From 0c521da0052282913f99fdfceff0a8d9372403ff Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 25 Feb 2007 22:50:57 +0000 Subject: [PATCH] remove ScoreFrame --- stepmania/src/ScreenGameplay.cpp | 9 --------- stepmania/src/ScreenGameplay.h | 1 - 2 files changed, 10 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 09b1d65470..4c9db9fd0c 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -501,15 +501,6 @@ void ScreenGameplay::Init() LOAD_ALL_COMMANDS_AND_SET_XY( m_sprLifeFrame ); this->AddChild( m_sprLifeFrame ); - // - // Add score frame - // - m_sprScoreFrame.Load( THEME->GetPathG(m_sName,bBattery?"oni score frame":"score frame") ); - m_sprScoreFrame.SetName( "ScoreFrame" ); - LOAD_ALL_COMMANDS_AND_SET_XY( m_sprScoreFrame ); - this->AddChild( &m_sprScoreFrame ); - - // // Add combined life meter // diff --git a/stepmania/src/ScreenGameplay.h b/stepmania/src/ScreenGameplay.h index e76529a4cd..cfe7af68a4 100644 --- a/stepmania/src/ScreenGameplay.h +++ b/stepmania/src/ScreenGameplay.h @@ -195,7 +195,6 @@ protected: CombinedLifeMeter* m_pCombinedLifeMeter; Sprite m_sprCourseSongNumber; - Sprite m_sprScoreFrame; BitmapText m_textSongOptions; BitmapText m_Scoreboard[NUM_NSScoreBoardColumn]; // for NSMAN, so we can have a scoreboard