TimingData: add allowEmpty parameter to TidyUpData. always false for now...
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@@ -1002,7 +1002,7 @@ bool BMSChartReader::ReadNoteData()
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delete holdStart;
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delete holdStart;
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delete lastNote;
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delete lastNote;
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td.TidyUpData();
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td.TidyUpData( false );
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out->SetNoteData(nd);
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out->SetNoteData(nd);
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out->m_Timing = td;
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out->m_Timing = td;
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out->TidyUpData();
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out->TidyUpData();
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@@ -151,7 +151,7 @@ void ScreenHowToPlay::Init()
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Steps *pSteps = SongUtil::GetClosestNotes( &m_Song, pStyle->m_StepsType, Difficulty_Beginner );
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Steps *pSteps = SongUtil::GetClosestNotes( &m_Song, pStyle->m_StepsType, Difficulty_Beginner );
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ASSERT_M( pSteps != NULL, ssprintf("No playable steps of StepsType '%s' for ScreenHowToPlay", StringConversion::ToString(pStyle->m_StepsType).c_str()) );
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ASSERT_M( pSteps != NULL, ssprintf("No playable steps of StepsType '%s' for ScreenHowToPlay", StringConversion::ToString(pStyle->m_StepsType).c_str()) );
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pSteps->m_Timing.TidyUpData();
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pSteps->m_Timing.TidyUpData( false );
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NoteData tempNoteData;
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NoteData tempNoteData;
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pSteps->GetNoteData( tempNoteData );
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pSteps->GetNoteData( tempNoteData );
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pStyle->GetTransformedNoteDataForStyle( PLAYER_1, tempNoteData, m_NoteData );
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pStyle->GetTransformedNoteDataForStyle( PLAYER_1, tempNoteData, m_NoteData );
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+2
-2
@@ -537,11 +537,11 @@ void Song::TidyUpData( bool fromCache, bool /* duringCache */ )
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m_fMusicLengthSeconds = 0;
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m_fMusicLengthSeconds = 0;
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}
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}
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m_SongTiming.TidyUpData();
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m_SongTiming.TidyUpData( false );
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FOREACH( Steps *, m_vpSteps, s )
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FOREACH( Steps *, m_vpSteps, s )
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{
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{
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(*s)->m_Timing.TidyUpData();
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(*s)->m_Timing.TidyUpData( false );
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}
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}
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/* Generate these before we autogen notes, so the new notes can inherit
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/* Generate these before we autogen notes, so the new notes can inherit
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+6
-1
@@ -863,8 +863,13 @@ float TimingData::GetDisplayedSpeedPercent( float fSongBeat, float fMusicSeconds
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}
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}
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void TimingData::TidyUpData()
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void TimingData::TidyUpData(bool allowEmpty)
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{
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{
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// Empty TimingData is used to implement steps with no timing of their
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// own. Don't override this.
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if( allowEmpty && empty() )
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return;
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// If there are no BPM segments, provide a default.
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// If there are no BPM segments, provide a default.
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vector<TimingSegment *> *segs = m_avpTimingSegments;
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vector<TimingSegment *> *segs = m_avpTimingSegments;
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if( segs[SEGMENT_BPM].empty() )
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if( segs[SEGMENT_BPM].empty() )
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+3
-1
@@ -378,8 +378,10 @@ public:
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/**
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/**
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* @brief Tidy up the timing data, e.g. provide default BPMs, labels, tickcounts.
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* @brief Tidy up the timing data, e.g. provide default BPMs, labels, tickcounts.
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* @param allowEmpty true if completely empty TimingData should be left
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* alone, false if it should be changed
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*/
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*/
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void TidyUpData();
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void TidyUpData(bool allowEmpty);
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// Lua
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// Lua
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void PushSelf( lua_State *L );
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void PushSelf( lua_State *L );
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