get rid of RageSoundBass and RageSoundSample

This commit is contained in:
Glenn Maynard
2003-01-02 08:16:48 +00:00
parent 6f91b6fa0a
commit 0adb8db91f
4 changed files with 0 additions and 40 deletions
-9
View File
@@ -267,7 +267,6 @@ static void DoEraseEmergencyDump()
DeleteFile(szEmergencyDumpName);
}
#include "RageSoundBass.h"
extern HWND g_hWndMain;
long __stdcall CrashHandler(EXCEPTION_POINTERS *pExc) {
/* If we're fullscreen, the fullscreen d3d window will obscure
@@ -386,14 +385,6 @@ long __stdcall CrashHandler(EXCEPTION_POINTERS *pExc) {
VDDebugInfoDeinit(&g_debugInfo);
/* Major hack:
* Bass crashes if we close without freeing it, even if it's by
* crashing ourselves. Now, it's far from safe to call these functions
* after a crash, but if we don't it'll crash anyway, so we have
* nothing to lose. */
delete SOUND;
SOUND = NULL;
/* We've made it. Delete the emergency dump. */
DoEraseEmergencyDump();
InHere = false;
-3
View File
@@ -16,7 +16,6 @@
#include "RageLog.h"
#include "RageDisplay.h"
#include "RageTextureManager.h"
#include "RageSoundBass.h"
#include "RageSoundManager.h"
#include "RageInput.h"
#include "RageTimer.h"
@@ -197,7 +196,6 @@ int main(int argc, char* argv[])
PREFSMAN = new PrefsManager;
GAMEMAN = new GameManager;
THEME = new ThemeManager;
SOUND = new RageSoundBass;
SOUNDMAN = new RageSoundManager(PREFSMAN->m_bSoundDrivers);
ANNOUNCER = new AnnouncerManager;
INPUTFILTER = new InputFilter;
@@ -293,7 +291,6 @@ int main(int argc, char* argv[])
SAFE_DELETE( THEME );
SAFE_DELETE( ANNOUNCER );
SAFE_DELETE( INPUTMAN );
SAFE_DELETE( SOUND );
SAFE_DELETE( SOUNDMAN );
SAFE_DELETE( FONT );
SAFE_DELETE( TEXTUREMAN );
-16
View File
@@ -230,14 +230,6 @@ SOURCE=.\RageSound.h
# End Source File
# Begin Source File
SOURCE=.\RageSoundBass.cpp
# End Source File
# Begin Source File
SOURCE=.\RageSoundBass.h
# End Source File
# Begin Source File
SOURCE=.\RageSoundManager.cpp
# End Source File
# Begin Source File
@@ -258,14 +250,6 @@ SOURCE=.\RageSoundReader_SDL_Sound.h
# End Source File
# Begin Source File
SOURCE=.\RageSoundSample.cpp
# End Source File
# Begin Source File
SOURCE=.\RageSoundSample.h
# End Source File
# Begin Source File
SOURCE=.\RageTexture.cpp
# End Source File
# Begin Source File
-12
View File
@@ -1158,12 +1158,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File
RelativePath="RageSound.h">
</File>
<File
RelativePath=".\RageSoundBass.cpp">
</File>
<File
RelativePath=".\RageSoundBass.h">
</File>
<File
RelativePath="RageSoundManager.cpp">
</File>
@@ -1179,12 +1173,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File
RelativePath="RageSoundReader_SDL_Sound.h">
</File>
<File
RelativePath=".\RageSoundSample.cpp">
</File>
<File
RelativePath=".\RageSoundSample.h">
</File>
<File
RelativePath=".\RageTexture.cpp">
</File>