switch -> if

This commit is contained in:
Glenn Maynard
2006-02-24 00:20:41 +00:00
parent 2d27c7e037
commit 0ad99bffc2
8 changed files with 40 additions and 52 deletions
+12 -15
View File
@@ -366,28 +366,25 @@ void ScreenNameEntry::Input( const InputEventPlus &input )
void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
if( SM == SM_MenuTimer )
{
case SM_MenuTimer:
if( !m_Out.IsTransitioning() )
{
FOREACH_PlayerNumber( p )
this->MenuStart( p );
}
break;
case SM_GoToNextScreen:
{
GAMESTATE->RestoreSelectedOptions();
}
else if( SM == SM_GoToNextScreen )
{
GAMESTATE->RestoreSelectedOptions();
// There shouldn't be NameEntry in event mode. -Chris
// /* Hack: go back to the select course screen in event mode. */
// if( GAMESTATE->GetEventMode() && GAMESTATE->IsCourseMode() )
// {
// SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
// break;
// }
}
break;
// There shouldn't be NameEntry in event mode. -Chris
// /* Hack: go back to the select course screen in event mode. */
// if( GAMESTATE->GetEventMode() && GAMESTATE->IsCourseMode() )
// {
// SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
// break;
// }
}
Screen::HandleScreenMessage( SM );