[default -> loading window] lots of stuff.
@@ -78,13 +78,13 @@
|
||||
margin: 1px 2px 1px 2px;
|
||||
border: 1px solid #777;
|
||||
}
|
||||
._fallbackTheme{
|
||||
.fallbackTheme{
|
||||
text-align: justify;
|
||||
vertical-align: text-top;
|
||||
background: #DDFFEE url(./bgline.png) repeat-x scroll 0 0;
|
||||
padding: 1px;
|
||||
}
|
||||
fieldset div._fallbackTheme{
|
||||
fieldset div.fallbackTheme{
|
||||
margin: 1px 2px 1px 2px;
|
||||
border: 1px solid #777;
|
||||
}
|
||||
@@ -235,7 +235,7 @@
|
||||
<legend>Function Colors</legend>
|
||||
<div class="descriptionCell">Available in sm-ssc and StepMania 5</div>
|
||||
<div class="renamed">Renamed or changed from StepMania 4 alphas</div>
|
||||
<div class="_fallbackTheme">Defined in the _fallback theme</div>
|
||||
<div class="fallbackTheme">Defined in the _fallback theme</div>
|
||||
<div class="defaultTheme">Defined in the default theme</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
@@ -476,21 +476,13 @@
|
||||
<xsl:choose>
|
||||
<!-- "renamed" also covers functions with modified behavior -->
|
||||
<xsl:when test="$elmt/@renamed='true'">renamed</xsl:when>
|
||||
<xsl:when test="$elmt/@theme='_fallback'">_fallbackTheme</xsl:when>
|
||||
<xsl:when test="$elmt/@theme='_fallback'">fallbackTheme</xsl:when>
|
||||
<xsl:when test="$elmt/@theme='default'">defaultTheme</xsl:when>
|
||||
<xsl:otherwise>descriptionCell</xsl:otherwise>
|
||||
</xsl:choose>
|
||||
</xsl:attribute>
|
||||
<span class="descriptionName">
|
||||
<xsl:choose>
|
||||
<!-- make commands in certain sections link to the SMTheming
|
||||
wiki article for said command: -->
|
||||
<xsl:when test="string($class)='Actor'"><a href="http://kki.ajworld.net/wiki/Commands:{@name}" title="'{@name}' on the SMTheming Wiki"><xsl:value-of select="@name" /></a></xsl:when>
|
||||
<xsl:when test="string($class)='ActorFrame'"><a href="http://kki.ajworld.net/wiki/Commands:{@name}" title="'{@name}' on the SMTheming Wiki"><xsl:value-of select="@name" /></a></xsl:when>
|
||||
<xsl:when test="string($class)='Sprite'"><a href="http://kki.ajworld.net/wiki/Commands:{@name}" title="'{@name}' on the SMTheming Wiki"><xsl:value-of select="@name" /></a></xsl:when>
|
||||
<!-- and don't handle wiki links for anything else -->
|
||||
<xsl:otherwise><xsl:value-of select="@name" /></xsl:otherwise>
|
||||
</xsl:choose>
|
||||
<xsl:value-of select="@name" />
|
||||
</span>
|
||||
<span class="descriptionArguments">
|
||||
<xsl:text>( </xsl:text>
|
||||
@@ -511,9 +503,7 @@
|
||||
<td class="returnTypeCell" />
|
||||
<td>
|
||||
<xsl:attribute name="class">
|
||||
<xsl:choose>
|
||||
<xsl:otherwise>descriptionCell</xsl:otherwise>
|
||||
</xsl:choose>
|
||||
descriptionCell
|
||||
</xsl:attribute>
|
||||
<span class="descriptionName"><xsl:value-of select="@name" /></span>
|
||||
</td>
|
||||
|
||||
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 9.5 KiB After Width: | Height: | Size: 9.5 KiB |
|
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 51 KiB |
|
Before Width: | Height: | Size: 104 B After Width: | Height: | Size: 316 B |
@@ -86,6 +86,13 @@ r['DDR Extreme'] = function(params, pss)
|
||||
local radarValues = steps:GetRadarValues(params.Player);
|
||||
local baseScore = (steps:IsAnEdit() and
|
||||
5 or steps:GetMeter()) * 1000000;
|
||||
if (GAMESTATE:GetCurrentSong():IsMarathon()) then
|
||||
baseScore = baseScore * 3;
|
||||
else
|
||||
if (GAMESTATE:GetCurrentSong():IsLong()) then
|
||||
baseScore = baseScore * 2;
|
||||
end;
|
||||
end;
|
||||
local totalItems = GetTotalItems(radarValues);
|
||||
local singleStep = (1 + totalItems) * totalItems / 2;
|
||||
if (not Shared.CurrentStep) then
|
||||
|
||||
@@ -25,7 +25,8 @@ local ssc = {
|
||||
}
|
||||
|
||||
local sm_ssc = {
|
||||
"Jason Felds (wolfman2000)",
|
||||
"Jason Felds (wolfman2000)", -- Timing Segments, Split Timing, optimization
|
||||
"Thai Pangsakulyanont (theDtTvB)", -- BMS, Split Timing, optimization
|
||||
"Alberto Ramos (Daisuke Master)",
|
||||
"Jack Walstrom (FSX)",
|
||||
}
|
||||
@@ -49,7 +50,6 @@ local contrib = {
|
||||
"Kaox", -- pump/default noteskin
|
||||
"NitroX72", -- pump/frame noteskin
|
||||
"sy567", -- beginner helper fix
|
||||
"Thai Pangsakulyanont (theDtTvB)", -- BMS, Split Timing, optimization
|
||||
"v1toko", -- x-mode from StepNXA
|
||||
}
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.3 KiB |
@@ -1,8 +1,91 @@
|
||||
return Def.SongBPMDisplay {
|
||||
File=THEME:GetPathF("BPMDisplay", "bpm");
|
||||
Name="BPMDisplay";
|
||||
InitCommand=cmd(zoom,0.675;shadowlength,1);
|
||||
SetCommand=function(self) self:SetFromGameState() end;
|
||||
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
|
||||
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
|
||||
-- check if players are playing steps with different timingdata.
|
||||
local numPlayers = GAMESTATE:GetNumPlayersEnabled()
|
||||
|
||||
local function UpdateSingleBPM(self)
|
||||
local bpmDisplay = self:GetChild("BPMDisplay")
|
||||
local pn = GAMESTATE:GetMasterPlayerNumber()
|
||||
local pState = GAMESTATE:GetPlayerState(pn);
|
||||
local songPosition = pState:GetSongPosition()
|
||||
local bpm = songPosition:GetCurBPS() * 60
|
||||
bpmDisplay:settext( string.format("%03.2f",bpm) )
|
||||
end
|
||||
|
||||
local displaySingle = Def.ActorFrame{
|
||||
-- manual bpm displays
|
||||
LoadFont("BPMDisplay", "bpm")..{
|
||||
Name="BPMDisplay";
|
||||
InitCommand=cmd(zoom,0.675;shadowlength,1);
|
||||
};
|
||||
|
||||
--[[
|
||||
Def.SongBPMDisplay {
|
||||
File=THEME:GetPathF("BPMDisplay", "bpm");
|
||||
Name="BPMDisplay";
|
||||
InitCommand=cmd(zoom,0.675;shadowlength,1);
|
||||
SetCommand=function(self) self:SetFromGameState() end;
|
||||
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
|
||||
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
|
||||
};
|
||||
--]]
|
||||
};
|
||||
|
||||
displaySingle.InitCommand=cmd(SetUpdateFunction,UpdateSingleBPM);
|
||||
|
||||
if numPlayers == 1 then
|
||||
return displaySingle
|
||||
else
|
||||
-- check if both players are playing the same steps
|
||||
local stepsP1 = GAMESTATE:GetCurrentSteps(PLAYER_1)
|
||||
local stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
|
||||
|
||||
local stP1 = stepsP1:GetStepsType()
|
||||
local stP2 = stepsP2:GetStepsType()
|
||||
|
||||
local diffP1 = stepsP1:GetDifficulty()
|
||||
local diffP2 = stepsP2:GetDifficulty()
|
||||
|
||||
-- get timing data...
|
||||
local timingP1 = stepsP1:GetTimingData()
|
||||
local timingP2 = stepsP2:GetTimingData()
|
||||
|
||||
--if stP1 == stP2 and diffP1 == diffP2 then
|
||||
if timingP1 == timingP2 then
|
||||
-- both players are steps with the same TimingData; only need one.
|
||||
return displaySingle
|
||||
end
|
||||
|
||||
-- otherwise, we have some more work to do.
|
||||
|
||||
local function Update2PBPM(self)
|
||||
local dispP1 = self:GetChild("DisplayP1")
|
||||
local dispP2 = self:GetChild("DisplayP2")
|
||||
|
||||
-- needs current bpm for p1 and p2
|
||||
for pn in ivalues(PlayerNumber) do
|
||||
local bpmDisplay = (pn == PLAYER_1) and dispP1 or dispP2
|
||||
local pState = GAMESTATE:GetPlayerState(pn);
|
||||
local songPosition = pState:GetSongPosition()
|
||||
local bpm = songPosition:GetCurBPS() * 60
|
||||
bpmDisplay:settext( string.format("%03.2f",bpm) )
|
||||
end
|
||||
end
|
||||
|
||||
local displayTwoPlayers = Def.ActorFrame{
|
||||
-- manual bpm displays
|
||||
LoadFont("BPMDisplay", "bpm")..{
|
||||
Name="DisplayP1";
|
||||
InitCommand=cmd(x,-28;zoom,0.6;shadowlength,1);
|
||||
};
|
||||
LoadFont("BPMDisplay", "bpm")..{
|
||||
Name="DisplayP2";
|
||||
InitCommand=cmd(x,28;zoom,0.6;shadowlength,1);
|
||||
};
|
||||
};
|
||||
|
||||
displayTwoPlayers.InitCommand=cmd(SetUpdateFunction,Update2PBPM);
|
||||
|
||||
return displayTwoPlayers
|
||||
end
|
||||
|
||||
-- should not get here
|
||||
-- return Def.ActorFrame{}
|
||||
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 5.8 KiB |
@@ -1,20 +1,17 @@
|
||||
return Def.ActorFrame {
|
||||
LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
|
||||
OnCommand=cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow");diffusealpha,0.25);
|
||||
OnCommand=cmd(diffuse,color("#f7941d");diffusetopedge,color("#fff200");diffusealpha,0.25);
|
||||
};
|
||||
LoadFont("Common Normal") .. {
|
||||
Text=ProductID();
|
||||
AltText="";
|
||||
InitCommand=cmd(x,-72;y,-1;horizalign,left;zoom,0.75);
|
||||
InitCommand=cmd(y,-5;zoom,0.6);
|
||||
OnCommand=cmd(shadowlength,1);
|
||||
};
|
||||
LoadFont("Common Normal") .. {
|
||||
Text=ProductVersion() .. "\n" .. VersionDate();
|
||||
Text=ProductVersion() .. " (".. VersionDate() ..")";
|
||||
AltText="";
|
||||
InitCommand=cmd(x,72*0.35;zoom,0.5);
|
||||
InitCommand=cmd(y,8;zoom,0.45);
|
||||
OnCommand=cmd(shadowlength,1;skewx,-0.125);
|
||||
};
|
||||
--[[ LoadFont("Common Normal") .. {
|
||||
OnCommand=cmd(settext,"You're using " ..ProductID().." "..ProductVersion().."\nBuilt on "..VersionDate().." at "..VersionTime();horizalign,right;vertalign,bottom;zoom,0.5;);
|
||||
}; --]]
|
||||
};
|
||||
@@ -604,7 +604,7 @@ ShowLogo=true
|
||||
LogoX=SCREEN_CENTER_X
|
||||
LogoY=SCREEN_CENTER_Y-68
|
||||
LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
|
||||
LogoOffCommand=stopeffect;bouncebegin,0.35;rotationz,360;zoom,0
|
||||
LogoOffCommand=stopeffect;bouncebegin,0.35;zoom,0
|
||||
#
|
||||
ShowCurrentGametype=true
|
||||
CurrentGametypeX=SCREEN_WIDTH*0.01
|
||||
@@ -631,15 +631,15 @@ SystemDirectionOnCommand=
|
||||
SystemDirectionOffCommand=
|
||||
#
|
||||
ShowVersionInfo=true
|
||||
VersionInfoX=SCREEN_RIGHT-84
|
||||
VersionInfoX=SCREEN_RIGHT-90
|
||||
VersionInfoY=SCREEN_BOTTOM-64
|
||||
VersionInfoOnCommand=
|
||||
VersionInfoOffCommand=
|
||||
#
|
||||
ShowNetworkStatus=true
|
||||
NetworkStatusX=SCREEN_WIDTH*0.0125
|
||||
NetworkStatusX=SCREEN_LEFT+12
|
||||
NetworkStatusY=SCREEN_HEIGHT*0.85
|
||||
NetworkStatusOnCommand=horizalign,left;
|
||||
NetworkStatusOnCommand=halign,0;
|
||||
NetworkStatusOffCommand=linear,0.5;cropright,1
|
||||
#
|
||||
HelpY=SCREEN_BOTTOM-24
|
||||
|
||||
@@ -1524,7 +1524,7 @@
|
||||
AAA071940CE7B50B005A3060 /* decoder.c in Sources */ = {isa = PBXBuildFile; fileRef = AAA070C00CE7B3AD005A3060 /* decoder.c */; };
|
||||
AAA071950CE7B50C005A3060 /* bit.h in Headers */ = {isa = PBXBuildFile; fileRef = AAA070B50CE7B3AD005A3060 /* bit.h */; };
|
||||
AAA071960CE7B50D005A3060 /* bit.c in Sources */ = {isa = PBXBuildFile; fileRef = AAA070B40CE7B3AD005A3060 /* bit.c */; };
|
||||
AAA071B40CE7C9C9005A3060 /* libmad.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AAA070A90CE7B0DF005A3060 /* libmad.a */; };
|
||||
AAA071B40CE7C9C9005A3060 /* libmad-sm5.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AAA070A90CE7B0DF005A3060 /* libmad-sm5.a */; };
|
||||
AAA372D40909934500141131 /* MovieTexture_Generic.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAA372D00909934500141131 /* MovieTexture_Generic.cpp */; };
|
||||
AAA372D60909934500141131 /* MovieTexture_Theora.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAA372D20909934500141131 /* MovieTexture_Theora.cpp */; };
|
||||
AAA6BFEC0644AB3700AFBBC8 /* ScreenWithMenuElements.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAA6BFEA0644AB3700AFBBC8 /* ScreenWithMenuElements.cpp */; };
|
||||
@@ -2776,7 +2776,7 @@
|
||||
AA9EC2F0055F5126007E5098 /* RageTextureID.cpp */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.cpp; name = RageTextureID.cpp; path = ../src/RageTextureID.cpp; sourceTree = "<group>"; };
|
||||
AA9EC2F1055F5126007E5098 /* RageTextureID.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; name = RageTextureID.h; path = ../src/RageTextureID.h; sourceTree = "<group>"; };
|
||||
AAA0704D0CE5082D005A3060 /* libffmpeg_link.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; path = libffmpeg_link.a; sourceTree = "<group>"; };
|
||||
AAA070A90CE7B0DF005A3060 /* libmad.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libmad.a; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
AAA070A90CE7B0DF005A3060 /* libmad-sm5.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = "libmad-sm5.a"; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
AAA070B40CE7B3AD005A3060 /* bit.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = bit.c; sourceTree = "<group>"; };
|
||||
AAA070B50CE7B3AD005A3060 /* bit.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = bit.h; sourceTree = "<group>"; };
|
||||
AAA070C00CE7B3AD005A3060 /* decoder.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = decoder.c; sourceTree = "<group>"; };
|
||||
@@ -3126,7 +3126,7 @@
|
||||
AA7C8D1F0B6748E300FD9940 /* libtommath.a in Frameworks */,
|
||||
AA059E2C0B8F0C67006F8139 /* libz_link.a in Frameworks */,
|
||||
AAA0704E0CE5082E005A3060 /* libffmpeg_link.a in Frameworks */,
|
||||
AAA071B40CE7C9C9005A3060 /* libmad.a in Frameworks */,
|
||||
AAA071B40CE7C9C9005A3060 /* libmad-sm5.a in Frameworks */,
|
||||
2B17AB9F13981271001AE57D /* libpng-1.5.1sm0.1.a in Frameworks */,
|
||||
2B17ABCF139815E0001AE57D /* libglew.a in Frameworks */,
|
||||
2B17ABFC139817D5001AE57D /* libpcre.a in Frameworks */,
|
||||
@@ -3244,7 +3244,7 @@
|
||||
AA7A2BAB0AE09CD50054C5BA /* luac */,
|
||||
AA7C895F0B67444700FD9940 /* libtommath.a */,
|
||||
AA7C8B8B0B67460600FD9940 /* libtomcrypt.a */,
|
||||
AAA070A90CE7B0DF005A3060 /* libmad.a */,
|
||||
AAA070A90CE7B0DF005A3060 /* libmad-sm5.a */,
|
||||
2B17AB7213980FDF001AE57D /* libpng-1.5.1sm0.1.a */,
|
||||
2B17ABC013981521001AE57D /* libglew.a */,
|
||||
2B17ABE013981756001AE57D /* libpcre.a */,
|
||||
@@ -5856,7 +5856,7 @@
|
||||
);
|
||||
name = mad;
|
||||
productName = mad;
|
||||
productReference = AAA070A90CE7B0DF005A3060 /* libmad.a */;
|
||||
productReference = AAA070A90CE7B0DF005A3060 /* libmad-sm5.a */;
|
||||
productType = "com.apple.product-type.library.static";
|
||||
};
|
||||
AAE7817D0AC7E37B00AEFC64 /* lua-5.1 */ = {
|
||||
@@ -7381,7 +7381,7 @@
|
||||
INSTALL_PATH = /usr/local/lib;
|
||||
OTHER_LDFLAGS = "";
|
||||
PREBINDING = NO;
|
||||
PRODUCT_NAME = png;
|
||||
PRODUCT_NAME = "png-1.5.1sm0.1";
|
||||
USER_HEADER_SEARCH_PATHS = "";
|
||||
};
|
||||
name = Native;
|
||||
@@ -7424,7 +7424,7 @@
|
||||
INSTALL_PATH = /usr/local/lib;
|
||||
OTHER_LDFLAGS = "";
|
||||
PREBINDING = NO;
|
||||
PRODUCT_NAME = png;
|
||||
PRODUCT_NAME = "png-1.5.1sm0.1";
|
||||
USER_HEADER_SEARCH_PATHS = "";
|
||||
};
|
||||
name = PerformanceDebug;
|
||||
@@ -7467,7 +7467,7 @@
|
||||
INSTALL_PATH = /usr/local/lib;
|
||||
OTHER_LDFLAGS = "";
|
||||
PREBINDING = NO;
|
||||
PRODUCT_NAME = png;
|
||||
PRODUCT_NAME = "png-1.5.1sm0.1";
|
||||
USER_HEADER_SEARCH_PATHS = "";
|
||||
};
|
||||
name = Universal;
|
||||
@@ -8385,7 +8385,7 @@
|
||||
HEADER_SEARCH_PATHS = "$(SRCROOT)/../src/mad-0.15.1b";
|
||||
INSTALL_PATH = /usr/local/lib;
|
||||
PREBINDING = NO;
|
||||
PRODUCT_NAME = mad;
|
||||
PRODUCT_NAME = "mad-sm5";
|
||||
};
|
||||
name = Native;
|
||||
};
|
||||
@@ -8421,7 +8421,7 @@
|
||||
HEADER_SEARCH_PATHS = "$(SRCROOT)/../src/mad-0.15.1b";
|
||||
INSTALL_PATH = /usr/local/lib;
|
||||
PREBINDING = NO;
|
||||
PRODUCT_NAME = mad;
|
||||
PRODUCT_NAME = "mad-sm5";
|
||||
};
|
||||
name = PerformanceDebug;
|
||||
};
|
||||
@@ -8457,7 +8457,7 @@
|
||||
HEADER_SEARCH_PATHS = "$(SRCROOT)/../src/mad-0.15.1b";
|
||||
INSTALL_PATH = /usr/local/lib;
|
||||
PREBINDING = NO;
|
||||
PRODUCT_NAME = mad;
|
||||
PRODUCT_NAME = "mad-sm5";
|
||||
};
|
||||
name = Universal;
|
||||
};
|
||||
@@ -8496,7 +8496,7 @@
|
||||
HEADER_SEARCH_PATHS = "$(SRCROOT)/../src/mad-0.15.1b";
|
||||
INSTALL_PATH = /usr/local/lib;
|
||||
PREBINDING = NO;
|
||||
PRODUCT_NAME = mad;
|
||||
PRODUCT_NAME = "mad-sm5";
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
|
||||
@@ -948,7 +948,7 @@ MultiPlayer InputMapper::InputDeviceToMultiPlayer( InputDevice id )
|
||||
GameButton InputScheme::ButtonNameToIndex( const RString &sButtonName ) const
|
||||
{
|
||||
for( GameButton gb=(GameButton) 0; gb<m_iButtonsPerController; gb=(GameButton)(gb+1) )
|
||||
if( sButtonName.EqualsNoCase(GetGameButtonName(gb)) )
|
||||
if( stricmp(GetGameButtonName(gb), sButtonName) == 0 )
|
||||
return gb;
|
||||
|
||||
return GameButton_Invalid;
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
!define PRODUCT_DISPLAY "${PRODUCT_ID} ${PRODUCT_VER}"
|
||||
!define PRODUCT_BITMAP "ssc"
|
||||
|
||||
!define PRODUCT_URL "http://code.google.com/p/sm-ssc/"
|
||||
!define UPDATES_URL "http://code.google.com/p/sm-ssc/"
|
||||
!define PRODUCT_URL "http://www.stepmania.com/"
|
||||
!define UPDATES_URL "http://www.stepmania.com/"
|
||||
|
||||
;!define INSTALL_EXTERNAL_PCKS
|
||||
;!define INSTALL_INTERNAL_PCKS
|
||||
|
||||
@@ -1681,6 +1681,7 @@ void ScreenGameplay::Update( float fDeltaTime )
|
||||
{
|
||||
m_pSoundMusic->StopPlaying();
|
||||
SCREENMAN->PostMessageToTopScreen( SM_NotesEnded, 0 );
|
||||
// todo: stop lyrics (m_LyricDisplay) from animating -aj
|
||||
}
|
||||
|
||||
// Update living players' alive time
|
||||
|
||||
@@ -1458,7 +1458,7 @@ float Song::GetStepsSeconds() const
|
||||
|
||||
bool Song::IsLong() const
|
||||
{
|
||||
return !IsMarathon() && m_fMusicLengthSeconds > g_fLongVerSongSeconds;
|
||||
return !IsMarathon() && m_fMusicLengthSeconds >= g_fLongVerSongSeconds;
|
||||
}
|
||||
|
||||
bool Song::IsMarathon() const
|
||||
|
||||