a shot in the dark.

This commit is contained in:
Flameshadowxeroshin
2013-06-02 20:45:26 -05:00
parent 2f318e4b6a
commit 0bd052ed17
+2 -7
View File
@@ -1205,10 +1205,6 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
bool bIsHoldingButton = true; bool bIsHoldingButton = true;
FOREACH( TrackRowTapNote, vTN, trtn ) FOREACH( TrackRowTapNote, vTN, trtn )
{
/*if this hold is already done, pretend it's always being pressed.
fixes/masks the phantom hold issue. -FSX*/
if( (iStartRow + trtn->pTN->iDuration) > iSongRow )
{ {
int iTrack = trtn->iTrack; int iTrack = trtn->iTrack;
@@ -1233,7 +1229,6 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
bIsHoldingButton &= INPUTMAPPER->IsBeingPressed( GameI, m_pPlayerState->m_mp ); bIsHoldingButton &= INPUTMAPPER->IsBeingPressed( GameI, m_pPlayerState->m_mp );
} }
} }
}
if( bInitiatedNote && fLife != 0 && bHeadJudged ) if( bInitiatedNote && fLife != 0 && bHeadJudged )
{ {
@@ -1263,11 +1258,11 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
TapNote &tn = *trtn->pTN; TapNote &tn = *trtn->pTN;
// set hold flag so NoteField can do intelligent drawing // set hold flag so NoteField can do intelligent drawing
tn.HoldResult.bHeld = bIsHoldingButton && bInitiatedNote; tn.HoldResult.bHeld = bIsHoldingButton && bInitiatedNote ||;
tn.HoldResult.bActive = bInitiatedNote; tn.HoldResult.bActive = bInitiatedNote;
} }
if( bInitiatedNote && bIsHoldingButton ) if( bInitiatedNote && bIsHoldingButton || ((iStartRow + trtn->pTN->iDuration) > iSongRow ) )
{ {
//LOG->Trace("bInitiatedNote && bIsHoldingButton; Increasing hold life to MAX_HOLD_LIFE"); //LOG->Trace("bInitiatedNote && bIsHoldingButton; Increasing hold life to MAX_HOLD_LIFE");
// Increase life // Increase life