fix HoldNote scoring

This commit is contained in:
Chris Danford
2003-11-10 01:24:46 +00:00
parent ab37ee294b
commit 0b87d72d71
4 changed files with 21 additions and 5 deletions
+1 -1
View File
@@ -973,7 +973,7 @@ bool ScreenGameplay::IsTimeToPlayTicks() const
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
bAnyoneHasANote |= m_Player[p].IsThereATapAtRow( r );
bAnyoneHasANote |= m_Player[p].IsThereATapOrHoldHeadAtRow( r );
break; // this will only play the tick for the first player that is joined
}
}