add PlayerStates for MultiPlayers
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@@ -358,8 +358,10 @@ class DebugLineAutoplay : public IDebugLine
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PlayerController pc = (PlayerController)(PREFSMAN->m_AutoPlay+1);
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wrap( (int&)pc, NUM_PLAYER_CONTROLLERS );
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PREFSMAN->m_AutoPlay.Set( pc );
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FOREACH_HumanPlayer(pn)
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GAMESTATE->m_pPlayerState[pn]->m_PlayerController = PREFSMAN->m_AutoPlay;
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FOREACH_HumanPlayer(p)
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GAMESTATE->m_pPlayerState[p]->m_PlayerController = PREFSMAN->m_AutoPlay;
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FOREACH_MultiPlayer(p)
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GAMESTATE->m_pMultiPlayerState[p]->m_PlayerController = PREFSMAN->m_AutoPlay;
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IDebugLine::Do( sMessageOut );
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}
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};
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