move "rolling numbers" functionality out of ScoreDisplayNormal

This commit is contained in:
Chris Danford
2005-02-15 00:49:22 +00:00
parent e51d338922
commit 0ab2447027
7 changed files with 177 additions and 67 deletions
+3 -9
View File
@@ -4,7 +4,7 @@
#define SCORE_DISPLAY_NORMAL_H
#include "ScoreDisplay.h"
#include "BitmapText.h"
#include "RollingNumbers.h"
#include "Sprite.h"
class ScoreDisplayNormal : public ScoreDisplay
@@ -14,18 +14,12 @@ public:
virtual void Init( const PlayerState* pPlayerState );
virtual void Update( float fDeltaTime );
virtual void SetScore( int iNewScore );
virtual void SetText( CString s );
virtual void SetText( CString s ) { m_text.SetText(s); }
protected:
Sprite m_sprFrame;
BitmapText m_text;
int m_iScore; // the actual score
int m_iTrailingScore; // what is displayed temporarily
int m_iScoreVelocity; // how fast trailing approaches real score
RollingNumbers m_text;
};
#endif