move "rolling numbers" functionality out of ScoreDisplayNormal
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@@ -4,7 +4,7 @@
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#define SCORE_DISPLAY_NORMAL_H
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#include "ScoreDisplay.h"
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#include "BitmapText.h"
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#include "RollingNumbers.h"
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#include "Sprite.h"
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class ScoreDisplayNormal : public ScoreDisplay
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@@ -14,18 +14,12 @@ public:
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virtual void Init( const PlayerState* pPlayerState );
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virtual void Update( float fDeltaTime );
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virtual void SetScore( int iNewScore );
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virtual void SetText( CString s );
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virtual void SetText( CString s ) { m_text.SetText(s); }
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protected:
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Sprite m_sprFrame;
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BitmapText m_text;
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int m_iScore; // the actual score
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int m_iTrailingScore; // what is displayed temporarily
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int m_iScoreVelocity; // how fast trailing approaches real score
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RollingNumbers m_text;
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};
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#endif
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