Some respect for OOP. (MasterPlayerNumber)
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@@ -598,8 +598,8 @@ class DebugLineAutoplay : public IDebugLine
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virtual bool IsEnabled() { return GamePreferences::m_AutoPlay.Get() != PC_HUMAN; }
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virtual void DoAndLog( RString &sMessageOut )
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{
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ASSERT( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID );
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PlayerController pc = GAMESTATE->m_pPlayerState[GAMESTATE->m_MasterPlayerNumber]->m_PlayerController;
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ASSERT( GAMESTATE->GetMasterPlayerNumber() != PLAYER_INVALID );
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PlayerController pc = GAMESTATE->m_pPlayerState[GAMESTATE->GetMasterPlayerNumber()]->m_PlayerController;
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bool bHoldingShift =
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INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT) ) ||
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INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT) );
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@@ -639,7 +639,7 @@ class DebugLineAssist : public IDebugLine
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virtual bool IsEnabled() { return GAMESTATE->m_SongOptions.GetSong().m_bAssistClap || GAMESTATE->m_SongOptions.GetSong().m_bAssistMetronome; }
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virtual void DoAndLog( RString &sMessageOut )
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{
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ASSERT( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID );
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ASSERT( GAMESTATE->GetMasterPlayerNumber() != PLAYER_INVALID );
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bool bHoldingShift = INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT) );
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bool b;
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if( bHoldingShift )
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