fix frame vs sample names

move sound params into a private struct
This commit is contained in:
Glenn Maynard
2004-02-28 00:14:16 +00:00
parent 8b149bd832
commit 0c19d92dbf
2 changed files with 181 additions and 132 deletions
+23 -40
View File
@@ -13,23 +13,24 @@ class RageSoundBase
public:
virtual ~RageSoundBase() { }
virtual void StopPlaying() = 0;
virtual int GetPCM( char *buffer, int size, int64_t sampleno ) = 0;
virtual int GetPCM( char *buffer, int size, int64_t frameno ) = 0;
virtual int GetSampleRate() const = 0;
virtual RageTimer GetStartTime() const { return RageZeroTimer; }
virtual float GetVolume() const = 0;
virtual CString GetLoadedFilePath() const = 0;
};
struct RageSoundParams;
class RageSound: public RageSoundBase
{
public:
/* M_STOP (default) stops the sound after m_LengthSamples have been played.
* M_LOOP restarts from m_StartSample.
* M_CONTINUE feeds silence, which is useful to continue timing longer than the
* actual sound. */
/* M_STOP (default) stops the sound at the end.
* M_LOOP restarts.
* M_CONTINUE feeds silence, which is useful to continue timing longer than the actual sound. */
enum StopMode_t {
M_STOP, M_LOOP, M_CONTINUE
} StopMode;
};
RageSound();
~RageSound();
@@ -54,8 +55,8 @@ public:
bool Load(CString fn, int precache = 2);
void Unload();
void SetStopMode(StopMode_t m) { StopMode = m; }
StopMode_t GetStopMode() const { return StopMode; }
void SetStopMode( StopMode_t m );
StopMode_t GetStopMode() const;
void SetStartSeconds(float secs = 0); /* default = beginning */
void SetLengthSeconds(float secs = -1); /* default = no length limit */
@@ -72,18 +73,18 @@ public:
float GetPositionSeconds( bool *approximate=NULL, RageTimer *Timestamp=NULL ) const;
int GetSampleRate() const;
bool SetPositionSeconds( float fSeconds = -1);
void SetAccurateSync(bool yes=true) { AccurateSync = yes; }
void SetAccurateSync( bool yes=true );
void SetPlaybackRate( float fScale );
void SetFadeLength( float fSeconds );
void SetNoFade() { SetFadeLength(0); }
void SetVolume( float fVolume ) { m_Volume = fVolume; }
float GetVolume() const { return m_Volume; }
float GetPlaybackRate() const { return float(speed_input_samples) / speed_output_samples; }
void SetVolume( float fVolume );
float GetVolume() const;
float GetPlaybackRate() const;
bool IsPlaying() const { return playing; }
CString GetLoadedFilePath() const { return m_sFilePath; }
void SetStartTime( const RageTimer &tm ) { StartTime = tm; }
RageTimer GetStartTime() const { return StartTime; }
void SetBalance( float f ) { m_Balance = f; }
void SetStartTime( const RageTimer &tm );
RageTimer GetStartTime() const;
void SetBalance( float f );
private:
/* If we were copied from another RageSound, this will point to it; otherwise
@@ -96,7 +97,8 @@ private:
/* Sound blocks we've sent out recently through GetPCM. We keep track
* of each block for the last four calls of GetPCM. */
struct pos_map_t {
struct pos_map_t
{
/* Frame number from the POV of the sound driver: */
int64_t frameno;
@@ -114,21 +116,12 @@ private:
CString m_sFilePath;
/* The amount of data to play (or loop): */
int m_StartSample, m_LengthSamples;
RageSoundParams *m_Param;
/* Current position of the output sound; if < 0, nothing will play until it
* becomes positive. This is recorded in samples, to avoid rounding error. */
* becomes positive. This is recorded in frames, to avoid rounding error. */
int position;
/* Amount of time to fade out at the end. */
float fade_length;
float m_Volume;
/* Pan: -1, left; 1, right */
float m_Balance;
/* Hack: When we stop a playing sound, we can't ask the driver the position
* (we're not playing); and we can't seek back to the current playing position
* when we stop (too slow), but we want to be able to report the position we
@@ -136,25 +129,15 @@ private:
int64_t stopped_position;
bool playing;
/* Number of samples input and output when changing speed. Currently,
* this is either 1/1, 5/4 or 4/5. */
int speed_input_samples, speed_output_samples;
bool AccurateSync;
/* Optional driver feature: time to actually start playing sounds. If zero, or if not
* supported, it'll start immediately. */
RageTimer StartTime;
CString error;
int64_t GetPositionSecondsInternal( bool *approximate=NULL ) const;
bool SetPositionSamples( int samples = -1 );
bool SetPositionFrames( int frames = -1 );
int GetData(char *buffer, int size);
void Fail(CString reason);
int Bytes_Available() const;
static void RateChange(char *buf, int &cnt,
int speed_input_samples, int speed_output_samples, int channels);
static void RateChange(char *buf, int &cnt, int speed_input_samples, int speed_output_samples, int channels);
public:
/* Used by RageSoundManager: */
@@ -172,7 +155,7 @@ public:
#endif
/*
-----------------------------------------------------------------------------
Copyright (c) 2002-2003 by the person(s) listed below. All rights reserved.
Copyright (c) 2002-2004 by the person(s) listed below. All rights reserved.
Glenn Maynard
-----------------------------------------------------------------------------
*/