things
ksfs are still broken
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@@ -313,11 +313,13 @@ static bool LoadFromKSFFile( const RString &sPath, Steps &out, const Song &song,
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else if( BeginsWith(sRowString, "|") )
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{
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/*
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if (bKIUCompliant)
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{
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// Log an error, ignore the line.
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continue;
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}
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*/
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// gotta do something tricky here: if the bpm is below one then a couple of calculations
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// for scrollsegments will be made, example, bpm 0.2, tick 4000, the scrollsegment will
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// be 0. if the tickcount is non a stepmania standard then it will be adapted, a scroll
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@@ -325,6 +327,7 @@ static bool LoadFromKSFFile( const RString &sPath, Steps &out, const Song &song,
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// eh better do it considering the tickcount (high tickcounts)
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// I'm making some experiments, please spare me...
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//continue;
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RString temp = sRowString.substr(2,sRowString.size()-3);
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float numTemp = StringToFloat(temp);
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@@ -583,11 +586,11 @@ static bool LoadGlobalData( const RString &sPath, Song &out, bool &bKIUCompliant
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else if ( sValueName=="STARTTIME3" )
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{
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// STARTTIME3 only ensures this is a KIU compliant simfile.
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bKIUCompliant = true;
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//bKIUCompliant = true;
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}
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else if ( sValueName=="TICKCOUNT" )
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{
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ProcessTickcounts(sParams[1], iTickCount, out.m_SongTiming);
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//ProcessTickcounts(sParams[1], iTickCount, out.m_SongTiming);
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}
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else if ( sValueName=="STEP" )
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{
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