weekend checkin
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@@ -89,14 +89,14 @@ ScreenEditMenu::ScreenEditMenu()
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m_textExplanation.Load( THEME->GetPathTo(FONT_NORMAL) );
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m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
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m_textExplanation.SetText( ssprintf("This mode will allow you to\nedit an existing or\n create a new Notes Notes.") );
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m_textExplanation.SetText( ssprintf("This mode will allow you to\nedit existing notes patterns,\n or create new ones from scratch.") );
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m_textExplanation.SetZoom( 0.7f );
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this->AddActor( &m_textExplanation );
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m_Menu.Load(
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THEME->GetPathTo(GRAPHIC_EDIT_BACKGROUND),
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THEME->GetPathTo(GRAPHIC_EDIT_TOP_EDGE),
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ssprintf("%s %s change music NEXT to continue", CString(char(1)), CString(char(2)) )
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ssprintf("%s %s change music START to continue", CString(char(1)), CString(char(2)) )
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);
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this->AddActor( &m_Menu );
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@@ -144,6 +144,17 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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break;
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case SM_GoToNextState:
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// set the current style based on the notes type
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switch( GetSelectedNotesType() )
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{
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case NOTES_TYPE_DANCE_SINGLE: GAMEMAN->m_CurStyle = STYLE_DANCE_SINGLE; break;
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case NOTES_TYPE_DANCE_DOUBLE: GAMEMAN->m_CurStyle = STYLE_DANCE_DOUBLE; break;
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case NOTES_TYPE_DANCE_COUPLE: GAMEMAN->m_CurStyle = STYLE_DANCE_COUPLE; break;
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case NOTES_TYPE_DANCE_SOLO: GAMEMAN->m_CurStyle = STYLE_DANCE_SOLO; break;
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case NOTES_TYPE_PUMP_SINGLE: GAMEMAN->m_CurStyle = STYLE_PUMP_SINGLE; break;
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case NOTES_TYPE_PUMP_DOUBLE: GAMEMAN->m_CurStyle = STYLE_PUMP_DOUBLE; break;
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}
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SCREENMAN->SetNewScreen( new ScreenEdit );
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break;
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}
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