position underlines per-player
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@@ -148,10 +148,11 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
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COMMAND( m_sprCancelAll[pn], "Show" );
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for( unsigned r=0; r<m_Rows.size(); r++ )
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{
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this->ImportOptions( r, pn );
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this->PositionUnderlines();
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for( unsigned r=0; r<m_Rows.size(); r++ )
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this->PositionUnderlines( r, pn );
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this->UpdateDisqualified( r, pn );
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}
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}
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ScreenOptionsMaster::Input( DeviceI, type, GameI, MenuI, StyleI );
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