cleanup of ScreenSelect
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@@ -22,6 +22,7 @@
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#include "ThemeManager.h"
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#include "RageDisplay.h"
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#include "Screen.h"
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#include "SongManager.h"
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ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program
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@@ -165,117 +166,9 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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}
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// Screen classes
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#include "ScreenAppearanceOptions.h"
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#include "ScreenCaution.h"
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#include "ScreenEdit.h"
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#include "ScreenEditMenu.h"
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#include "ScreenEvaluation.h"
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#include "ScreenEz2SelectPlayer.h"
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#include "ScreenSelectMode.h"
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#include "ScreenGameOver.h"
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#include "ScreenGameplay.h"
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#include "ScreenGraphicOptions.h"
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#include "ScreenHowToPlay.h"
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#include "ScreenInputOptions.h"
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#include "ScreenMachineOptions.h"
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#include "ScreenMapControllers.h"
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#include "ScreenMusicScroll.h"
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#include "ScreenPlayerOptions.h"
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#include "ScreenSelectCourse.h"
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#include "ScreenSelectDifficulty.h"
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#include "ScreenSelectDifficultyEX.h"
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#include "ScreenSelectGame.h"
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#include "ScreenSelectGroup.h"
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#include "ScreenSelectMusic.h"
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#include "ScreenSelectStyle5th.h"
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#include "ScreenSelectStyle.h"
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#include "ScreenSongOptions.h"
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#include "ScreenSoundOptions.h"
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#include "ScreenStage.h"
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#include "ScreenTest.h"
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#include "ScreenTestFonts.h"
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#include "ScreenTestSound.h"
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#include "ScreenTitleMenu.h"
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#include "ScreenEz2SelectMusic.h"
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#include "ScreenWarning.h"
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#include "ScreenRanking.h"
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#include "ScreenMemoryCard.h"
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#include "ScreenCompany.h"
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#include "ScreenIntroMovie.h"
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#include "ScreenAlbums.h"
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#include "ScreenLogo.h"
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#include "ScreenUnlock.h"
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#include "ScreenDemonstration.h"
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#include "ScreenInstructions.h"
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#include "ScreenNameEntry.h"
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#include "ScreenJukebox.h"
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#include "ScreenJukeboxMenu.h"
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#include "ScreenOptionsMenu.h"
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#include "ScreenGameplayOptions.h"
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#include "ScreenStyleSplash.h"
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#include "ScreenPrompt.h"
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#include "ScreenTextEntry.h"
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#include "ScreenMiniMenu.h"
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Screen* ScreenManager::MakeNewScreen( CString sClassName )
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{
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#define RETURN_IF_MATCH(className) if(0==stricmp(sClassName,"##className##")) return new className
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Screen *ret = NULL;
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if( 0==stricmp(sClassName, "ScreenAppearanceOptions") ) ret = new ScreenAppearanceOptions;
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else if( 0==stricmp(sClassName, "ScreenCaution") ) ret = new ScreenCaution;
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else if( 0==stricmp(sClassName, "ScreenEdit") ) ret = new ScreenEdit;
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else if( 0==stricmp(sClassName, "ScreenEditMenu") ) ret = new ScreenEditMenu;
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else if( 0==stricmp(sClassName, "ScreenEvaluation") ) ret = new ScreenEvaluation;
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else if( 0==stricmp(sClassName, "ScreenFinalEvaluation") ) ret = new ScreenFinalEvaluation;
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else if( 0==stricmp(sClassName, "ScreenEz2SelectPlayer") ) ret = new ScreenEz2SelectPlayer;
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else if( 0==stricmp(sClassName, "ScreenSelectMode") ) ret = new ScreenSelectMode;
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else if( 0==stricmp(sClassName, "ScreenGameOver") ) ret = new ScreenGameOver;
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else if( 0==stricmp(sClassName, "ScreenGameplay") ) ret = new ScreenGameplay;
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else if( 0==stricmp(sClassName, "ScreenGraphicOptions") ) ret = new ScreenGraphicOptions;
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else if( 0==stricmp(sClassName, "ScreenHowToPlay") ) ret = new ScreenHowToPlay;
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else if( 0==stricmp(sClassName, "ScreenInputOptions") ) ret = new ScreenInputOptions;
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else if( 0==stricmp(sClassName, "ScreenMachineOptions") ) ret = new ScreenMachineOptions;
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else if( 0==stricmp(sClassName, "ScreenMapControllers") ) ret = new ScreenMapControllers;
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else if( 0==stricmp(sClassName, "ScreenInputOptions") ) ret = new ScreenInputOptions;
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else if( 0==stricmp(sClassName, "ScreenMusicScroll") ) ret = new ScreenMusicScroll;
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else if( 0==stricmp(sClassName, "ScreenPlayerOptions") ) ret = new ScreenPlayerOptions;
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else if( 0==stricmp(sClassName, "ScreenSelectCourse") ) ret = new ScreenSelectCourse;
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else if( 0==stricmp(sClassName, "ScreenSelectDifficulty") ) ret = new ScreenSelectDifficulty;
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else if( 0==stricmp(sClassName, "ScreenSelectDifficultyEX") ) ret = new ScreenSelectDifficultyEX;
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else if( 0==stricmp(sClassName, "ScreenSelectGame") ) ret = new ScreenSelectGame;
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else if( 0==stricmp(sClassName, "ScreenSelectGroup") ) ret = new ScreenSelectGroup;
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else if( 0==stricmp(sClassName, "ScreenSelectMusic") ) ret = new ScreenSelectMusic;
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else if( 0==stricmp(sClassName, "ScreenSelectStyle5th") ) ret = new ScreenSelectStyle5th;
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else if( 0==stricmp(sClassName, "ScreenSelectStyle") ) ret = new ScreenSelectStyle;
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else if( 0==stricmp(sClassName, "ScreenSongOptions") ) ret = new ScreenSongOptions;
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else if( 0==stricmp(sClassName, "ScreenStage") ) ret = new ScreenStage;
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else if( 0==stricmp(sClassName, "ScreenTest") ) ret = new ScreenTest;
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else if( 0==stricmp(sClassName, "ScreenTestFonts") ) ret = new ScreenTestFonts;
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else if( 0==stricmp(sClassName, "ScreenTestSound") ) ret = new ScreenTestSound;
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else if( 0==stricmp(sClassName, "ScreenTitleMenu") ) ret = new ScreenTitleMenu;
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else if( 0==stricmp(sClassName, "ScreenEz2SelectMusic") ) ret = new ScreenEz2SelectMusic;
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else if( 0==stricmp(sClassName, "ScreenWarning") ) ret = new ScreenWarning;
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else if( 0==stricmp(sClassName, "ScreenRanking") ) ret = new ScreenRanking;
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else if( 0==stricmp(sClassName, "ScreenMemoryCard") ) ret = new ScreenMemoryCard;
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else if( 0==stricmp(sClassName, "ScreenCompany") ) ret = new ScreenCompany;
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else if( 0==stricmp(sClassName, "ScreenIntroMovie") ) ret = new ScreenIntroMovie;
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else if( 0==stricmp(sClassName, "ScreenAlbums") ) ret = new ScreenAlbums;
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else if( 0==stricmp(sClassName, "ScreenLogo") ) ret = new ScreenLogo;
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else if( 0==stricmp(sClassName, "ScreenUnlock") ) ret = new ScreenUnlock;
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else if( 0==stricmp(sClassName, "ScreenDemonstration") ) ret = (ScreenGameplay*)new ScreenDemonstration;
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else if( 0==stricmp(sClassName, "ScreenInstructions") ) ret = new ScreenInstructions;
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else if( 0==stricmp(sClassName, "ScreenNameEntry") ) ret = new ScreenNameEntry;
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else if( 0==stricmp(sClassName, "ScreenJukebox") ) ret = new ScreenJukebox;
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else if( 0==stricmp(sClassName, "ScreenJukeboxMenu") ) ret = new ScreenJukeboxMenu;
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else if( 0==stricmp(sClassName, "ScreenOptionsMenu") ) ret = new ScreenOptionsMenu;
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else if( 0==stricmp(sClassName, "ScreenSoundOptions") ) ret = new ScreenSoundOptions;
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else if( 0==stricmp(sClassName, "ScreenGameplayOptions") ) ret = new ScreenGameplayOptions;
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else if( 0==stricmp(sClassName, "ScreenStyleSplash") ) ret = new ScreenStyleSplash;
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else
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RageException::Throw( "Invalid Screen class name '%s'", sClassName.GetString() );
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Screen *ret = Screen::Create( sClassName );
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/* Give a null update to the new screen. This bumps everything into its
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* initial tween state, if any, so we don't show stuff at an incorrect
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@@ -355,6 +248,10 @@ void ScreenManager::AddNewScreenToTop( CString sClassName )
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m_ScreenStack.push_back( pNewScreen );
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}
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#include "ScreenPrompt.h"
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#include "ScreenTextEntry.h"
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#include "ScreenMiniMenu.h"
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void ScreenManager::Prompt( ScreenMessage SM_SendWhenDone, CString sText, bool bYesNo, bool bDefaultAnswer, void(*OnYes)(), void(*OnNo)() )
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{
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// add the new state onto the back of the array
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@@ -420,7 +317,7 @@ void ScreenManager::RefreshCreditsMessages()
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case PrefsManager::COIN_HOME:
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if( GAMESTATE->m_bSideIsJoined[p] )
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m_textCreditInfo[p].SetText( "" );
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else if( GAMESTATE->m_bPlayersCanJoin )
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else if( GAMESTATE->m_bPlayersCanJoin ) // would (GAMESTATE->m_CurStyle!=STYLE_INVALID) do the same thing?
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m_textCreditInfo[p].SetText( "PRESS START" );
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else
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m_textCreditInfo[p].SetText( "NOT PRESENT" );
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