add PlayerStates for MultiPlayers
This commit is contained in:
@@ -192,7 +192,7 @@ void Inventory::UseItem( int iSlot )
|
||||
pInventory[iSlot].MakeBlank();
|
||||
m_vpSoundUseItem[a.level]->Play();
|
||||
|
||||
GAMESTATE->LaunchAttack( pnToAttack, a );
|
||||
GAMESTATE->LaunchAttack( (MultiPlayer)pnToAttack, a );
|
||||
|
||||
float fPercentHealthToDrain = (a.level+1) / 10.f;
|
||||
ASSERT( fPercentHealthToDrain > 0 );
|
||||
|
||||
Reference in New Issue
Block a user