naming cleanups
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@@ -234,13 +234,13 @@ static const char *HoldTypeNames[] = {
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"hold",
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"roll",
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};
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XToString( HoldType, NUM_HOLD_TYPES );
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XToString( HoldType, NUM_HoldType );
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static const char *ActiveTypeNames[] = {
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"active",
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"inactive",
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};
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XToString( ActiveType, NUM_ACTIVE_TYPES );
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XToString( ActiveType, NUM_ActiveType );
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@@ -336,12 +336,12 @@ Actor *NoteDisplay::GetTapActor( NoteColorActor &nca, NotePart part, float fNote
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return pActorOut;
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}
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Actor *NoteDisplay::GetHoldActor( NoteColorActor nca[NUM_HOLD_TYPES][NUM_ACTIVE_TYPES], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld )
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Actor *NoteDisplay::GetHoldActor( NoteColorActor nca[NUM_HoldType][NUM_ActiveType], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld )
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{
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return GetTapActor( nca[bIsRoll ? roll:hold][bIsBeingHeld ? active:inactive], part, fNoteBeat );
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}
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Sprite *NoteDisplay::GetHoldSprite( NoteColorSprite ncs[NUM_HOLD_TYPES][NUM_ACTIVE_TYPES], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld )
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Sprite *NoteDisplay::GetHoldSprite( NoteColorSprite ncs[NUM_HoldType][NUM_ActiveType], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld )
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{
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Sprite *pSpriteOut = ncs[bIsRoll ? roll:hold][bIsBeingHeld ? active:inactive].Get();
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+13
-11
@@ -49,18 +49,20 @@ enum HoldType
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{
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hold,
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roll,
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NUM_HOLD_TYPES
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NUM_HoldType,
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HoldType_Invalid
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};
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#define FOREACH_HoldType( i ) FOREACH_ENUM( HoldType, NUM_HOLD_TYPES, i )
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#define FOREACH_HoldType( i ) FOREACH_ENUM( HoldType, NUM_HoldType, i )
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const RString &HoldTypeToString( HoldType ht );
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enum ActiveType
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{
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active,
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inactive,
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NUM_ACTIVE_TYPES
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NUM_ActiveType,
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ActiveType_Invalid
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};
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#define FOREACH_ActiveType( i ) FOREACH_ENUM( ActiveType, NUM_ACTIVE_TYPES, i )
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#define FOREACH_ActiveType( i ) FOREACH_ENUM( ActiveType, NUM_ActiveType, i )
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const RString &ActiveTypeToString( ActiveType at );
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@@ -83,8 +85,8 @@ public:
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private:
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void SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid );
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Actor *GetTapActor( NoteColorActor &nca, NotePart part, float fNoteBeat );
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Actor *GetHoldActor( NoteColorActor nca[NUM_HOLD_TYPES][NUM_ACTIVE_TYPES], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld );
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Sprite *GetHoldSprite( NoteColorSprite ncs[NUM_HOLD_TYPES][NUM_ACTIVE_TYPES], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld );
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Actor *GetHoldActor( NoteColorActor nca[NUM_HoldType][NUM_ActiveType], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld );
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Sprite *GetHoldSprite( NoteColorSprite ncs[NUM_HoldType][NUM_ActiveType], NotePart part, float fNoteBeat, bool bIsRoll, bool bIsBeingHeld );
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void DrawHoldBottomCap( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset );
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void DrawHoldTopCap( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow, float fYStartOffset, float fYEndOffset );
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@@ -99,11 +101,11 @@ private:
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NoteColorActor m_TapAddition;
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NoteColorActor m_TapMine;
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NoteColorActor m_TapLift;
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NoteColorActor m_HoldHead[NUM_HOLD_TYPES][NUM_ACTIVE_TYPES];
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NoteColorSprite m_HoldTopCap[NUM_HOLD_TYPES][NUM_ACTIVE_TYPES];
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NoteColorSprite m_HoldBody[NUM_HOLD_TYPES][NUM_ACTIVE_TYPES];
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NoteColorSprite m_HoldBottomCap[NUM_HOLD_TYPES][NUM_ACTIVE_TYPES];
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NoteColorActor m_HoldTail[NUM_HOLD_TYPES][NUM_ACTIVE_TYPES];
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NoteColorActor m_HoldHead[NUM_HoldType][NUM_ActiveType];
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NoteColorSprite m_HoldTopCap[NUM_HoldType][NUM_ActiveType];
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NoteColorSprite m_HoldBody[NUM_HoldType][NUM_ActiveType];
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NoteColorSprite m_HoldBottomCap[NUM_HoldType][NUM_ActiveType];
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NoteColorActor m_HoldTail[NUM_HoldType][NUM_ActiveType];
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float m_fYReverseOffsetPixels;
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};
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@@ -34,7 +34,7 @@ void ScreenDemonstration::Init()
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FOREACH_CONST( RString, v, s )
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{
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StyleType st = StringToStyleType( *s );
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ASSERT( st != STYLE_TYPE_INVALID );
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ASSERT( st != StyleType_Invalid );
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vStyleTypeAllow.push_back( st );
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}
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