add PlayerStates for MultiPlayers

This commit is contained in:
Chris Danford
2005-08-23 21:07:07 +00:00
parent 6fa9407891
commit 0c57983d0e
6 changed files with 45 additions and 6 deletions
+4 -2
View File
@@ -358,8 +358,10 @@ class DebugLineAutoplay : public IDebugLine
PlayerController pc = (PlayerController)(PREFSMAN->m_AutoPlay+1);
wrap( (int&)pc, NUM_PLAYER_CONTROLLERS );
PREFSMAN->m_AutoPlay.Set( pc );
FOREACH_HumanPlayer(pn)
GAMESTATE->m_pPlayerState[pn]->m_PlayerController = PREFSMAN->m_AutoPlay;
FOREACH_HumanPlayer(p)
GAMESTATE->m_pPlayerState[p]->m_PlayerController = PREFSMAN->m_AutoPlay;
FOREACH_MultiPlayer(p)
GAMESTATE->m_pMultiPlayerState[p]->m_PlayerController = PREFSMAN->m_AutoPlay;
IDebugLine::Do( sMessageOut );
}
};