Some respect for OOP. (MasterPlayerNumber)
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@@ -776,7 +776,7 @@ void ScreenGameplay::InitSongQueues()
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ASSERT( pCourse );
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m_apSongsQueue.clear();
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PlayerNumber pnMaster = GAMESTATE->m_MasterPlayerNumber;
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PlayerNumber pnMaster = GAMESTATE->GetMasterPlayerNumber();
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Trail *pTrail = GAMESTATE->m_pCurTrail[pnMaster];
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ASSERT( pTrail );
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FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
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@@ -1227,7 +1227,7 @@ void ScreenGameplay::LoadNextSong()
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FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
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{
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RageSoundReader *pPlayerSound = m_AutoKeysounds.GetPlayerSound(pi->m_pn);
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if( pPlayerSound == NULL && pi->m_pn == GAMESTATE->m_MasterPlayerNumber )
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if( pPlayerSound == NULL && pi->m_pn == GAMESTATE->GetMasterPlayerNumber() )
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pPlayerSound = m_AutoKeysounds.GetSharedSound();
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pi->m_SoundEffectControl.SetSoundReader( pPlayerSound );
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}
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