switch -> if
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@@ -366,28 +366,25 @@ void ScreenNameEntry::Input( const InputEventPlus &input )
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void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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if( SM == SM_MenuTimer )
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{
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case SM_MenuTimer:
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if( !m_Out.IsTransitioning() )
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{
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FOREACH_PlayerNumber( p )
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this->MenuStart( p );
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}
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break;
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case SM_GoToNextScreen:
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{
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GAMESTATE->RestoreSelectedOptions();
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}
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else if( SM == SM_GoToNextScreen )
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{
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GAMESTATE->RestoreSelectedOptions();
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// There shouldn't be NameEntry in event mode. -Chris
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// /* Hack: go back to the select course screen in event mode. */
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// if( GAMESTATE->GetEventMode() && GAMESTATE->IsCourseMode() )
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// {
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// SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
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// break;
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// }
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}
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break;
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// There shouldn't be NameEntry in event mode. -Chris
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// /* Hack: go back to the select course screen in event mode. */
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// if( GAMESTATE->GetEventMode() && GAMESTATE->IsCourseMode() )
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// {
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// SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
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// break;
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// }
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}
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Screen::HandleScreenMessage( SM );
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