Huh? iPossibleDancePoints is always >= 0. Is this what you meant?
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@@ -56,9 +56,7 @@ Grade StageStats::GetGrade( PlayerNumber pn )
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{
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{
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ASSERT( GAMESTATE->IsPlayerEnabled(pn) ); // should be calling this is player isn't joined!
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ASSERT( GAMESTATE->IsPlayerEnabled(pn) ); // should be calling this is player isn't joined!
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// HACK: if dance points is less than 0, chances are they failed.
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if( bFailed[pn] )
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// I'm not sure if arcade does the same.
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if( bFailed[pn] || iPossibleDancePoints[pn] <= 0 )
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return GRADE_E;
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return GRADE_E;
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/* Based on the percentage of your total "Dance Points" to the maximum
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/* Based on the percentage of your total "Dance Points" to the maximum
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@@ -93,5 +91,6 @@ Grade StageStats::GetGrade( PlayerNumber pn )
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else if( fPercentDancePoints >= 0.80 ) return GRADE_A;
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else if( fPercentDancePoints >= 0.80 ) return GRADE_A;
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else if( fPercentDancePoints >= 0.65 ) return GRADE_B;
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else if( fPercentDancePoints >= 0.65 ) return GRADE_B;
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else if( fPercentDancePoints >= 0.45 ) return GRADE_C;
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else if( fPercentDancePoints >= 0.45 ) return GRADE_C;
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else return GRADE_D;
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else if( fPercentDancePoints >= 0 ) return GRADE_D;
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else return GRADE_E;
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}
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}
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