More attempts at warning-free code.
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@@ -19,6 +19,9 @@ class Style;
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class Game;
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class Game;
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struct lua_State;
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struct lua_State;
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int GetNumCreditsPaid();
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int GetCreditsRequiredToPlayStyle( const Style *style );
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class GameCommand
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class GameCommand
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{
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{
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public:
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public:
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@@ -14,6 +14,9 @@ class OptionRowHandler;
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class GameCommand;
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class GameCommand;
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struct OptionRowDefinition;
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struct OptionRowDefinition;
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RString ITEMS_LONG_ROW_X_NAME( size_t p );
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RString MOD_ICON_X_NAME( size_t p );
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class OptionRowType
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class OptionRowType
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{
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{
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public:
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public:
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@@ -7,6 +7,9 @@
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#include "BitmapText.h"
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#include "BitmapText.h"
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#include "Quad.h"
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#include "Quad.h"
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void ChangeVolume( float fDelta );
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void ChangeVisualDelay( float fDelta );
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class ScreenDebugOverlay : public Screen
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class ScreenDebugOverlay : public Screen
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{
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{
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public:
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public:
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@@ -16,6 +16,8 @@
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StatsManager* STATSMAN = NULL; // global object accessable from anywhere in the program
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StatsManager* STATSMAN = NULL; // global object accessable from anywhere in the program
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void AddPlayerStatsToProfile( Profile *pProfile, const StageStats &ss, PlayerNumber pn );
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XNode* MakeRecentScoreNode( const StageStats &ss, Trail *pTrail, const PlayerStageStats &pss, MultiPlayer mp );
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StatsManager::StatsManager()
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StatsManager::StatsManager()
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{
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{
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@@ -2,6 +2,7 @@
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#define StatsManager_H
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#define StatsManager_H
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#include "StageStats.h"
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#include "StageStats.h"
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/** @brief Managed non-persisted statistics. */
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/** @brief Managed non-persisted statistics. */
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class StatsManager
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class StatsManager
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{
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{
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