get rid of RageSoundBass and RageSoundSample

This commit is contained in:
Glenn Maynard
2003-01-02 08:16:48 +00:00
parent 6f91b6fa0a
commit 0adb8db91f
4 changed files with 0 additions and 40 deletions
-9
View File
@@ -267,7 +267,6 @@ static void DoEraseEmergencyDump()
DeleteFile(szEmergencyDumpName);
}
#include "RageSoundBass.h"
extern HWND g_hWndMain;
long __stdcall CrashHandler(EXCEPTION_POINTERS *pExc) {
/* If we're fullscreen, the fullscreen d3d window will obscure
@@ -386,14 +385,6 @@ long __stdcall CrashHandler(EXCEPTION_POINTERS *pExc) {
VDDebugInfoDeinit(&g_debugInfo);
/* Major hack:
* Bass crashes if we close without freeing it, even if it's by
* crashing ourselves. Now, it's far from safe to call these functions
* after a crash, but if we don't it'll crash anyway, so we have
* nothing to lose. */
delete SOUND;
SOUND = NULL;
/* We've made it. Delete the emergency dump. */
DoEraseEmergencyDump();
InHere = false;