cleanup
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@@ -314,61 +314,6 @@ void NetworkSyncManager::SendSongs()
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//or do it, please?
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}
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//I am adding this for Network support
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//Feel free to change the way --course is used
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//I am not building any part of SMOnline specific to this yet.
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void ArgStartCourse(CString CourseName)
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{
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Course * desCourse = SONGMAN->GetCourseFromName(CourseName);
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LOG->Info ("Course Desied: %s",CourseName.c_str());
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if (desCourse == 0)
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{
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LOG->Info ("Desired Course not found!");
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SCREENMAN->SystemMessage("Failed to find course");
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return ;
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}
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/*
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--PLAYERS=
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1 -> STYLE_DANCE_SINGLE, (Default)
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2 -> STYLE_DANCE_SINGLE,
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VERSUS -> STYLE_DANCE_VERSUS,
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DOUBLE -> STYLE_DANCE_DOUBLE,
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COUPLE -> STYLE_DANCE_COUPLE,
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*/
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if ((!GAMESTATE->m_bSideIsJoined[PLAYER_1]) && (!GAMESTATE->m_bSideIsJoined[PLAYER_2]))
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{
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_CurStyle = STYLE_DANCE_SINGLE;
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GAMESTATE->m_bSideIsJoined[PLAYER_1] = true; //Default
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//Also take Default Fail Type
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}
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GAMESTATE->m_pCurCourse = desCourse;
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GAMESTATE->m_PlayMode = desCourse->GetPlayMode();
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if (desCourse->IsOni())
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GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BATTERY;
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else
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GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BAR;
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GAMESTATE->m_SongOptions.m_iBatteryLives = desCourse->m_iLives;
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GAMESTATE->PlayersFinalized();
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//Go to Gameplay Screen
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SCREENMAN->SetNewScreen(NEXT_SCREEN);
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//Not sure if this is correct, it may make more sense
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//to have a metric to allow/disallow user options at this point.
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GAMESTATE->BeginGame();
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GAMESTATE->BeginStage();
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}
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void NetworkSyncManager::DisplayStartupStatus()
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{
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