fix HoldNote scoring
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@@ -973,7 +973,7 @@ bool ScreenGameplay::IsTimeToPlayTicks() const
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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bAnyoneHasANote |= m_Player[p].IsThereATapAtRow( r );
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bAnyoneHasANote |= m_Player[p].IsThereATapOrHoldHeadAtRow( r );
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break; // this will only play the tick for the first player that is joined
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}
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}
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