get rid of RageSoundBass and RageSoundSample
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@@ -267,7 +267,6 @@ static void DoEraseEmergencyDump()
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DeleteFile(szEmergencyDumpName);
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}
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#include "RageSoundBass.h"
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extern HWND g_hWndMain;
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long __stdcall CrashHandler(EXCEPTION_POINTERS *pExc) {
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/* If we're fullscreen, the fullscreen d3d window will obscure
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@@ -386,14 +385,6 @@ long __stdcall CrashHandler(EXCEPTION_POINTERS *pExc) {
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VDDebugInfoDeinit(&g_debugInfo);
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/* Major hack:
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* Bass crashes if we close without freeing it, even if it's by
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* crashing ourselves. Now, it's far from safe to call these functions
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* after a crash, but if we don't it'll crash anyway, so we have
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* nothing to lose. */
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delete SOUND;
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SOUND = NULL;
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/* We've made it. Delete the emergency dump. */
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DoEraseEmergencyDump();
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InHere = false;
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