cleanup of ScreenSelect
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@@ -1265,6 +1265,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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};
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/*
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ModeChoice g_ModeChoices[] =
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{
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{
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@@ -1525,7 +1526,7 @@ ModeChoice g_ModeChoices[] =
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},
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};
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const int NUM_MODE_CHOICES = sizeof(g_ModeChoices) / sizeof(g_ModeChoices[0]);
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*/
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GameManager::GameManager()
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{
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@@ -1571,12 +1572,14 @@ Style GameManager::GetEditorStyleForNotesType( NotesType nt )
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return STYLE_INVALID;
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}
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/*
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void GameManager::GetModesChoicesForGame( Game game, vector<ModeChoice*>& apChoicesAddTo )
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{
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for( int s=0; s<NUM_MODE_CHOICES; s++ )
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if( g_ModeChoices[s].game == game)
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apChoicesAddTo.push_back( &g_ModeChoices[s] );
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}
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*/
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void GameManager::GetNotesTypesForGame( Game game, vector<NotesType>& aNotesTypeAddTo )
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{
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@@ -1645,15 +1648,6 @@ NotesType GameManager::StringToNotesType( CString sNotesType )
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return NOTES_TYPE_DANCE_SINGLE;
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}
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Game GameManager::StringToGameType( CString sGameType )
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{
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for( int i=0; i<NUM_GAMES; i++ )
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if( !sGameType.CompareNoCase(g_GameDefs[i].m_szName) )
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return Game(i);
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return GAME_INVALID;
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}
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CString GameManager::NotesTypeToString( NotesType nt )
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{
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if(nt >= NUM_NOTES_TYPES)
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@@ -1665,3 +1659,28 @@ CString GameManager::NotesTypeToString( NotesType nt )
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return NotesTypes[nt].name;
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}
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Game GameManager::StringToGameType( CString sGameType )
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{
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for( int i=0; i<NUM_GAMES; i++ )
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if( !sGameType.CompareNoCase(g_GameDefs[i].m_szName) )
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return Game(i);
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return GAME_INVALID;
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}
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Style GameManager::GameAndStringToStyle( Game game, CString sStyle )
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{
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for( unsigned s=0; s<NUM_STYLES; s++ )
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{
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Style style = (Style)s;
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const StyleDef* pStyleDef = GetStyleDefForStyle( style );
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if( pStyleDef->m_Game != game )
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continue;
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if( sStyle.CompareNoCase(pStyleDef->m_szName) == 0 )
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return style;
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}
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return STYLE_INVALID;
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}
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