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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: StageBox
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "StageBox.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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const float NUMBER_X = 16;
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const float NUMBER_Y = 10;
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const float ST_X = NUMBER_X+4;
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const float ST_Y = NUMBER_Y;
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StageBox::StageBox()
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{
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this->AddSubActor( &m_sprBox );
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m_textNumber.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
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m_textNumber.TurnShadowOff();
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m_textNumber.SetHorizAlign( Actor::align_right );
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m_textNumber.SetVertAlign( Actor::align_top );
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m_textNumber.SetZoom( 2.0f );
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m_textNumber.SetXY( NUMBER_X, NUMBER_Y );
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this->AddSubActor( &m_textNumber );
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m_textST.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
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m_textST.TurnShadowOff();
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m_textST.SetHorizAlign( Actor::align_left );
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m_textST.SetVertAlign( Actor::align_top );
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m_textST.SetZoom( 1 );
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m_textST.SetXY( ST_X, ST_Y );
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this->AddSubActor( &m_textST );
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}
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void StageBox::SetStageInfo( PlayerNumber p, int iNumStagesCompleted )
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{
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m_sprBox.Load( THEME->GetPathTo("Graphics",p==PLAYER_1?"evaluation stage frame p1":"evaluation stage frame p2") );
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m_sprBox.StopAnimating();
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m_textNumber.SetText( ssprintf("%2d", iNumStagesCompleted) );
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m_textST.SetText( "ST." );
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}
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@@ -1,36 +0,0 @@
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#ifndef STAGEBOX_H
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#define STAGEBOX_H
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/*
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-----------------------------------------------------------------------------
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Class: StageBox
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Desc: bonus meters and max combo number.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "Quad.h"
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#include "GameConstantsAndTypes.h"
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class StageBox : public ActorFrame
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{
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public:
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StageBox();
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void SetStageInfo( PlayerNumber p, int iNumStagesCompleted );
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protected:
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Sprite m_sprBox;
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BitmapText m_textTime;
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BitmapText m_textNumber;
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BitmapText m_textST;
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};
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#endif
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