}; };
LoadActor( THEME:GetPathG("_section", "Reference") )..{ LoadActor( THEME:GetPathG("_section", "Reference") )..{
InitCommand=cmd(x,-244;y,-23;Real;halign,0); InitCommand=cmd(x,-240;y,-23;Real;halign,0);
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,0.9); GainFocusCommand=cmd(decelerate,0.25;diffusealpha,0.9);
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0.45); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.45);
}; };
Def.ActorFrame{ Def.ActorFrame{
@@ -24,15 +24,15 @@ local t = Def.ActorFrame{
Name="SectionName"; Name="SectionName";
Text=THEME:GetString("ScreenReferenceMain",itemName); Text=THEME:GetString("ScreenReferenceMain",itemName);
InitCommand=cmd(x,-250;y,-6;halign,0;diffuse,color("#222222FF")); InitCommand=cmd(x,-250;y,-6;halign,0;diffuse,color("#222222FF"));
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,1); GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0.5); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.5);
}; };
LoadFont("_frutiger roman 24px")..{ LoadFont("_frutiger roman 24px")..{
Name="SectionDesc"; Name="SectionDesc";
Text=THEME:GetString("ScreenReferenceMain",itemName.."Desc"); Text=THEME:GetString("ScreenReferenceMain",itemName.."Desc");
InitCommand=cmd(x,-248;y,10;align,0,0;diffuse,color("#222222FF");zoom,0.5); InitCommand=cmd(x,-248;y,10;align,0,0;diffuse,color("#222222FF");zoom,0.5);
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,1); GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0.5); LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.5);
}; };
}; };
}; };
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@@ -59,7 +59,7 @@ local contrib = {
"Petriform", -- default theme music "Petriform", -- default theme music
"桜為小鳩/Sakurana-Kobato (@sakuraponila)", -- custom scoring fixes "桜為小鳩/Sakurana-Kobato (@sakuraponila)", -- custom scoring fixes
"Samuel Kim (1a2a3a2a1a)", -- various beat mode fixes "Samuel Kim (1a2a3a2a1a)", -- various beat mode fixes
"sy567", -- beginner helper fix "hanubeki (@803832)", -- beginner helper fix, among various other things
"v1toko", -- x-mode from StepNXA "v1toko", -- x-mode from StepNXA
} }
+15 -6
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@@ -1,4 +1,4 @@
;Stepmania 5.0系本体用 _fallbackテーマ日本語化ファイルVer 1.05γ ;Stepmania 5.0系本体用 _fallbackテーマ日本語化ファイルVer 1.06-A
[Common] [Common]
WindowTitle=StepMania WindowTitle=StepMania
@@ -965,6 +965,7 @@ Min BPM=最小(表示)BPM
Mines=地雷 Mines=地雷
Mirror Player 1 to 2=1Pのノートを2Pにミラー Mirror Player 1 to 2=1Pのノートを2Pにミラー
Mirror Player 2 to 1=2Pのノートを1Pにミラー Mirror Player 2 to 1=2Pのノートを1Pにミラー
Modify Keysounds at current beat=オブジェにキー音をアサインする
MoveRandomToEnd=最後までランダム MoveRandomToEnd=最後までランダム
More Options=詳細オプション More Options=詳細オプション
MovieColorDepth=ムービーの\n有効色数 MovieColorDepth=ムービーの\n有効色数
@@ -1112,6 +1113,8 @@ Shuffle=シャッフル
GamePrefDefaultFail=曲の終了 GamePrefDefaultFail=曲の終了
# #
UserPrefScoringMode=スコアの計算方式 UserPrefScoringMode=スコアの計算方式
[PaneDisplay] [PaneDisplay]
Steps=オブジェ Steps=オブジェ
Holds=ホールド Holds=ホールド
@@ -1363,6 +1366,12 @@ Help=ヘルプ
Info=情報 Info=情報
Routine Player=ルーチンプレイヤー Routine Player=ルーチンプレイヤー
Track %d=(左から) %dレーン目のアサイン
None=無し
New Sound=新規にアサイン
Enter New Keysound File=キー音ファイルの名前を入力してください。\n特に長いファイルネームを間違わないようにしてください。
[ScreenEditMenu] [ScreenEditMenu]
HeaderText=譜面の編集 HeaderText=譜面の編集
HeaderSubText=曲に譜面を割り当て、編集できます。 HeaderSubText=曲に譜面を割り当て、編集できます。
@@ -1719,11 +1728,11 @@ Setup=クイックセットアップ
Error adding file '%s'.=「%s」の追加でエラーが発生しました。 Error adding file '%s'.=「%s」の追加でエラーが発生しました。
[SongManager] [SongManager]
Loading courses...=コース読み込み中 Loading courses...=コース読み込み中
Loading songs...=曲読み込み中 Loading songs...=曲読み込み中
Reloading...=リロード中 Reloading...=リロード中
Unloading songs...=ロード解除中 Unloading songs...=ロード解除中
Unloading courses...=ロード解除中…… Unloading courses...=ロード解除中
The folder "%s" appears to be a song folder. All song folders must reside in a group folder. For example, "Songs/Originals/My Song".=「%s」は曲フォルダです。曲フォルダはグループフォルダの中に配置してください。 The folder "%s" appears to be a song folder. All song folders must reside in a group folder. For example, "Songs/Originals/My Song".=「%s」は曲フォルダです。曲フォルダはグループフォルダの中に配置してください。
[SongUtil] [SongUtil]
@@ -0,0 +1 @@
Common invalid
+49 -33
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@@ -2009,11 +2009,12 @@ OptionsListTimeout=0.25
# #
UsePlayerSelectMenu=false UsePlayerSelectMenu=false
SelectMenuScreenName="ScreenPlayerOptions" SelectMenuScreenName="ScreenPlayerOptions"
OptionsMenuAvailable=true OptionsMenuAvailable=GAMESTATE:GetPlayMode() ~= "PlayMode_Oni"
SelectMenuAvailable=false SelectMenuAvailable=false
ModeMenuAvailable=true ModeMenuAvailable=true
# #
ShowOptionsMessageSeconds=1.5 ShowOptionsMessageSeconds=1.5
PlaySoundOnEnteringOptionsMenu=true
# #
ScreenModsCommand=setupmusicstagemods ScreenModsCommand=setupmusicstagemods
# #
@@ -2628,27 +2629,42 @@ Fallback="ScreenOptionsSimpleService"
NextScreen=Branch.AfterInit() NextScreen=Branch.AfterInit()
PrevScreen=Branch.AfterInit() PrevScreen=Branch.AfterInit()
LineNames="SystemDirection,KeyConfig,GameType,6,8,Reload,Credits,MoreOptions" LineNames="Sync,GameType,KeyConfig,TestInput,Input,Reload,Arcade,Appearance,Theme,GraphicSound,Profiles,Network,UI,Advanced,Credits"
# LineNames="SystemDirection,1,2,Sync,13,3,10,11,4,12,6,5,Theme,8,9" LineSync="gamecommand;screen,ScreenGameplaySyncMachine;name,Calibrate Machine Sync"
LineSystemDirection="gamecommand;screen,ScreenOptionsSystemDirection;name,System Direction"
LineKeyConfig="gamecommand;screen,ScreenMapControllers;name,Key Joy Mappings"
LineGameType="gamecommand;screen,ScreenSelectGame;name,Select Game" LineGameType="gamecommand;screen,ScreenSelectGame;name,Select Game"
Line6="gamecommand;screen,ScreenNetworkOptions;name,Network Options" LineKeyConfig="gamecommand;screen,ScreenMapControllers;name,Key Joy Mappings"
Line8="gamecommand;screen,ScreenOptionsManageProfiles;name,Profiles" LineTestInput="gamecommand;screen,ScreenTestInput;name,Test Input"
LineInput="gamecommand;screen,ScreenOptionsInput;name,Input Options"
LineReload="gamecommand;screen,ScreenReloadSongs;name,Reload Songs" LineReload="gamecommand;screen,ScreenReloadSongs;name,Reload Songs"
LineCredits="gamecommand;screen,ScreenCredits;name,StepMania Credits" LineArcade="gamecommand;screen,ScreenOptionsArcade;name,Arcade Options"
LineAppearance="gamecommand;screen,ScreenAppearanceOptions;name,Appearance Options"
LineTheme="gamecommand;screen,ScreenOptionsTheme;name,Theme Options"
LineGraphicSound="gamecommand;screen,ScreenOptionsGraphicsSound;name,Graphics/Sound Options"
LineProfiles="gamecommand;screen,ScreenOptionsManageProfiles;name,Profiles"
LineNetwork="gamecommand;screen,ScreenNetworkOptions;name,Network Options"
LineUI="gamecommand;screen,ScreenOptionsUI;name,UI Options"
LineAdvanced="gamecommand;screen,ScreenOptionsAdvanced;name,Advanced Options"
LineMoreOptions="gamecommand;screen,ScreenOptionsExtended;name,More Options" LineMoreOptions="gamecommand;screen,ScreenOptionsExtended;name,More Options"
LineCredits="gamecommand;screen,ScreenCredits;name,StepMania Credits"
# Old
#LineNames="SystemDirection,KeyConfig,GameType,6,8,Reload,Credits,MoreOptions"
# LineNames="SystemDirection,1,2,Sync,13,3,10,11,4,12,6,5,Theme,8,9"
# for ScreenOptionsExtended: # for ScreenOptionsExtended:
Line2="gamecommand;screen,ScreenTestInput;name,Test Input" #LineSystemDirection="gamecommand;screen,ScreenOptionsSystemDirection;name,System Direction"
LineSync="gamecommand;screen,ScreenGameplaySyncMachine;name,Calibrate Machine Sync" #Line2="gamecommand;screen,ScreenTestInput;name,Test Input"
Line3="gamecommand;screen,ScreenAppearanceOptions;name,Appearance Options" #Line3="gamecommand;screen,ScreenAppearanceOptions;name,Appearance Options"
Line10="gamecommand;screen,ScreenOptionsUI;name,UI Options" #Line4="gamecommand;screen,ScreenOptionsGraphicsSound;name,Graphics/Sound Options"
Line11="gamecommand;screen,ScreenOptionsInput;name,Input Options" #Line5="gamecommand;screen,ScreenOptionsAdvanced;name,Advanced Options"
Line4="gamecommand;screen,ScreenOptionsGraphicsSound;name,Graphics/Sound Options" #Line6="gamecommand;screen,ScreenNetworkOptions;name,Network Options"
Line12="gamecommand;screen,ScreenOptionsArcade;name,Arcade Options" #Line8="gamecommand;screen,ScreenOptionsManageProfiles;name,Profiles"
Line5="gamecommand;screen,ScreenOptionsAdvanced;name,Advanced Options" #Line10="gamecommand;screen,ScreenOptionsUI;name,UI Options"
LineTheme="gamecommand;screen,ScreenOptionsTheme;name,Theme Options" #Line11="gamecommand;screen,ScreenOptionsInput;name,Input Options"
#Line12="gamecommand;screen,ScreenOptionsArcade;name,Arcade Options"
#LineTheme="gamecommand;screen,ScreenOptionsTheme;name,Theme Options"
#LineMoreOptions="gamecommand;screen,ScreenOptionsExtended;name,More Options"
#LineCredits="gamecommand;screen,ScreenCredits;name,StepMania Credits"
[ScreenOptionsExtended] [ScreenOptionsExtended]
Fallback="ScreenOptionsService" Fallback="ScreenOptionsService"
@@ -2794,8 +2810,8 @@ ShowExitRow=true
[ScreenTestInput] [ScreenTestInput]
Class="ScreenTestInput" Class="ScreenTestInput"
Fallback="ScreenOptionsServiceChild" Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsExtended" NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsExtended" PrevScreen="ScreenOptionsService"
[ScreenOptionsSystemDirection] [ScreenOptionsSystemDirection]
Fallback="ScreenOptionsServiceChild" Fallback="ScreenOptionsServiceChild"
@@ -2828,8 +2844,8 @@ Line22="conf,EventMode"
[ScreenOptionsGraphicsSound] [ScreenOptionsGraphicsSound]
Fallback="ScreenOptionsServiceChild" Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsExtended" NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsExtended" PrevScreen="ScreenOptionsService"
LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,17,18,19,20" LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,17,18,19,20"
Line1="conf,Windowed" Line1="conf,Windowed"
Line2="conf,DisplayResolution" Line2="conf,DisplayResolution"
@@ -2854,8 +2870,8 @@ Line20="conf,VisualDelaySeconds"
[ScreenOptionsAdvanced] [ScreenOptionsAdvanced]
Fallback="ScreenOptionsServiceChild" Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsExtended" NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsExtended" PrevScreen="ScreenOptionsService"
LineNames="Score,3,4,8,11,13,14,15,16,28,29,30" LineNames="Score,3,4,8,11,13,14,15,16,28,29,30"
LineScore="lua,UserPrefScoringMode()" LineScore="lua,UserPrefScoringMode()"
Line3="conf,TimingWindowScale" Line3="conf,TimingWindowScale"
@@ -2881,8 +2897,8 @@ Line30="conf,FastLoad"
[ScreenAppearanceOptions] [ScreenAppearanceOptions]
Fallback="ScreenOptionsServiceChild" Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsExtended" NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsExtended" PrevScreen="ScreenOptionsService"
LineNames="1,2,3,4,5,14,15,17,18,19" LineNames="1,2,3,4,5,14,15,17,18,19"
Line1="conf,Language" Line1="conf,Language"
Line2="conf,Announcer" Line2="conf,Announcer"
@@ -2899,8 +2915,8 @@ Line19="conf,NumBackgrounds"
# user interface options that aren't related to themes, etc. # user interface options that aren't related to themes, etc.
# (some don't get used/modified too often) # (some don't get used/modified too often)
Fallback="ScreenOptionsServiceChild" Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsExtended" NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsExtended" PrevScreen="ScreenOptionsService"
LineNames="1,3,4,6,7,9,10,11,12,14" LineNames="1,3,4,6,7,9,10,11,12,14"
Line1="conf,Center1Player" Line1="conf,Center1Player"
Line3="conf,DancePointsForOni" Line3="conf,DancePointsForOni"
@@ -2920,8 +2936,8 @@ Line14="conf,ShowSongOptions"
[ScreenOptionsInput] [ScreenOptionsInput]
Fallback="ScreenOptionsServiceChild" Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsExtended" NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsExtended" PrevScreen="ScreenOptionsService"
LineNames="1,2,3,4,5" LineNames="1,2,3,4,5"
Line1="conf,AutoMapOnJoyChange" Line1="conf,AutoMapOnJoyChange"
Line2="conf,OnlyDedicatedMenuButtons" Line2="conf,OnlyDedicatedMenuButtons"
@@ -2931,8 +2947,8 @@ Line5="conf,MusicWheelSwitchSpeed"
[ScreenOptionsArcade] [ScreenOptionsArcade]
Fallback="ScreenOptionsServiceChild" Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsExtended" NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsExtended" PrevScreen="ScreenOptionsService"
# stuff tied to arcade features # stuff tied to arcade features
LineNames="1,2,3,4,5,6" LineNames="1,2,3,4,5,6"
Line1="conf,GetRankingName" Line1="conf,GetRankingName"
@@ -4043,8 +4059,8 @@ OptionRowNormalMetricsGroup="OptionRowCourseOverview"
[ScreenGameplaySyncMachine] [ScreenGameplaySyncMachine]
Class="ScreenGameplaySyncMachine" Class="ScreenGameplaySyncMachine"
Fallback="ScreenGameplay" Fallback="ScreenGameplay"
PrevScreen="ScreenOptionsExtended" PrevScreen="ScreenOptionsService"
NextScreen="ScreenOptionsExtended" NextScreen="ScreenOptionsService"
PlayerType="PlayerSyncMachine" PlayerType="PlayerSyncMachine"
#AllowCenter1Player=false #AllowCenter1Player=false
@@ -59,7 +59,7 @@ local contrib = {
"Petriform", -- default theme music "Petriform", -- default theme music
"桜為小鳩/Sakurana-Kobato (@sakuraponila)", -- custom scoring fixes "桜為小鳩/Sakurana-Kobato (@sakuraponila)", -- custom scoring fixes
"Samuel Kim (1a2a3a2a1a)", -- various beat mode fixes "Samuel Kim (1a2a3a2a1a)", -- various beat mode fixes
"sy567", -- beginner helper fix "hanubeki (@803832)", -- beginner helper fix, among various other things
"v1toko", -- x-mode from StepNXA "v1toko", -- x-mode from StepNXA
} }
+2 -2
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@@ -1290,8 +1290,8 @@ LineRollCombo="lua,ThemePrefRow('ComboOnRolls')"
[ScreenOptionsTheme] [ScreenOptionsTheme]
Fallback="ScreenOptionsServiceChild" Fallback="ScreenOptionsServiceChild"
NextScreen="ScreenOptionsExtended" NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsExtended" PrevScreen="ScreenOptionsService"
LineNames="gNotePos,gAuto,gScore,gSDisp,TimingDisplay,gOpts,gLongFail,gComboUnderField,FlashyCombo,GameplayFooter,FancyUIBG" LineNames="gNotePos,gAuto,gScore,gSDisp,TimingDisplay,gOpts,gLongFail,gComboUnderField,FlashyCombo,GameplayFooter,FancyUIBG"
LinegNotePos="lua,ThemePrefRow('NotePosition')" LinegNotePos="lua,ThemePrefRow('NotePosition')"
LinegScore="lua,ThemePrefRow('GameplayShowScore')" LinegScore="lua,ThemePrefRow('GameplayShowScore')"
+11
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@@ -1,6 +1,17 @@
[Global] [Global]
FallbackTheme=default FallbackTheme=default
[ScreenTitleMenu] [ScreenTitleMenu]
# new scroll for wrapping
ScrollerTransform=function(self,offset,itemIndex,numItems) \
self:y((28)*(itemIndex-(numItems-1)/2)); \
self:x(math.floor(itemIndex/5) * 128); \
end;
# more choices for debug stuff
DefaultChoice="GameStart"
# new stuff
ChoiceNames="GameStart,Options,Edit,Jukebox,TestClearChildren,Exit"
# new tests
ChoiceTestClearChildren="screen,ScreenTestClearChildren;text,Test: Clear Children"
[ScreenGameplay] [ScreenGameplay]
# LifeP1OnCommand=visible,false # LifeP1OnCommand=visible,false
# LifeP2OnCommand=visible,false # LifeP2OnCommand=visible,false
+1 -1
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@@ -103,7 +103,7 @@ static const ThemeMetric<Grade> GRADE_TIER_FOR_EXTRA_2 ("GameState","GradeTierFo
static ThemeMetric<bool> ARE_STAGE_PLAYER_MODS_FORCED ("GameState","AreStagePlayerModsForced"); static ThemeMetric<bool> ARE_STAGE_PLAYER_MODS_FORCED ("GameState","AreStagePlayerModsForced");
static ThemeMetric<bool> ARE_STAGE_SONG_MODS_FORCED ("GameState","AreStageSongModsForced"); static ThemeMetric<bool> ARE_STAGE_SONG_MODS_FORCED ("GameState","AreStageSongModsForced");
static Preference<Premium> g_Premium( "Premium", Premium_Off ); static Preference<Premium> g_Premium( "Premium", Premium_DoubleFor1Credit );
Preference<bool> GameState::m_bAutoJoin( "AutoJoin", false ); Preference<bool> GameState::m_bAutoJoin( "AutoJoin", false );
GameState::GameState() : GameState::GameState() :
+1 -1
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@@ -39,7 +39,7 @@ static void MemoryCardUsbLevelInit( size_t /*PlayerNumber*/ i, RString &sNameOut
defaultValueOut = -1; defaultValueOut = -1;
} }
static Preference<bool> g_bMemoryCards( "MemoryCards", true ); static Preference<bool> g_bMemoryCards( "MemoryCards", false );
static Preference<bool> g_bMemoryCardProfiles( "MemoryCardProfiles", true ); static Preference<bool> g_bMemoryCardProfiles( "MemoryCardProfiles", true );
// if set, always use the device that mounts to this point // if set, always use the device that mounts to this point
+1
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@@ -109,6 +109,7 @@ void MusicWheel::Load( RString sType )
m_soundChangeSort.Load( THEME->GetPathS(sType,"sort") ); m_soundChangeSort.Load( THEME->GetPathS(sType,"sort") );
m_soundExpand.Load( THEME->GetPathS(sType,"expand"), true ); m_soundExpand.Load( THEME->GetPathS(sType,"expand"), true );
m_soundCollapse.Load( THEME->GetPathS(sType,"collapse"), true );
// Update for SORT_MOST_PLAYED. // Update for SORT_MOST_PLAYED.
SONGMAN->UpdatePopular(); SONGMAN->UpdatePopular();
+1 -1
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@@ -213,7 +213,7 @@ PrefsManager::PrefsManager() :
m_iSongsPerPlay ( "SongsPerPlay", 3, ValidateSongsPerPlay ), m_iSongsPerPlay ( "SongsPerPlay", 3, ValidateSongsPerPlay ),
m_bDelayedCreditsReconcile ( "DelayedCreditsReconcile", false ), m_bDelayedCreditsReconcile ( "DelayedCreditsReconcile", false ),
m_ShowSongOptions ( "ShowSongOptions", Maybe_YES ), m_ShowSongOptions ( "ShowSongOptions", Maybe_YES ),
m_bDancePointsForOni ( "DancePointsForOni", false ), m_bDancePointsForOni ( "DancePointsForOni", true ),
m_bPercentageScoring ( "PercentageScoring", false ), m_bPercentageScoring ( "PercentageScoring", false ),
m_fMinPercentageForMachineSongHighScore ( "MinPercentageForMachineSongHighScore", 0.0001f ), // This is for home, who cares how bad you do? m_fMinPercentageForMachineSongHighScore ( "MinPercentageForMachineSongHighScore", 0.0001f ), // This is for home, who cares how bad you do?
m_fMinPercentageForMachineCourseHighScore ( "MinPercentageForMachineCourseHighScore", 0.0001f ), // don't save course scores with 0 percentage m_fMinPercentageForMachineCourseHighScore ( "MinPercentageForMachineCourseHighScore", 0.0001f ), // don't save course scores with 0 percentage
+3 -13
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@@ -262,13 +262,10 @@ void ScreenDebugOverlay::Init()
BitmapText *p = new BitmapText; BitmapText *p = new BitmapText;
p->SetName( "PageText" ); p->SetName( "PageText" );
p->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "page") ); p->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "page") );
LOAD_ALL_COMMANDS( p ); LOAD_ALL_COMMANDS_AND_ON_COMMAND( p );
// xxx: I shouldn't have to do this:
ON_COMMAND( p );
// todo: Y value is still hardcoded. -aj // todo: Y value is still hardcoded. -aj
p->SetXY( PAGE_START_X+iPage*PAGE_SPACING_X, SCREEN_TOP+20 ); p->SetXY( PAGE_START_X+iPage*PAGE_SPACING_X, SCREEN_TOP+20 );
p->SetText( *s + " (" + sButton + ")" ); p->SetText( *s + " (" + sButton + ")" );
//p->SetShadowLength( 1 );
m_vptextPages.push_back( p ); m_vptextPages.push_back( p );
this->AddChild( p ); this->AddChild( p );
} }
@@ -281,10 +278,7 @@ void ScreenDebugOverlay::Init()
bt->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "line") ); bt->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "line") );
bt->SetHorizAlign( align_right ); bt->SetHorizAlign( align_right );
bt->SetText( "blah" ); bt->SetText( "blah" );
//p->SetShadowLength( 2 ); LOAD_ALL_COMMANDS_AND_ON_COMMAND( *bt );
LOAD_ALL_COMMANDS( *bt );
// xxx: I shouldn't have to do this:
ON_COMMAND( bt );
m_vptextButton.push_back( bt ); m_vptextButton.push_back( bt );
this->AddChild( bt ); this->AddChild( bt );
} }
@@ -294,10 +288,7 @@ void ScreenDebugOverlay::Init()
bt->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "line") ); bt->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "line") );
bt->SetHorizAlign( align_left ); bt->SetHorizAlign( align_left );
bt->SetText( "blah" ); bt->SetText( "blah" );
//p->SetShadowLength( 2 ); LOAD_ALL_COMMANDS_AND_ON_COMMAND( *bt );
LOAD_ALL_COMMANDS( *bt );
// xxx: I shouldn't have to do this:
ON_COMMAND( bt );
m_vptextFunction.push_back( bt ); m_vptextFunction.push_back( bt );
this->AddChild( bt ); this->AddChild( bt );
} }
@@ -366,7 +357,6 @@ void ScreenDebugOverlay::UpdateText()
int i = p-g_pvpSubscribers->begin(); int i = p-g_pvpSubscribers->begin();
//float fY = SCREEN_TOP+50 + iOffset * 16;
float fY = LINE_START_Y + iOffset * LINE_SPACING; float fY = LINE_START_Y + iOffset * LINE_SPACING;
BitmapText &txt1 = *m_vptextButton[i]; BitmapText &txt1 = *m_vptextButton[i];
+2
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@@ -94,6 +94,7 @@ void ScreenSelectMusic::Init()
TWO_PART_TIMER_SECONDS.Load( m_sName, "TwoPartTimerSeconds" ); TWO_PART_TIMER_SECONDS.Load( m_sName, "TwoPartTimerSeconds" );
WRAP_CHANGE_STEPS.Load( m_sName, "WrapChangeSteps" ); WRAP_CHANGE_STEPS.Load( m_sName, "WrapChangeSteps" );
NULL_SCORE_STRING.Load( m_sName, "NullScoreString" ); NULL_SCORE_STRING.Load( m_sName, "NullScoreString" );
PLAY_SOUND_ON_ENTERING_OPTIONS_MENU.Load( m_sName, "PlaySoundOnEnteringOptionsMenu" );
// To allow changing steps with gamebuttons -DaisuMaster // To allow changing steps with gamebuttons -DaisuMaster
CHANGE_STEPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeStepsWithGameButtons" ); CHANGE_STEPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeStepsWithGameButtons" );
CHANGE_GROUPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeGroupsWithGameButtons" ); CHANGE_GROUPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeGroupsWithGameButtons" );
@@ -437,6 +438,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
} }
m_bGoToOptions = true; m_bGoToOptions = true;
if( PLAY_SOUND_ON_ENTERING_OPTIONS_MENU )
m_soundStart.Play(); m_soundStart.Play();
this->PlayCommand( "ShowEnteringOptions" ); this->PlayCommand( "ShowEnteringOptions" );
+1
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@@ -97,6 +97,7 @@ protected:
ThemeMetric<bool> CHANGE_STEPS_WITH_GAME_BUTTONS; ThemeMetric<bool> CHANGE_STEPS_WITH_GAME_BUTTONS;
ThemeMetric<bool> CHANGE_GROUPS_WITH_GAME_BUTTONS; ThemeMetric<bool> CHANGE_GROUPS_WITH_GAME_BUTTONS;
ThemeMetric<RString> NULL_SCORE_STRING; ThemeMetric<RString> NULL_SCORE_STRING;
ThemeMetric<bool> PLAY_SOUND_ON_ENTERING_OPTIONS_MENU;
bool CanChangeSong() const { return m_SelectionState == SelectionState_SelectingSong; } bool CanChangeSong() const { return m_SelectionState == SelectionState_SelectingSong; }
bool CanChangeSteps() const { return TWO_PART_SELECTION ? m_SelectionState == SelectionState_SelectingSteps : m_SelectionState == SelectionState_SelectingSong; } bool CanChangeSteps() const { return TWO_PART_SELECTION ? m_SelectionState == SelectionState_SelectingSteps : m_SelectionState == SelectionState_SelectingSong; }
+5 -1
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@@ -283,12 +283,16 @@ bool WheelBase::Select() // return true if this selection can end the screen
{ {
RString sThisItemSectionName = m_CurWheelItemData[m_iSelection]->m_sText; RString sThisItemSectionName = m_CurWheelItemData[m_iSelection]->m_sText;
if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
{
SetOpenSection( "" ); // collapse it SetOpenSection( "" ); // collapse it
m_soundCollapse.Play();
}
else // already collapsed else // already collapsed
{
SetOpenSection( sThisItemSectionName ); // expand it SetOpenSection( sThisItemSectionName ); // expand it
m_soundExpand.Play(); m_soundExpand.Play();
} }
}
break; break;
default: default:
break; break;
+1
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@@ -99,6 +99,7 @@ protected:
RageSound m_soundChangeMusic; RageSound m_soundChangeMusic;
RageSound m_soundExpand; RageSound m_soundExpand;
RageSound m_soundCollapse;
RageSound m_soundLocked; RageSound m_soundLocked;
// bool WheelItemIsVisible(int n); // bool WheelItemIsVisible(int n);