[default -> sm5a2futures] Due for this now.
@@ -7,7 +7,7 @@ local t = Def.ActorFrame {
|
|||||||
};
|
};
|
||||||
|
|
||||||
LoadActor(Var "File1") .. {
|
LoadActor(Var "File1") .. {
|
||||||
OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color2;effectclock,"music");
|
OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color2;effectclock,"music");
|
||||||
GainFocusCommand=cmd(play);
|
GainFocusCommand=cmd(play);
|
||||||
LoseFocusCommand=cmd(pause);
|
LoseFocusCommand=cmd(pause);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ local Color1 = color(Var "Color1");
|
|||||||
|
|
||||||
local t = Def.ActorFrame {
|
local t = Def.ActorFrame {
|
||||||
LoadActor(Var "File1") .. {
|
LoadActor(Var "File1") .. {
|
||||||
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;loop,false;effectclock,"music");
|
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;loop,false;effectclock,"music");
|
||||||
GainFocusCommand=cmd(play);
|
GainFocusCommand=cmd(play);
|
||||||
LoseFocusCommand=cmd(pause);
|
LoseFocusCommand=cmd(pause);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ local Color1 = color(Var "Color1");
|
|||||||
|
|
||||||
local t = Def.ActorFrame {
|
local t = Def.ActorFrame {
|
||||||
LoadActor(Var "File1") .. {
|
LoadActor(Var "File1") .. {
|
||||||
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music");
|
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
|
||||||
GainFocusCommand=cmd(play);
|
GainFocusCommand=cmd(play);
|
||||||
LoseFocusCommand=cmd(pause);
|
LoseFocusCommand=cmd(pause);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ local Color1 = color("0,0,1,1");
|
|||||||
|
|
||||||
local t = Def.ActorFrame {
|
local t = Def.ActorFrame {
|
||||||
LoadActor(Var "File1") .. {
|
LoadActor(Var "File1") .. {
|
||||||
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music");
|
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
|
||||||
GainFocusCommand=cmd(play);
|
GainFocusCommand=cmd(play);
|
||||||
LoseFocusCommand=cmd(pause);
|
LoseFocusCommand=cmd(pause);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ local Color1 = color("0,1,0,1");
|
|||||||
|
|
||||||
local t = Def.ActorFrame {
|
local t = Def.ActorFrame {
|
||||||
LoadActor(Var "File1") .. {
|
LoadActor(Var "File1") .. {
|
||||||
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music");
|
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
|
||||||
GainFocusCommand=cmd(play);
|
GainFocusCommand=cmd(play);
|
||||||
LoseFocusCommand=cmd(pause);
|
LoseFocusCommand=cmd(pause);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ local Color1 = color("1,0,0,1");
|
|||||||
|
|
||||||
local t = Def.ActorFrame {
|
local t = Def.ActorFrame {
|
||||||
LoadActor(Var "File1") .. {
|
LoadActor(Var "File1") .. {
|
||||||
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music");
|
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
|
||||||
GainFocusCommand=cmd(play);
|
GainFocusCommand=cmd(play);
|
||||||
LoseFocusCommand=cmd(pause);
|
LoseFocusCommand=cmd(pause);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ local Color1 = color(Var "Color1");
|
|||||||
|
|
||||||
local t = Def.ActorFrame {
|
local t = Def.ActorFrame {
|
||||||
LoadActor(Var "File1") .. {
|
LoadActor(Var "File1") .. {
|
||||||
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;pause;effectclock,"music");
|
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;pause;effectclock,"music");
|
||||||
GainFocusCommand=cmd(play);
|
GainFocusCommand=cmd(play);
|
||||||
LoseFocusCommand=cmd(pause);
|
LoseFocusCommand=cmd(pause);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ local Color = color(Var "Color1");
|
|||||||
|
|
||||||
local t = Def.ActorFrame {
|
local t = Def.ActorFrame {
|
||||||
LoadActor(Var "File1") .. {
|
LoadActor(Var "File1") .. {
|
||||||
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;position,0;effectclock,"music");
|
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;position,0;effectclock,"music");
|
||||||
GainFocusCommand=cmd(play);
|
GainFocusCommand=cmd(play);
|
||||||
LoseFocusCommand=cmd(pause);
|
LoseFocusCommand=cmd(pause);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ local Color2 = color(Var "Color2");
|
|||||||
|
|
||||||
local t = Def.ActorFrame {
|
local t = Def.ActorFrame {
|
||||||
LoadActor(Var "File1") .. {
|
LoadActor(Var "File1") .. {
|
||||||
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color1;effectclock,"music");
|
OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
|
||||||
GainFocusCommand=cmd(play);
|
GainFocusCommand=cmd(play);
|
||||||
LoseFocusCommand=cmd(pause);
|
LoseFocusCommand=cmd(pause);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,8 +1,9 @@
|
|||||||
#COURSE:Jupiter;
|
#COURSE:Jupiter;
|
||||||
#SCRIPTER:Midiman;
|
#SCRIPTER:Midiman;
|
||||||
|
#METER:Medium:5;
|
||||||
|
|
||||||
#GAINSECONDS:120;
|
#GAINSECONDS:120;
|
||||||
#SONG:StepMania 5\Springtime:Hard;
|
#SONG:StepMania 5\Springtime:Medium;nodifficult;
|
||||||
|
|
||||||
#GAINSECONDS:25;
|
#GAINSECONDS:25;
|
||||||
#SONG:StepMania 5\MechaTribe Assault:Hard;
|
#SONG:StepMania 5\MechaTribe Assault:Easy;nodifficult;
|
||||||
@@ -5,6 +5,18 @@ from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
|
|||||||
________________________________________________________________________________
|
________________________________________________________________________________
|
||||||
|
|
||||||
================================================================================
|
================================================================================
|
||||||
|
|
||||||
|
StepMania 5.0 alpha 2 | 20120???
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
2012/03/01
|
||||||
|
----------
|
||||||
|
* [MemoryCardManager] Disable Memory Cards by default. If you want to use them,
|
||||||
|
set MemoryCards=1 in Save/Preferences.ini (or Save/Static.ini). [AJ]
|
||||||
|
* [GameState] Set Premium to Premium_DoubleFor1Credit by default. [AJ]
|
||||||
|
* [ScreenSelectMusic] Added PlaySoundOnEnteringOptionsMenu metric. [AJ]
|
||||||
|
* [MusicWheel, WheelBase] Added collapse sound. [AJ]
|
||||||
|
|
||||||
StepMania 5.0 alpha 1a | 20120219
|
StepMania 5.0 alpha 1a | 20120219
|
||||||
--------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|||||||
@@ -84,7 +84,7 @@ v1toko
|
|||||||
Macgravel
|
Macgravel
|
||||||
* Orbular noteskin (the default kb7 noteskin)
|
* Orbular noteskin (the default kb7 noteskin)
|
||||||
|
|
||||||
sy567
|
hanubeki (@803832, formerly sy567)
|
||||||
* Small beginner helper fix
|
* Small beginner helper fix
|
||||||
(http://www.stepmania.com/forums/showpost.php?p=158721&postcount=12)
|
(http://www.stepmania.com/forums/showpost.php?p=158721&postcount=12)
|
||||||
|
|
||||||
|
|||||||
@@ -1,23 +1,19 @@
|
|||||||
Stepmania 5系本体用 日本語化セット6(2012/02/19)
|
Stepmania 5系本体用 日本語化セット7(2012/02/26)
|
||||||
作者:ナイラー
|
作者:ナイラー
|
||||||
-----------
|
-----------
|
||||||
Stepmania5系本体では従来の日本語テーマ、および日本語ランゲージファイルが使用できなくなっています。
|
Stepmania5系本体では従来の日本語テーマ、および日本語ランゲージファイルが使用できなくなっています。
|
||||||
個人的に日本語が見えているほうが安心できるので、とりあえずファイルを製作してみました。
|
個人的に日本語が見えているほうが安心できるので、とりあえずファイルを製作してみました。
|
||||||
-----------
|
-----------
|
||||||
以下のファイルが同梱されています。
|
以下のファイルが同梱されています。
|
||||||
・fallbackja.ini(_fallbackテーマ用日本語ランゲージファイル) Ver 1.05γ
|
・fallbackja.ini(_fallbackテーマ用日本語ランゲージファイル) Ver 1.06-A
|
||||||
・themeja.ini(デフォルトテーマ用日本語ランゲージファイル) Ver 1.03γ
|
・themeja.ini(デフォルトテーマ用日本語ランゲージファイル) Ver 1.03γ
|
||||||
(添字がβからγになったのに強い意味はありません。番号動かしたくなかったので)
|
|
||||||
-----------
|
-----------
|
||||||
今回の更新点
|
今回の更新点
|
||||||
おそらくalpha 1に対するファイルとしては最終更新となります。
|
今回からalpha 1a正式対応ということで。ああ石投げないで「てめー文章打ってるだけだろ」とか言わないで。
|
||||||
fallbackja.iniに対して
|
fallbackja.iniに対して
|
||||||
・エディットの曲選択時の解説を微変更。
|
・エディットにとある設定項目が追加されたのでその部分の翻訳。
|
||||||
・詳細オプションの名前を一部変更。
|
|
||||||
・一部プレイオプションが紛れ込んでいたのを削除。
|
|
||||||
themeja.iniに対して
|
themeja.iniに対して
|
||||||
・プレイオプションの解説を少し充実した。
|
・今回は更新されていません。セット6と同内容が収録されています。
|
||||||
・テーマ固有オプションの名前、および解説の微変更。
|
|
||||||
-----------
|
-----------
|
||||||
それぞれのファイルは、次の場所に配置してください。
|
それぞれのファイルは、次の場所に配置してください。
|
||||||
・fallbackja.iniは、「Theme」フォルダの「_fallback」フォルダ内の「Language」フォルダに、
|
・fallbackja.iniは、「Theme」フォルダの「_fallback」フォルダ内の「Language」フォルダに、
|
||||||
|
|||||||
|
After Width: | Height: | Size: 4.9 KiB |
@@ -4,19 +4,19 @@ local itemName = gc:GetName()
|
|||||||
local t = Def.ActorFrame{
|
local t = Def.ActorFrame{
|
||||||
-- focused frame
|
-- focused frame
|
||||||
LoadActor( THEME:GetPathG("SectionMenu","ItemFocused") )..{
|
LoadActor( THEME:GetPathG("SectionMenu","ItemFocused") )..{
|
||||||
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,1);
|
GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
|
||||||
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0);
|
LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0);
|
||||||
};
|
};
|
||||||
-- unfocused
|
-- unfocused
|
||||||
LoadActor( THEME:GetPathG("SectionMenu","ItemUnfocused") )..{
|
LoadActor( THEME:GetPathG("SectionMenu","ItemUnfocused") )..{
|
||||||
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,0);
|
GainFocusCommand=cmd(decelerate,0.25;diffusealpha,0);
|
||||||
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,1);
|
LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,1);
|
||||||
};
|
};
|
||||||
|
|
||||||
LoadActor( THEME:GetPathG("_section", "Guide") )..{
|
LoadActor( THEME:GetPathG("_section", "Guide") )..{
|
||||||
InitCommand=cmd(x,-244;y,-23;Real;halign,0);
|
InitCommand=cmd(x,-240;y,-23;Real;halign,0);
|
||||||
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,0.9);
|
GainFocusCommand=cmd(decelerate,0.25;diffusealpha,0.9);
|
||||||
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0.45);
|
LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.45);
|
||||||
};
|
};
|
||||||
|
|
||||||
Def.ActorFrame{
|
Def.ActorFrame{
|
||||||
@@ -24,15 +24,15 @@ local t = Def.ActorFrame{
|
|||||||
Name="SectionName";
|
Name="SectionName";
|
||||||
Text=THEME:GetString("ScreenGuideMain",itemName);
|
Text=THEME:GetString("ScreenGuideMain",itemName);
|
||||||
InitCommand=cmd(x,-250;y,-6;halign,0;diffuse,color("#222222FF"));
|
InitCommand=cmd(x,-250;y,-6;halign,0;diffuse,color("#222222FF"));
|
||||||
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,1);
|
GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
|
||||||
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0.5);
|
LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.5);
|
||||||
};
|
};
|
||||||
LoadFont("_frutiger roman 24px")..{
|
LoadFont("_frutiger roman 24px")..{
|
||||||
Name="SectionDesc";
|
Name="SectionDesc";
|
||||||
Text=THEME:GetString("ScreenGuideMain",itemName.."Desc");
|
Text=THEME:GetString("ScreenGuideMain",itemName.."Desc");
|
||||||
InitCommand=cmd(x,-248;y,10;align,0,0;diffuse,color("#222222FF");zoom,0.5);
|
InitCommand=cmd(x,-248;y,10;align,0,0;diffuse,color("#222222FF");zoom,0.5);
|
||||||
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,1);
|
GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
|
||||||
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0.5);
|
LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.5);
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -4,19 +4,19 @@ local itemName = gc:GetName()
|
|||||||
local t = Def.ActorFrame{
|
local t = Def.ActorFrame{
|
||||||
-- focused frame
|
-- focused frame
|
||||||
LoadActor( THEME:GetPathG("SectionMenu","ItemFocused") )..{
|
LoadActor( THEME:GetPathG("SectionMenu","ItemFocused") )..{
|
||||||
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,1);
|
GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
|
||||||
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0);
|
LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0);
|
||||||
};
|
};
|
||||||
-- unfocused
|
-- unfocused
|
||||||
LoadActor( THEME:GetPathG("SectionMenu","ItemUnfocused") )..{
|
LoadActor( THEME:GetPathG("SectionMenu","ItemUnfocused") )..{
|
||||||
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,0);
|
GainFocusCommand=cmd(decelerate,0.25;diffusealpha,0);
|
||||||
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,1);
|
LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,1);
|
||||||
};
|
};
|
||||||
|
|
||||||
LoadActor( THEME:GetPathG("_section", "Reference") )..{
|
LoadActor( THEME:GetPathG("_section", "Reference") )..{
|
||||||
InitCommand=cmd(x,-244;y,-23;Real;halign,0);
|
InitCommand=cmd(x,-240;y,-23;Real;halign,0);
|
||||||
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,0.9);
|
GainFocusCommand=cmd(decelerate,0.25;diffusealpha,0.9);
|
||||||
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0.45);
|
LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.45);
|
||||||
};
|
};
|
||||||
|
|
||||||
Def.ActorFrame{
|
Def.ActorFrame{
|
||||||
@@ -24,15 +24,15 @@ local t = Def.ActorFrame{
|
|||||||
Name="SectionName";
|
Name="SectionName";
|
||||||
Text=THEME:GetString("ScreenReferenceMain",itemName);
|
Text=THEME:GetString("ScreenReferenceMain",itemName);
|
||||||
InitCommand=cmd(x,-250;y,-6;halign,0;diffuse,color("#222222FF"));
|
InitCommand=cmd(x,-250;y,-6;halign,0;diffuse,color("#222222FF"));
|
||||||
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,1);
|
GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
|
||||||
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0.5);
|
LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.5);
|
||||||
};
|
};
|
||||||
LoadFont("_frutiger roman 24px")..{
|
LoadFont("_frutiger roman 24px")..{
|
||||||
Name="SectionDesc";
|
Name="SectionDesc";
|
||||||
Text=THEME:GetString("ScreenReferenceMain",itemName.."Desc");
|
Text=THEME:GetString("ScreenReferenceMain",itemName.."Desc");
|
||||||
InitCommand=cmd(x,-248;y,10;align,0,0;diffuse,color("#222222FF");zoom,0.5);
|
InitCommand=cmd(x,-248;y,10;align,0,0;diffuse,color("#222222FF");zoom,0.5);
|
||||||
GainFocusCommand=cmd(decelerate,0.5;diffusealpha,1);
|
GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
|
||||||
LoseFocusCommand=cmd(stoptweening;decelerate,0.5;diffusealpha,0.5);
|
LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.5);
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
|
After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 991 B After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 365 B |
|
Before Width: | Height: | Size: 273 B |
|
After Width: | Height: | Size: 409 B |
|
Before Width: | Height: | Size: 297 B |
|
After Width: | Height: | Size: 412 B |
|
Before Width: | Height: | Size: 313 B |
@@ -59,7 +59,7 @@ local contrib = {
|
|||||||
"Petriform", -- default theme music
|
"Petriform", -- default theme music
|
||||||
"桜為小鳩/Sakurana-Kobato (@sakuraponila)", -- custom scoring fixes
|
"桜為小鳩/Sakurana-Kobato (@sakuraponila)", -- custom scoring fixes
|
||||||
"Samuel Kim (1a2a3a2a1a)", -- various beat mode fixes
|
"Samuel Kim (1a2a3a2a1a)", -- various beat mode fixes
|
||||||
"sy567", -- beginner helper fix
|
"hanubeki (@803832)", -- beginner helper fix, among various other things
|
||||||
"v1toko", -- x-mode from StepNXA
|
"v1toko", -- x-mode from StepNXA
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
;Stepmania 5.0系本体用 _fallbackテーマ日本語化ファイルVer 1.05γ
|
;Stepmania 5.0系本体用 _fallbackテーマ日本語化ファイルVer 1.06-A
|
||||||
|
|
||||||
[Common]
|
[Common]
|
||||||
WindowTitle=StepMania
|
WindowTitle=StepMania
|
||||||
@@ -965,6 +965,7 @@ Min BPM=最小(表示)BPM
|
|||||||
Mines=地雷
|
Mines=地雷
|
||||||
Mirror Player 1 to 2=1Pのノートを2Pにミラー
|
Mirror Player 1 to 2=1Pのノートを2Pにミラー
|
||||||
Mirror Player 2 to 1=2Pのノートを1Pにミラー
|
Mirror Player 2 to 1=2Pのノートを1Pにミラー
|
||||||
|
Modify Keysounds at current beat=オブジェにキー音をアサインする
|
||||||
MoveRandomToEnd=最後までランダム
|
MoveRandomToEnd=最後までランダム
|
||||||
More Options=詳細オプション
|
More Options=詳細オプション
|
||||||
MovieColorDepth=ムービーの\n有効色数
|
MovieColorDepth=ムービーの\n有効色数
|
||||||
@@ -1112,6 +1113,8 @@ Shuffle=シャッフル
|
|||||||
GamePrefDefaultFail=曲の終了
|
GamePrefDefaultFail=曲の終了
|
||||||
#
|
#
|
||||||
UserPrefScoringMode=スコアの計算方式
|
UserPrefScoringMode=スコアの計算方式
|
||||||
|
|
||||||
|
|
||||||
[PaneDisplay]
|
[PaneDisplay]
|
||||||
Steps=オブジェ
|
Steps=オブジェ
|
||||||
Holds=ホールド
|
Holds=ホールド
|
||||||
@@ -1363,6 +1366,12 @@ Help=ヘルプ
|
|||||||
Info=情報
|
Info=情報
|
||||||
Routine Player=ルーチンプレイヤー
|
Routine Player=ルーチンプレイヤー
|
||||||
|
|
||||||
|
Track %d=(左から) %dレーン目のアサイン
|
||||||
|
None=無し
|
||||||
|
New Sound=新規にアサイン
|
||||||
|
Enter New Keysound File=キー音ファイルの名前を入力してください。\n特に長いファイルネームを間違わないようにしてください。
|
||||||
|
|
||||||
|
|
||||||
[ScreenEditMenu]
|
[ScreenEditMenu]
|
||||||
HeaderText=譜面の編集
|
HeaderText=譜面の編集
|
||||||
HeaderSubText=曲に譜面を割り当て、編集できます。
|
HeaderSubText=曲に譜面を割り当て、編集できます。
|
||||||
@@ -1719,11 +1728,11 @@ Setup=クイックセットアップ
|
|||||||
Error adding file '%s'.=「%s」の追加でエラーが発生しました。
|
Error adding file '%s'.=「%s」の追加でエラーが発生しました。
|
||||||
|
|
||||||
[SongManager]
|
[SongManager]
|
||||||
Loading courses...=コース読み込み中…
|
Loading courses...=コース読み込み中
|
||||||
Loading songs...=曲読み込み中…
|
Loading songs...=曲読み込み中
|
||||||
Reloading...=リロード中…
|
Reloading...=リロード中
|
||||||
Unloading songs...=ロード解除中…
|
Unloading songs...=ロード解除中
|
||||||
Unloading courses...=ロード解除中……
|
Unloading courses...=ロード解除中
|
||||||
The folder "%s" appears to be a song folder. All song folders must reside in a group folder. For example, "Songs/Originals/My Song".=「%s」は曲フォルダです。曲フォルダはグループフォルダの中に配置してください。
|
The folder "%s" appears to be a song folder. All song folders must reside in a group folder. For example, "Songs/Originals/My Song".=「%s」は曲フォルダです。曲フォルダはグループフォルダの中に配置してください。
|
||||||
|
|
||||||
[SongUtil]
|
[SongUtil]
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
Common invalid
|
||||||
@@ -2009,11 +2009,12 @@ OptionsListTimeout=0.25
|
|||||||
#
|
#
|
||||||
UsePlayerSelectMenu=false
|
UsePlayerSelectMenu=false
|
||||||
SelectMenuScreenName="ScreenPlayerOptions"
|
SelectMenuScreenName="ScreenPlayerOptions"
|
||||||
OptionsMenuAvailable=true
|
OptionsMenuAvailable=GAMESTATE:GetPlayMode() ~= "PlayMode_Oni"
|
||||||
SelectMenuAvailable=false
|
SelectMenuAvailable=false
|
||||||
ModeMenuAvailable=true
|
ModeMenuAvailable=true
|
||||||
#
|
#
|
||||||
ShowOptionsMessageSeconds=1.5
|
ShowOptionsMessageSeconds=1.5
|
||||||
|
PlaySoundOnEnteringOptionsMenu=true
|
||||||
#
|
#
|
||||||
ScreenModsCommand=setupmusicstagemods
|
ScreenModsCommand=setupmusicstagemods
|
||||||
#
|
#
|
||||||
@@ -2628,27 +2629,42 @@ Fallback="ScreenOptionsSimpleService"
|
|||||||
NextScreen=Branch.AfterInit()
|
NextScreen=Branch.AfterInit()
|
||||||
PrevScreen=Branch.AfterInit()
|
PrevScreen=Branch.AfterInit()
|
||||||
|
|
||||||
LineNames="SystemDirection,KeyConfig,GameType,6,8,Reload,Credits,MoreOptions"
|
LineNames="Sync,GameType,KeyConfig,TestInput,Input,Reload,Arcade,Appearance,Theme,GraphicSound,Profiles,Network,UI,Advanced,Credits"
|
||||||
# LineNames="SystemDirection,1,2,Sync,13,3,10,11,4,12,6,5,Theme,8,9"
|
LineSync="gamecommand;screen,ScreenGameplaySyncMachine;name,Calibrate Machine Sync"
|
||||||
LineSystemDirection="gamecommand;screen,ScreenOptionsSystemDirection;name,System Direction"
|
|
||||||
LineKeyConfig="gamecommand;screen,ScreenMapControllers;name,Key Joy Mappings"
|
|
||||||
LineGameType="gamecommand;screen,ScreenSelectGame;name,Select Game"
|
LineGameType="gamecommand;screen,ScreenSelectGame;name,Select Game"
|
||||||
Line6="gamecommand;screen,ScreenNetworkOptions;name,Network Options"
|
LineKeyConfig="gamecommand;screen,ScreenMapControllers;name,Key Joy Mappings"
|
||||||
Line8="gamecommand;screen,ScreenOptionsManageProfiles;name,Profiles"
|
LineTestInput="gamecommand;screen,ScreenTestInput;name,Test Input"
|
||||||
|
LineInput="gamecommand;screen,ScreenOptionsInput;name,Input Options"
|
||||||
LineReload="gamecommand;screen,ScreenReloadSongs;name,Reload Songs"
|
LineReload="gamecommand;screen,ScreenReloadSongs;name,Reload Songs"
|
||||||
LineCredits="gamecommand;screen,ScreenCredits;name,StepMania Credits"
|
LineArcade="gamecommand;screen,ScreenOptionsArcade;name,Arcade Options"
|
||||||
|
LineAppearance="gamecommand;screen,ScreenAppearanceOptions;name,Appearance Options"
|
||||||
|
LineTheme="gamecommand;screen,ScreenOptionsTheme;name,Theme Options"
|
||||||
|
LineGraphicSound="gamecommand;screen,ScreenOptionsGraphicsSound;name,Graphics/Sound Options"
|
||||||
|
LineProfiles="gamecommand;screen,ScreenOptionsManageProfiles;name,Profiles"
|
||||||
|
LineNetwork="gamecommand;screen,ScreenNetworkOptions;name,Network Options"
|
||||||
|
LineUI="gamecommand;screen,ScreenOptionsUI;name,UI Options"
|
||||||
|
LineAdvanced="gamecommand;screen,ScreenOptionsAdvanced;name,Advanced Options"
|
||||||
LineMoreOptions="gamecommand;screen,ScreenOptionsExtended;name,More Options"
|
LineMoreOptions="gamecommand;screen,ScreenOptionsExtended;name,More Options"
|
||||||
|
LineCredits="gamecommand;screen,ScreenCredits;name,StepMania Credits"
|
||||||
|
|
||||||
|
# Old
|
||||||
|
#LineNames="SystemDirection,KeyConfig,GameType,6,8,Reload,Credits,MoreOptions"
|
||||||
|
# LineNames="SystemDirection,1,2,Sync,13,3,10,11,4,12,6,5,Theme,8,9"
|
||||||
|
|
||||||
# for ScreenOptionsExtended:
|
# for ScreenOptionsExtended:
|
||||||
Line2="gamecommand;screen,ScreenTestInput;name,Test Input"
|
#LineSystemDirection="gamecommand;screen,ScreenOptionsSystemDirection;name,System Direction"
|
||||||
LineSync="gamecommand;screen,ScreenGameplaySyncMachine;name,Calibrate Machine Sync"
|
#Line2="gamecommand;screen,ScreenTestInput;name,Test Input"
|
||||||
Line3="gamecommand;screen,ScreenAppearanceOptions;name,Appearance Options"
|
#Line3="gamecommand;screen,ScreenAppearanceOptions;name,Appearance Options"
|
||||||
Line10="gamecommand;screen,ScreenOptionsUI;name,UI Options"
|
#Line4="gamecommand;screen,ScreenOptionsGraphicsSound;name,Graphics/Sound Options"
|
||||||
Line11="gamecommand;screen,ScreenOptionsInput;name,Input Options"
|
#Line5="gamecommand;screen,ScreenOptionsAdvanced;name,Advanced Options"
|
||||||
Line4="gamecommand;screen,ScreenOptionsGraphicsSound;name,Graphics/Sound Options"
|
#Line6="gamecommand;screen,ScreenNetworkOptions;name,Network Options"
|
||||||
Line12="gamecommand;screen,ScreenOptionsArcade;name,Arcade Options"
|
#Line8="gamecommand;screen,ScreenOptionsManageProfiles;name,Profiles"
|
||||||
Line5="gamecommand;screen,ScreenOptionsAdvanced;name,Advanced Options"
|
#Line10="gamecommand;screen,ScreenOptionsUI;name,UI Options"
|
||||||
LineTheme="gamecommand;screen,ScreenOptionsTheme;name,Theme Options"
|
#Line11="gamecommand;screen,ScreenOptionsInput;name,Input Options"
|
||||||
|
#Line12="gamecommand;screen,ScreenOptionsArcade;name,Arcade Options"
|
||||||
|
#LineTheme="gamecommand;screen,ScreenOptionsTheme;name,Theme Options"
|
||||||
|
#LineMoreOptions="gamecommand;screen,ScreenOptionsExtended;name,More Options"
|
||||||
|
#LineCredits="gamecommand;screen,ScreenCredits;name,StepMania Credits"
|
||||||
|
|
||||||
[ScreenOptionsExtended]
|
[ScreenOptionsExtended]
|
||||||
Fallback="ScreenOptionsService"
|
Fallback="ScreenOptionsService"
|
||||||
@@ -2794,8 +2810,8 @@ ShowExitRow=true
|
|||||||
[ScreenTestInput]
|
[ScreenTestInput]
|
||||||
Class="ScreenTestInput"
|
Class="ScreenTestInput"
|
||||||
Fallback="ScreenOptionsServiceChild"
|
Fallback="ScreenOptionsServiceChild"
|
||||||
NextScreen="ScreenOptionsExtended"
|
NextScreen="ScreenOptionsService"
|
||||||
PrevScreen="ScreenOptionsExtended"
|
PrevScreen="ScreenOptionsService"
|
||||||
|
|
||||||
[ScreenOptionsSystemDirection]
|
[ScreenOptionsSystemDirection]
|
||||||
Fallback="ScreenOptionsServiceChild"
|
Fallback="ScreenOptionsServiceChild"
|
||||||
@@ -2828,8 +2844,8 @@ Line22="conf,EventMode"
|
|||||||
|
|
||||||
[ScreenOptionsGraphicsSound]
|
[ScreenOptionsGraphicsSound]
|
||||||
Fallback="ScreenOptionsServiceChild"
|
Fallback="ScreenOptionsServiceChild"
|
||||||
NextScreen="ScreenOptionsExtended"
|
NextScreen="ScreenOptionsService"
|
||||||
PrevScreen="ScreenOptionsExtended"
|
PrevScreen="ScreenOptionsService"
|
||||||
LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,17,18,19,20"
|
LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,17,18,19,20"
|
||||||
Line1="conf,Windowed"
|
Line1="conf,Windowed"
|
||||||
Line2="conf,DisplayResolution"
|
Line2="conf,DisplayResolution"
|
||||||
@@ -2854,8 +2870,8 @@ Line20="conf,VisualDelaySeconds"
|
|||||||
|
|
||||||
[ScreenOptionsAdvanced]
|
[ScreenOptionsAdvanced]
|
||||||
Fallback="ScreenOptionsServiceChild"
|
Fallback="ScreenOptionsServiceChild"
|
||||||
NextScreen="ScreenOptionsExtended"
|
NextScreen="ScreenOptionsService"
|
||||||
PrevScreen="ScreenOptionsExtended"
|
PrevScreen="ScreenOptionsService"
|
||||||
LineNames="Score,3,4,8,11,13,14,15,16,28,29,30"
|
LineNames="Score,3,4,8,11,13,14,15,16,28,29,30"
|
||||||
LineScore="lua,UserPrefScoringMode()"
|
LineScore="lua,UserPrefScoringMode()"
|
||||||
Line3="conf,TimingWindowScale"
|
Line3="conf,TimingWindowScale"
|
||||||
@@ -2881,8 +2897,8 @@ Line30="conf,FastLoad"
|
|||||||
|
|
||||||
[ScreenAppearanceOptions]
|
[ScreenAppearanceOptions]
|
||||||
Fallback="ScreenOptionsServiceChild"
|
Fallback="ScreenOptionsServiceChild"
|
||||||
NextScreen="ScreenOptionsExtended"
|
NextScreen="ScreenOptionsService"
|
||||||
PrevScreen="ScreenOptionsExtended"
|
PrevScreen="ScreenOptionsService"
|
||||||
LineNames="1,2,3,4,5,14,15,17,18,19"
|
LineNames="1,2,3,4,5,14,15,17,18,19"
|
||||||
Line1="conf,Language"
|
Line1="conf,Language"
|
||||||
Line2="conf,Announcer"
|
Line2="conf,Announcer"
|
||||||
@@ -2899,8 +2915,8 @@ Line19="conf,NumBackgrounds"
|
|||||||
# user interface options that aren't related to themes, etc.
|
# user interface options that aren't related to themes, etc.
|
||||||
# (some don't get used/modified too often)
|
# (some don't get used/modified too often)
|
||||||
Fallback="ScreenOptionsServiceChild"
|
Fallback="ScreenOptionsServiceChild"
|
||||||
NextScreen="ScreenOptionsExtended"
|
NextScreen="ScreenOptionsService"
|
||||||
PrevScreen="ScreenOptionsExtended"
|
PrevScreen="ScreenOptionsService"
|
||||||
LineNames="1,3,4,6,7,9,10,11,12,14"
|
LineNames="1,3,4,6,7,9,10,11,12,14"
|
||||||
Line1="conf,Center1Player"
|
Line1="conf,Center1Player"
|
||||||
Line3="conf,DancePointsForOni"
|
Line3="conf,DancePointsForOni"
|
||||||
@@ -2920,8 +2936,8 @@ Line14="conf,ShowSongOptions"
|
|||||||
|
|
||||||
[ScreenOptionsInput]
|
[ScreenOptionsInput]
|
||||||
Fallback="ScreenOptionsServiceChild"
|
Fallback="ScreenOptionsServiceChild"
|
||||||
NextScreen="ScreenOptionsExtended"
|
NextScreen="ScreenOptionsService"
|
||||||
PrevScreen="ScreenOptionsExtended"
|
PrevScreen="ScreenOptionsService"
|
||||||
LineNames="1,2,3,4,5"
|
LineNames="1,2,3,4,5"
|
||||||
Line1="conf,AutoMapOnJoyChange"
|
Line1="conf,AutoMapOnJoyChange"
|
||||||
Line2="conf,OnlyDedicatedMenuButtons"
|
Line2="conf,OnlyDedicatedMenuButtons"
|
||||||
@@ -2931,8 +2947,8 @@ Line5="conf,MusicWheelSwitchSpeed"
|
|||||||
|
|
||||||
[ScreenOptionsArcade]
|
[ScreenOptionsArcade]
|
||||||
Fallback="ScreenOptionsServiceChild"
|
Fallback="ScreenOptionsServiceChild"
|
||||||
NextScreen="ScreenOptionsExtended"
|
NextScreen="ScreenOptionsService"
|
||||||
PrevScreen="ScreenOptionsExtended"
|
PrevScreen="ScreenOptionsService"
|
||||||
# stuff tied to arcade features
|
# stuff tied to arcade features
|
||||||
LineNames="1,2,3,4,5,6"
|
LineNames="1,2,3,4,5,6"
|
||||||
Line1="conf,GetRankingName"
|
Line1="conf,GetRankingName"
|
||||||
@@ -4043,8 +4059,8 @@ OptionRowNormalMetricsGroup="OptionRowCourseOverview"
|
|||||||
[ScreenGameplaySyncMachine]
|
[ScreenGameplaySyncMachine]
|
||||||
Class="ScreenGameplaySyncMachine"
|
Class="ScreenGameplaySyncMachine"
|
||||||
Fallback="ScreenGameplay"
|
Fallback="ScreenGameplay"
|
||||||
PrevScreen="ScreenOptionsExtended"
|
PrevScreen="ScreenOptionsService"
|
||||||
NextScreen="ScreenOptionsExtended"
|
NextScreen="ScreenOptionsService"
|
||||||
PlayerType="PlayerSyncMachine"
|
PlayerType="PlayerSyncMachine"
|
||||||
|
|
||||||
#AllowCenter1Player=false
|
#AllowCenter1Player=false
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ local contrib = {
|
|||||||
"Petriform", -- default theme music
|
"Petriform", -- default theme music
|
||||||
"桜為小鳩/Sakurana-Kobato (@sakuraponila)", -- custom scoring fixes
|
"桜為小鳩/Sakurana-Kobato (@sakuraponila)", -- custom scoring fixes
|
||||||
"Samuel Kim (1a2a3a2a1a)", -- various beat mode fixes
|
"Samuel Kim (1a2a3a2a1a)", -- various beat mode fixes
|
||||||
"sy567", -- beginner helper fix
|
"hanubeki (@803832)", -- beginner helper fix, among various other things
|
||||||
"v1toko", -- x-mode from StepNXA
|
"v1toko", -- x-mode from StepNXA
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1290,8 +1290,8 @@ LineRollCombo="lua,ThemePrefRow('ComboOnRolls')"
|
|||||||
|
|
||||||
[ScreenOptionsTheme]
|
[ScreenOptionsTheme]
|
||||||
Fallback="ScreenOptionsServiceChild"
|
Fallback="ScreenOptionsServiceChild"
|
||||||
NextScreen="ScreenOptionsExtended"
|
NextScreen="ScreenOptionsService"
|
||||||
PrevScreen="ScreenOptionsExtended"
|
PrevScreen="ScreenOptionsService"
|
||||||
LineNames="gNotePos,gAuto,gScore,gSDisp,TimingDisplay,gOpts,gLongFail,gComboUnderField,FlashyCombo,GameplayFooter,FancyUIBG"
|
LineNames="gNotePos,gAuto,gScore,gSDisp,TimingDisplay,gOpts,gLongFail,gComboUnderField,FlashyCombo,GameplayFooter,FancyUIBG"
|
||||||
LinegNotePos="lua,ThemePrefRow('NotePosition')"
|
LinegNotePos="lua,ThemePrefRow('NotePosition')"
|
||||||
LinegScore="lua,ThemePrefRow('GameplayShowScore')"
|
LinegScore="lua,ThemePrefRow('GameplayShowScore')"
|
||||||
|
|||||||
@@ -1,6 +1,17 @@
|
|||||||
[Global]
|
[Global]
|
||||||
FallbackTheme=default
|
FallbackTheme=default
|
||||||
[ScreenTitleMenu]
|
[ScreenTitleMenu]
|
||||||
|
# new scroll for wrapping
|
||||||
|
ScrollerTransform=function(self,offset,itemIndex,numItems) \
|
||||||
|
self:y((28)*(itemIndex-(numItems-1)/2)); \
|
||||||
|
self:x(math.floor(itemIndex/5) * 128); \
|
||||||
|
end;
|
||||||
|
# more choices for debug stuff
|
||||||
|
DefaultChoice="GameStart"
|
||||||
|
# new stuff
|
||||||
|
ChoiceNames="GameStart,Options,Edit,Jukebox,TestClearChildren,Exit"
|
||||||
|
# new tests
|
||||||
|
ChoiceTestClearChildren="screen,ScreenTestClearChildren;text,Test: Clear Children"
|
||||||
[ScreenGameplay]
|
[ScreenGameplay]
|
||||||
# LifeP1OnCommand=visible,false
|
# LifeP1OnCommand=visible,false
|
||||||
# LifeP2OnCommand=visible,false
|
# LifeP2OnCommand=visible,false
|
||||||
|
|||||||
@@ -103,7 +103,7 @@ static const ThemeMetric<Grade> GRADE_TIER_FOR_EXTRA_2 ("GameState","GradeTierFo
|
|||||||
static ThemeMetric<bool> ARE_STAGE_PLAYER_MODS_FORCED ("GameState","AreStagePlayerModsForced");
|
static ThemeMetric<bool> ARE_STAGE_PLAYER_MODS_FORCED ("GameState","AreStagePlayerModsForced");
|
||||||
static ThemeMetric<bool> ARE_STAGE_SONG_MODS_FORCED ("GameState","AreStageSongModsForced");
|
static ThemeMetric<bool> ARE_STAGE_SONG_MODS_FORCED ("GameState","AreStageSongModsForced");
|
||||||
|
|
||||||
static Preference<Premium> g_Premium( "Premium", Premium_Off );
|
static Preference<Premium> g_Premium( "Premium", Premium_DoubleFor1Credit );
|
||||||
Preference<bool> GameState::m_bAutoJoin( "AutoJoin", false );
|
Preference<bool> GameState::m_bAutoJoin( "AutoJoin", false );
|
||||||
|
|
||||||
GameState::GameState() :
|
GameState::GameState() :
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ static void MemoryCardUsbLevelInit( size_t /*PlayerNumber*/ i, RString &sNameOut
|
|||||||
defaultValueOut = -1;
|
defaultValueOut = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static Preference<bool> g_bMemoryCards( "MemoryCards", true );
|
static Preference<bool> g_bMemoryCards( "MemoryCards", false );
|
||||||
static Preference<bool> g_bMemoryCardProfiles( "MemoryCardProfiles", true );
|
static Preference<bool> g_bMemoryCardProfiles( "MemoryCardProfiles", true );
|
||||||
|
|
||||||
// if set, always use the device that mounts to this point
|
// if set, always use the device that mounts to this point
|
||||||
|
|||||||
@@ -109,6 +109,7 @@ void MusicWheel::Load( RString sType )
|
|||||||
|
|
||||||
m_soundChangeSort.Load( THEME->GetPathS(sType,"sort") );
|
m_soundChangeSort.Load( THEME->GetPathS(sType,"sort") );
|
||||||
m_soundExpand.Load( THEME->GetPathS(sType,"expand"), true );
|
m_soundExpand.Load( THEME->GetPathS(sType,"expand"), true );
|
||||||
|
m_soundCollapse.Load( THEME->GetPathS(sType,"collapse"), true );
|
||||||
|
|
||||||
// Update for SORT_MOST_PLAYED.
|
// Update for SORT_MOST_PLAYED.
|
||||||
SONGMAN->UpdatePopular();
|
SONGMAN->UpdatePopular();
|
||||||
|
|||||||
@@ -213,7 +213,7 @@ PrefsManager::PrefsManager() :
|
|||||||
m_iSongsPerPlay ( "SongsPerPlay", 3, ValidateSongsPerPlay ),
|
m_iSongsPerPlay ( "SongsPerPlay", 3, ValidateSongsPerPlay ),
|
||||||
m_bDelayedCreditsReconcile ( "DelayedCreditsReconcile", false ),
|
m_bDelayedCreditsReconcile ( "DelayedCreditsReconcile", false ),
|
||||||
m_ShowSongOptions ( "ShowSongOptions", Maybe_YES ),
|
m_ShowSongOptions ( "ShowSongOptions", Maybe_YES ),
|
||||||
m_bDancePointsForOni ( "DancePointsForOni", false ),
|
m_bDancePointsForOni ( "DancePointsForOni", true ),
|
||||||
m_bPercentageScoring ( "PercentageScoring", false ),
|
m_bPercentageScoring ( "PercentageScoring", false ),
|
||||||
m_fMinPercentageForMachineSongHighScore ( "MinPercentageForMachineSongHighScore", 0.0001f ), // This is for home, who cares how bad you do?
|
m_fMinPercentageForMachineSongHighScore ( "MinPercentageForMachineSongHighScore", 0.0001f ), // This is for home, who cares how bad you do?
|
||||||
m_fMinPercentageForMachineCourseHighScore ( "MinPercentageForMachineCourseHighScore", 0.0001f ), // don't save course scores with 0 percentage
|
m_fMinPercentageForMachineCourseHighScore ( "MinPercentageForMachineCourseHighScore", 0.0001f ), // don't save course scores with 0 percentage
|
||||||
|
|||||||
@@ -262,13 +262,10 @@ void ScreenDebugOverlay::Init()
|
|||||||
BitmapText *p = new BitmapText;
|
BitmapText *p = new BitmapText;
|
||||||
p->SetName( "PageText" );
|
p->SetName( "PageText" );
|
||||||
p->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "page") );
|
p->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "page") );
|
||||||
LOAD_ALL_COMMANDS( p );
|
LOAD_ALL_COMMANDS_AND_ON_COMMAND( p );
|
||||||
// xxx: I shouldn't have to do this:
|
|
||||||
ON_COMMAND( p );
|
|
||||||
// todo: Y value is still hardcoded. -aj
|
// todo: Y value is still hardcoded. -aj
|
||||||
p->SetXY( PAGE_START_X+iPage*PAGE_SPACING_X, SCREEN_TOP+20 );
|
p->SetXY( PAGE_START_X+iPage*PAGE_SPACING_X, SCREEN_TOP+20 );
|
||||||
p->SetText( *s + " (" + sButton + ")" );
|
p->SetText( *s + " (" + sButton + ")" );
|
||||||
//p->SetShadowLength( 1 );
|
|
||||||
m_vptextPages.push_back( p );
|
m_vptextPages.push_back( p );
|
||||||
this->AddChild( p );
|
this->AddChild( p );
|
||||||
}
|
}
|
||||||
@@ -281,10 +278,7 @@ void ScreenDebugOverlay::Init()
|
|||||||
bt->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "line") );
|
bt->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "line") );
|
||||||
bt->SetHorizAlign( align_right );
|
bt->SetHorizAlign( align_right );
|
||||||
bt->SetText( "blah" );
|
bt->SetText( "blah" );
|
||||||
//p->SetShadowLength( 2 );
|
LOAD_ALL_COMMANDS_AND_ON_COMMAND( *bt );
|
||||||
LOAD_ALL_COMMANDS( *bt );
|
|
||||||
// xxx: I shouldn't have to do this:
|
|
||||||
ON_COMMAND( bt );
|
|
||||||
m_vptextButton.push_back( bt );
|
m_vptextButton.push_back( bt );
|
||||||
this->AddChild( bt );
|
this->AddChild( bt );
|
||||||
}
|
}
|
||||||
@@ -294,10 +288,7 @@ void ScreenDebugOverlay::Init()
|
|||||||
bt->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "line") );
|
bt->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "line") );
|
||||||
bt->SetHorizAlign( align_left );
|
bt->SetHorizAlign( align_left );
|
||||||
bt->SetText( "blah" );
|
bt->SetText( "blah" );
|
||||||
//p->SetShadowLength( 2 );
|
LOAD_ALL_COMMANDS_AND_ON_COMMAND( *bt );
|
||||||
LOAD_ALL_COMMANDS( *bt );
|
|
||||||
// xxx: I shouldn't have to do this:
|
|
||||||
ON_COMMAND( bt );
|
|
||||||
m_vptextFunction.push_back( bt );
|
m_vptextFunction.push_back( bt );
|
||||||
this->AddChild( bt );
|
this->AddChild( bt );
|
||||||
}
|
}
|
||||||
@@ -366,7 +357,6 @@ void ScreenDebugOverlay::UpdateText()
|
|||||||
|
|
||||||
int i = p-g_pvpSubscribers->begin();
|
int i = p-g_pvpSubscribers->begin();
|
||||||
|
|
||||||
//float fY = SCREEN_TOP+50 + iOffset * 16;
|
|
||||||
float fY = LINE_START_Y + iOffset * LINE_SPACING;
|
float fY = LINE_START_Y + iOffset * LINE_SPACING;
|
||||||
|
|
||||||
BitmapText &txt1 = *m_vptextButton[i];
|
BitmapText &txt1 = *m_vptextButton[i];
|
||||||
|
|||||||
@@ -94,6 +94,7 @@ void ScreenSelectMusic::Init()
|
|||||||
TWO_PART_TIMER_SECONDS.Load( m_sName, "TwoPartTimerSeconds" );
|
TWO_PART_TIMER_SECONDS.Load( m_sName, "TwoPartTimerSeconds" );
|
||||||
WRAP_CHANGE_STEPS.Load( m_sName, "WrapChangeSteps" );
|
WRAP_CHANGE_STEPS.Load( m_sName, "WrapChangeSteps" );
|
||||||
NULL_SCORE_STRING.Load( m_sName, "NullScoreString" );
|
NULL_SCORE_STRING.Load( m_sName, "NullScoreString" );
|
||||||
|
PLAY_SOUND_ON_ENTERING_OPTIONS_MENU.Load( m_sName, "PlaySoundOnEnteringOptionsMenu" );
|
||||||
// To allow changing steps with gamebuttons -DaisuMaster
|
// To allow changing steps with gamebuttons -DaisuMaster
|
||||||
CHANGE_STEPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeStepsWithGameButtons" );
|
CHANGE_STEPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeStepsWithGameButtons" );
|
||||||
CHANGE_GROUPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeGroupsWithGameButtons" );
|
CHANGE_GROUPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeGroupsWithGameButtons" );
|
||||||
@@ -437,6 +438,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
|
|||||||
}
|
}
|
||||||
|
|
||||||
m_bGoToOptions = true;
|
m_bGoToOptions = true;
|
||||||
|
if( PLAY_SOUND_ON_ENTERING_OPTIONS_MENU )
|
||||||
m_soundStart.Play();
|
m_soundStart.Play();
|
||||||
this->PlayCommand( "ShowEnteringOptions" );
|
this->PlayCommand( "ShowEnteringOptions" );
|
||||||
|
|
||||||
|
|||||||
@@ -97,6 +97,7 @@ protected:
|
|||||||
ThemeMetric<bool> CHANGE_STEPS_WITH_GAME_BUTTONS;
|
ThemeMetric<bool> CHANGE_STEPS_WITH_GAME_BUTTONS;
|
||||||
ThemeMetric<bool> CHANGE_GROUPS_WITH_GAME_BUTTONS;
|
ThemeMetric<bool> CHANGE_GROUPS_WITH_GAME_BUTTONS;
|
||||||
ThemeMetric<RString> NULL_SCORE_STRING;
|
ThemeMetric<RString> NULL_SCORE_STRING;
|
||||||
|
ThemeMetric<bool> PLAY_SOUND_ON_ENTERING_OPTIONS_MENU;
|
||||||
|
|
||||||
bool CanChangeSong() const { return m_SelectionState == SelectionState_SelectingSong; }
|
bool CanChangeSong() const { return m_SelectionState == SelectionState_SelectingSong; }
|
||||||
bool CanChangeSteps() const { return TWO_PART_SELECTION ? m_SelectionState == SelectionState_SelectingSteps : m_SelectionState == SelectionState_SelectingSong; }
|
bool CanChangeSteps() const { return TWO_PART_SELECTION ? m_SelectionState == SelectionState_SelectingSteps : m_SelectionState == SelectionState_SelectingSong; }
|
||||||
|
|||||||
@@ -283,12 +283,16 @@ bool WheelBase::Select() // return true if this selection can end the screen
|
|||||||
{
|
{
|
||||||
RString sThisItemSectionName = m_CurWheelItemData[m_iSelection]->m_sText;
|
RString sThisItemSectionName = m_CurWheelItemData[m_iSelection]->m_sText;
|
||||||
if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
|
if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
|
||||||
|
{
|
||||||
SetOpenSection( "" ); // collapse it
|
SetOpenSection( "" ); // collapse it
|
||||||
|
m_soundCollapse.Play();
|
||||||
|
}
|
||||||
else // already collapsed
|
else // already collapsed
|
||||||
|
{
|
||||||
SetOpenSection( sThisItemSectionName ); // expand it
|
SetOpenSection( sThisItemSectionName ); // expand it
|
||||||
|
|
||||||
m_soundExpand.Play();
|
m_soundExpand.Play();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -99,6 +99,7 @@ protected:
|
|||||||
|
|
||||||
RageSound m_soundChangeMusic;
|
RageSound m_soundChangeMusic;
|
||||||
RageSound m_soundExpand;
|
RageSound m_soundExpand;
|
||||||
|
RageSound m_soundCollapse;
|
||||||
RageSound m_soundLocked;
|
RageSound m_soundLocked;
|
||||||
|
|
||||||
// bool WheelItemIsVisible(int n);
|
// bool WheelItemIsVisible(int n);
|
||||||
|
|||||||