get rid of RageSoundBass and RageSoundSample
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@@ -267,7 +267,6 @@ static void DoEraseEmergencyDump()
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DeleteFile(szEmergencyDumpName);
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}
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#include "RageSoundBass.h"
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extern HWND g_hWndMain;
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long __stdcall CrashHandler(EXCEPTION_POINTERS *pExc) {
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/* If we're fullscreen, the fullscreen d3d window will obscure
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@@ -386,14 +385,6 @@ long __stdcall CrashHandler(EXCEPTION_POINTERS *pExc) {
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VDDebugInfoDeinit(&g_debugInfo);
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/* Major hack:
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* Bass crashes if we close without freeing it, even if it's by
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* crashing ourselves. Now, it's far from safe to call these functions
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* after a crash, but if we don't it'll crash anyway, so we have
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* nothing to lose. */
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delete SOUND;
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SOUND = NULL;
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/* We've made it. Delete the emergency dump. */
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DoEraseEmergencyDump();
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InHere = false;
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@@ -16,7 +16,6 @@
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#include "RageLog.h"
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#include "RageDisplay.h"
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#include "RageTextureManager.h"
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#include "RageSoundBass.h"
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#include "RageSoundManager.h"
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#include "RageInput.h"
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#include "RageTimer.h"
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@@ -197,7 +196,6 @@ int main(int argc, char* argv[])
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PREFSMAN = new PrefsManager;
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GAMEMAN = new GameManager;
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THEME = new ThemeManager;
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SOUND = new RageSoundBass;
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SOUNDMAN = new RageSoundManager(PREFSMAN->m_bSoundDrivers);
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ANNOUNCER = new AnnouncerManager;
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INPUTFILTER = new InputFilter;
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@@ -293,7 +291,6 @@ int main(int argc, char* argv[])
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SAFE_DELETE( THEME );
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SAFE_DELETE( ANNOUNCER );
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SAFE_DELETE( INPUTMAN );
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SAFE_DELETE( SOUND );
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SAFE_DELETE( SOUNDMAN );
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SAFE_DELETE( FONT );
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SAFE_DELETE( TEXTUREMAN );
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@@ -230,14 +230,6 @@ SOURCE=.\RageSound.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSoundBass.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RageSoundBass.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSoundManager.cpp
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# End Source File
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# Begin Source File
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@@ -258,14 +250,6 @@ SOURCE=.\RageSoundReader_SDL_Sound.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSoundSample.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RageSoundSample.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageTexture.cpp
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# End Source File
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# Begin Source File
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@@ -1158,12 +1158,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="RageSound.h">
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</File>
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<File
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RelativePath=".\RageSoundBass.cpp">
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</File>
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<File
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RelativePath=".\RageSoundBass.h">
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</File>
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<File
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RelativePath="RageSoundManager.cpp">
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</File>
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@@ -1179,12 +1173,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="RageSoundReader_SDL_Sound.h">
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</File>
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<File
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RelativePath=".\RageSoundSample.cpp">
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</File>
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<File
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RelativePath=".\RageSoundSample.h">
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</File>
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<File
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RelativePath=".\RageTexture.cpp">
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</File>
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