RageSurface

This commit is contained in:
Glenn Maynard
2004-06-14 00:46:49 +00:00
parent b44f1404ce
commit 0c055d5ea4
3 changed files with 80 additions and 29 deletions
+1
View File
@@ -214,6 +214,7 @@ RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.c
RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h \ RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h \
RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \ RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \
RageSoundResampler.cpp RageSoundResampler.h RageSounds.cpp RageSounds.h \ RageSoundResampler.cpp RageSoundResampler.h RageSounds.cpp RageSounds.h \
RageSurface.cpp RageSurface.h RageSurfaceUtils.cpp RageSurfaceUtils.h \
RageSurface_Load.cpp RageSurface_Load.h RageSurface_Load_PNG.cpp RageSurface_Load_PNG.h \ RageSurface_Load.cpp RageSurface_Load.h RageSurface_Load_PNG.cpp RageSurface_Load_PNG.h \
RageSurface_Load_JPEG.cpp RageSurface_Load_JPEG.h RageSurface_Load_GIF.cpp RageSurface_Load_GIF.h \ RageSurface_Load_JPEG.cpp RageSurface_Load_JPEG.h RageSurface_Load_GIF.cpp RageSurface_Load_GIF.h \
RageSurface_Load_XPM.cpp RageSurface_Load_XPM.h RageTexture.cpp RageTexture.h \ RageSurface_Load_XPM.cpp RageSurface_Load_XPM.h RageTexture.cpp RageTexture.h \
+67 -29
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101 # TARGTYPE "Win32 (x86) Application" 0x0101
@@ -62,10 +62,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool # Begin Special Build Tool
IntDir=.\../Debug6 IntDir=.\../Debug6
TargetDir=\stepmania\stepmania\Program TargetDir=\temp\stepmania\Program
TargetName=StepMania-debug TargetName=StepMania-debug
SOURCE="$(InputPath)" SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool # End Special Build Tool
@@ -82,22 +82,22 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "../Debug_Xbox" # PROP Intermediate_Dir "../Debug_Xbox"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
CPP=cl.exe XBCP=xbecopy.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c # ADD BASE XBCP /NOLOGO
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c # ADD XBCP /NOLOGO
BSC32=bscmake.exe XBE=imagebld.exe
# ADD BASE BSC32 /nologo # ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD BSC32 /nologo # ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP # ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
# ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /map /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP # ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /map /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
# SUBTRACT LINK32 /incremental:no # SUBTRACT LINK32 /incremental:no
XBE=imagebld.exe BSC32=bscmake.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug # ADD BASE BSC32 /nologo
# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe" # ADD BSC32 /nologo
XBCP=xbecopy.exe CPP=cl.exe
# ADD BASE XBCP /NOLOGO # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
# ADD XBCP /NOLOGO # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
# Begin Special Build Tool # Begin Special Build Tool
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool # End Special Build Tool
@@ -135,10 +135,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /pdb:none /debug # SUBTRACT LINK32 /verbose /pdb:none /debug
# Begin Special Build Tool # Begin Special Build Tool
IntDir=.\../Release6 IntDir=.\../Release6
TargetDir=\stepmania\stepmania\Program TargetDir=\temp\stepmania\Program
TargetName=StepMania TargetName=StepMania
SOURCE="$(InputPath)" SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool # End Special Build Tool
@@ -156,23 +156,23 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "../Release_Xbox" # PROP Intermediate_Dir "../Release_Xbox"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
CPP=cl.exe XBCP=xbecopy.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c # ADD BASE XBCP /NOLOGO
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c # ADD XBCP /NOLOGO
BSC32=bscmake.exe XBE=imagebld.exe
# ADD BASE BSC32 /nologo # ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD BSC32 /nologo # ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF # ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
# SUBTRACT LINK32 /pdb:none /debug # SUBTRACT LINK32 /pdb:none /debug
XBE=imagebld.exe BSC32=bscmake.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug # ADD BASE BSC32 /nologo
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe" # ADD BSC32 /nologo
XBCP=xbecopy.exe CPP=cl.exe
# ADD BASE XBCP /NOLOGO # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# ADD XBCP /NOLOGO # ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
# Begin Special Build Tool # Begin Special Build Tool
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool # End Special Build Tool
@@ -925,6 +925,25 @@ SOURCE=.\RageSounds.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\RageSurface.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\RageSurface.h
# End Source File
# Begin Source File
SOURCE=.\RageSurface_Load.cpp SOURCE=.\RageSurface_Load.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug" !IF "$(CFG)" == "StepMania - Win32 Debug"
@@ -1020,6 +1039,25 @@ SOURCE=.\RageSurface_Load_XPM.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\RageSurfaceUtils.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\RageSurfaceUtils.h
# End Source File
# Begin Source File
SOURCE=.\RageTexture.cpp SOURCE=.\RageTexture.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug" !IF "$(CFG)" == "StepMania - Win32 Debug"
+12
View File
@@ -1955,6 +1955,18 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File <File
RelativePath="RageSounds.h"> RelativePath="RageSounds.h">
</File> </File>
<File
RelativePath="RageSurface.cpp">
</File>
<File
RelativePath="RageSurface.h">
</File>
<File
RelativePath="RageSurfaceUtils.cpp">
</File>
<File
RelativePath="RageSurfaceUtils.h">
</File>
<File <File
RelativePath="RageSurface_Load.cpp"> RelativePath="RageSurface_Load.cpp">
</File> </File>