[default -> loading window] lots of stuff.

This commit is contained in:
Jason Felds
2011-06-05 10:20:53 -04:00
17 changed files with 130 additions and 52 deletions
+6 -16
View File
@@ -78,13 +78,13 @@
margin: 1px 2px 1px 2px; margin: 1px 2px 1px 2px;
border: 1px solid #777; border: 1px solid #777;
} }
._fallbackTheme{ .fallbackTheme{
text-align: justify; text-align: justify;
vertical-align: text-top; vertical-align: text-top;
background: #DDFFEE url(./bgline.png) repeat-x scroll 0 0; background: #DDFFEE url(./bgline.png) repeat-x scroll 0 0;
padding: 1px; padding: 1px;
} }
fieldset div._fallbackTheme{ fieldset div.fallbackTheme{
margin: 1px 2px 1px 2px; margin: 1px 2px 1px 2px;
border: 1px solid #777; border: 1px solid #777;
} }
@@ -235,7 +235,7 @@
<legend>Function Colors</legend> <legend>Function Colors</legend>
<div class="descriptionCell">Available in sm-ssc and StepMania 5</div> <div class="descriptionCell">Available in sm-ssc and StepMania 5</div>
<div class="renamed">Renamed or changed from StepMania 4 alphas</div> <div class="renamed">Renamed or changed from StepMania 4 alphas</div>
<div class="_fallbackTheme">Defined in the _fallback theme</div> <div class="fallbackTheme">Defined in the _fallback theme</div>
<div class="defaultTheme">Defined in the default theme</div> <div class="defaultTheme">Defined in the default theme</div>
</fieldset> </fieldset>
</div> </div>
@@ -476,21 +476,13 @@
<xsl:choose> <xsl:choose>
<!-- "renamed" also covers functions with modified behavior --> <!-- "renamed" also covers functions with modified behavior -->
<xsl:when test="$elmt/@renamed='true'">renamed</xsl:when> <xsl:when test="$elmt/@renamed='true'">renamed</xsl:when>
<xsl:when test="$elmt/@theme='_fallback'">_fallbackTheme</xsl:when> <xsl:when test="$elmt/@theme='_fallback'">fallbackTheme</xsl:when>
<xsl:when test="$elmt/@theme='default'">defaultTheme</xsl:when> <xsl:when test="$elmt/@theme='default'">defaultTheme</xsl:when>
<xsl:otherwise>descriptionCell</xsl:otherwise> <xsl:otherwise>descriptionCell</xsl:otherwise>
</xsl:choose> </xsl:choose>
</xsl:attribute> </xsl:attribute>
<span class="descriptionName"> <span class="descriptionName">
<xsl:choose> <xsl:value-of select="@name" />
<!-- make commands in certain sections link to the SMTheming
wiki article for said command: -->
<xsl:when test="string($class)='Actor'"><a href="http://kki.ajworld.net/wiki/Commands:{@name}" title="'{@name}' on the SMTheming Wiki"><xsl:value-of select="@name" /></a></xsl:when>
<xsl:when test="string($class)='ActorFrame'"><a href="http://kki.ajworld.net/wiki/Commands:{@name}" title="'{@name}' on the SMTheming Wiki"><xsl:value-of select="@name" /></a></xsl:when>
<xsl:when test="string($class)='Sprite'"><a href="http://kki.ajworld.net/wiki/Commands:{@name}" title="'{@name}' on the SMTheming Wiki"><xsl:value-of select="@name" /></a></xsl:when>
<!-- and don't handle wiki links for anything else -->
<xsl:otherwise><xsl:value-of select="@name" /></xsl:otherwise>
</xsl:choose>
</span> </span>
<span class="descriptionArguments"> <span class="descriptionArguments">
<xsl:text>( </xsl:text> <xsl:text>( </xsl:text>
@@ -511,9 +503,7 @@
<td class="returnTypeCell" /> <td class="returnTypeCell" />
<td> <td>
<xsl:attribute name="class"> <xsl:attribute name="class">
<xsl:choose> descriptionCell
<xsl:otherwise>descriptionCell</xsl:otherwise>
</xsl:choose>
</xsl:attribute> </xsl:attribute>
<span class="descriptionName"><xsl:value-of select="@name" /></span> <span class="descriptionName"><xsl:value-of select="@name" /></span>
</td> </td>

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+7
View File
@@ -86,6 +86,13 @@ r['DDR Extreme'] = function(params, pss)
local radarValues = steps:GetRadarValues(params.Player); local radarValues = steps:GetRadarValues(params.Player);
local baseScore = (steps:IsAnEdit() and local baseScore = (steps:IsAnEdit() and
5 or steps:GetMeter()) * 1000000; 5 or steps:GetMeter()) * 1000000;
if (GAMESTATE:GetCurrentSong():IsMarathon()) then
baseScore = baseScore * 3;
else
if (GAMESTATE:GetCurrentSong():IsLong()) then
baseScore = baseScore * 2;
end;
end;
local totalItems = GetTotalItems(radarValues); local totalItems = GetTotalItems(radarValues);
local singleStep = (1 + totalItems) * totalItems / 2; local singleStep = (1 + totalItems) * totalItems / 2;
if (not Shared.CurrentStep) then if (not Shared.CurrentStep) then
@@ -25,7 +25,8 @@ local ssc = {
} }
local sm_ssc = { local sm_ssc = {
"Jason Felds (wolfman2000)", "Jason Felds (wolfman2000)", -- Timing Segments, Split Timing, optimization
"Thai Pangsakulyanont (theDtTvB)", -- BMS, Split Timing, optimization
"Alberto Ramos (Daisuke Master)", "Alberto Ramos (Daisuke Master)",
"Jack Walstrom (FSX)", "Jack Walstrom (FSX)",
} }
@@ -49,7 +50,6 @@ local contrib = {
"Kaox", -- pump/default noteskin "Kaox", -- pump/default noteskin
"NitroX72", -- pump/frame noteskin "NitroX72", -- pump/frame noteskin
"sy567", -- beginner helper fix "sy567", -- beginner helper fix
"Thai Pangsakulyanont (theDtTvB)", -- BMS, Split Timing, optimization
"v1toko", -- x-mode from StepNXA "v1toko", -- x-mode from StepNXA
} }
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@@ -1,8 +1,91 @@
return Def.SongBPMDisplay { -- check if players are playing steps with different timingdata.
local numPlayers = GAMESTATE:GetNumPlayersEnabled()
local function UpdateSingleBPM(self)
local bpmDisplay = self:GetChild("BPMDisplay")
local pn = GAMESTATE:GetMasterPlayerNumber()
local pState = GAMESTATE:GetPlayerState(pn);
local songPosition = pState:GetSongPosition()
local bpm = songPosition:GetCurBPS() * 60
bpmDisplay:settext( string.format("%03.2f",bpm) )
end
local displaySingle = Def.ActorFrame{
-- manual bpm displays
LoadFont("BPMDisplay", "bpm")..{
Name="BPMDisplay";
InitCommand=cmd(zoom,0.675;shadowlength,1);
};
--[[
Def.SongBPMDisplay {
File=THEME:GetPathF("BPMDisplay", "bpm"); File=THEME:GetPathF("BPMDisplay", "bpm");
Name="BPMDisplay"; Name="BPMDisplay";
InitCommand=cmd(zoom,0.675;shadowlength,1); InitCommand=cmd(zoom,0.675;shadowlength,1);
SetCommand=function(self) self:SetFromGameState() end; SetCommand=function(self) self:SetFromGameState() end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set"); CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set"); CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
};
--]]
}; };
displaySingle.InitCommand=cmd(SetUpdateFunction,UpdateSingleBPM);
if numPlayers == 1 then
return displaySingle
else
-- check if both players are playing the same steps
local stepsP1 = GAMESTATE:GetCurrentSteps(PLAYER_1)
local stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
local stP1 = stepsP1:GetStepsType()
local stP2 = stepsP2:GetStepsType()
local diffP1 = stepsP1:GetDifficulty()
local diffP2 = stepsP2:GetDifficulty()
-- get timing data...
local timingP1 = stepsP1:GetTimingData()
local timingP2 = stepsP2:GetTimingData()
--if stP1 == stP2 and diffP1 == diffP2 then
if timingP1 == timingP2 then
-- both players are steps with the same TimingData; only need one.
return displaySingle
end
-- otherwise, we have some more work to do.
local function Update2PBPM(self)
local dispP1 = self:GetChild("DisplayP1")
local dispP2 = self:GetChild("DisplayP2")
-- needs current bpm for p1 and p2
for pn in ivalues(PlayerNumber) do
local bpmDisplay = (pn == PLAYER_1) and dispP1 or dispP2
local pState = GAMESTATE:GetPlayerState(pn);
local songPosition = pState:GetSongPosition()
local bpm = songPosition:GetCurBPS() * 60
bpmDisplay:settext( string.format("%03.2f",bpm) )
end
end
local displayTwoPlayers = Def.ActorFrame{
-- manual bpm displays
LoadFont("BPMDisplay", "bpm")..{
Name="DisplayP1";
InitCommand=cmd(x,-28;zoom,0.6;shadowlength,1);
};
LoadFont("BPMDisplay", "bpm")..{
Name="DisplayP2";
InitCommand=cmd(x,28;zoom,0.6;shadowlength,1);
};
};
displayTwoPlayers.InitCommand=cmd(SetUpdateFunction,Update2PBPM);
return displayTwoPlayers
end
-- should not get here
-- return Def.ActorFrame{}
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@@ -1,20 +1,17 @@
return Def.ActorFrame { return Def.ActorFrame {
LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. { LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
OnCommand=cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow");diffusealpha,0.25); OnCommand=cmd(diffuse,color("#f7941d");diffusetopedge,color("#fff200");diffusealpha,0.25);
}; };
LoadFont("Common Normal") .. { LoadFont("Common Normal") .. {
Text=ProductID(); Text=ProductID();
AltText=""; AltText="";
InitCommand=cmd(x,-72;y,-1;horizalign,left;zoom,0.75); InitCommand=cmd(y,-5;zoom,0.6);
OnCommand=cmd(shadowlength,1); OnCommand=cmd(shadowlength,1);
}; };
LoadFont("Common Normal") .. { LoadFont("Common Normal") .. {
Text=ProductVersion() .. "\n" .. VersionDate(); Text=ProductVersion() .. " (".. VersionDate() ..")";
AltText=""; AltText="";
InitCommand=cmd(x,72*0.35;zoom,0.5); InitCommand=cmd(y,8;zoom,0.45);
OnCommand=cmd(shadowlength,1;skewx,-0.125); OnCommand=cmd(shadowlength,1;skewx,-0.125);
}; };
--[[ LoadFont("Common Normal") .. {
OnCommand=cmd(settext,"You're using " ..ProductID().." "..ProductVersion().."\nBuilt on "..VersionDate().." at "..VersionTime();horizalign,right;vertalign,bottom;zoom,0.5;);
}; --]]
}; };
+4 -4
View File
@@ -604,7 +604,7 @@ ShowLogo=true
LogoX=SCREEN_CENTER_X LogoX=SCREEN_CENTER_X
LogoY=SCREEN_CENTER_Y-68 LogoY=SCREEN_CENTER_Y-68
LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75 LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
LogoOffCommand=stopeffect;bouncebegin,0.35;rotationz,360;zoom,0 LogoOffCommand=stopeffect;bouncebegin,0.35;zoom,0
# #
ShowCurrentGametype=true ShowCurrentGametype=true
CurrentGametypeX=SCREEN_WIDTH*0.01 CurrentGametypeX=SCREEN_WIDTH*0.01
@@ -631,15 +631,15 @@ SystemDirectionOnCommand=
SystemDirectionOffCommand= SystemDirectionOffCommand=
# #
ShowVersionInfo=true ShowVersionInfo=true
VersionInfoX=SCREEN_RIGHT-84 VersionInfoX=SCREEN_RIGHT-90
VersionInfoY=SCREEN_BOTTOM-64 VersionInfoY=SCREEN_BOTTOM-64
VersionInfoOnCommand= VersionInfoOnCommand=
VersionInfoOffCommand= VersionInfoOffCommand=
# #
ShowNetworkStatus=true ShowNetworkStatus=true
NetworkStatusX=SCREEN_WIDTH*0.0125 NetworkStatusX=SCREEN_LEFT+12
NetworkStatusY=SCREEN_HEIGHT*0.85 NetworkStatusY=SCREEN_HEIGHT*0.85
NetworkStatusOnCommand=horizalign,left; NetworkStatusOnCommand=halign,0;
NetworkStatusOffCommand=linear,0.5;cropright,1 NetworkStatusOffCommand=linear,0.5;cropright,1
# #
HelpY=SCREEN_BOTTOM-24 HelpY=SCREEN_BOTTOM-24
+12 -12
View File
@@ -1524,7 +1524,7 @@
AAA071940CE7B50B005A3060 /* decoder.c in Sources */ = {isa = PBXBuildFile; fileRef = AAA070C00CE7B3AD005A3060 /* decoder.c */; }; AAA071940CE7B50B005A3060 /* decoder.c in Sources */ = {isa = PBXBuildFile; fileRef = AAA070C00CE7B3AD005A3060 /* decoder.c */; };
AAA071950CE7B50C005A3060 /* bit.h in Headers */ = {isa = PBXBuildFile; fileRef = AAA070B50CE7B3AD005A3060 /* bit.h */; }; AAA071950CE7B50C005A3060 /* bit.h in Headers */ = {isa = PBXBuildFile; fileRef = AAA070B50CE7B3AD005A3060 /* bit.h */; };
AAA071960CE7B50D005A3060 /* bit.c in Sources */ = {isa = PBXBuildFile; fileRef = AAA070B40CE7B3AD005A3060 /* bit.c */; }; AAA071960CE7B50D005A3060 /* bit.c in Sources */ = {isa = PBXBuildFile; fileRef = AAA070B40CE7B3AD005A3060 /* bit.c */; };
AAA071B40CE7C9C9005A3060 /* libmad.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AAA070A90CE7B0DF005A3060 /* libmad.a */; }; AAA071B40CE7C9C9005A3060 /* libmad-sm5.a in Frameworks */ = {isa = PBXBuildFile; fileRef = AAA070A90CE7B0DF005A3060 /* libmad-sm5.a */; };
AAA372D40909934500141131 /* MovieTexture_Generic.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAA372D00909934500141131 /* MovieTexture_Generic.cpp */; }; AAA372D40909934500141131 /* MovieTexture_Generic.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAA372D00909934500141131 /* MovieTexture_Generic.cpp */; };
AAA372D60909934500141131 /* MovieTexture_Theora.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAA372D20909934500141131 /* MovieTexture_Theora.cpp */; }; AAA372D60909934500141131 /* MovieTexture_Theora.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAA372D20909934500141131 /* MovieTexture_Theora.cpp */; };
AAA6BFEC0644AB3700AFBBC8 /* ScreenWithMenuElements.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAA6BFEA0644AB3700AFBBC8 /* ScreenWithMenuElements.cpp */; }; AAA6BFEC0644AB3700AFBBC8 /* ScreenWithMenuElements.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAA6BFEA0644AB3700AFBBC8 /* ScreenWithMenuElements.cpp */; };
@@ -2776,7 +2776,7 @@
AA9EC2F0055F5126007E5098 /* RageTextureID.cpp */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.cpp; name = RageTextureID.cpp; path = ../src/RageTextureID.cpp; sourceTree = "<group>"; }; AA9EC2F0055F5126007E5098 /* RageTextureID.cpp */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.cpp; name = RageTextureID.cpp; path = ../src/RageTextureID.cpp; sourceTree = "<group>"; };
AA9EC2F1055F5126007E5098 /* RageTextureID.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; name = RageTextureID.h; path = ../src/RageTextureID.h; sourceTree = "<group>"; }; AA9EC2F1055F5126007E5098 /* RageTextureID.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; name = RageTextureID.h; path = ../src/RageTextureID.h; sourceTree = "<group>"; };
AAA0704D0CE5082D005A3060 /* libffmpeg_link.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; path = libffmpeg_link.a; sourceTree = "<group>"; }; AAA0704D0CE5082D005A3060 /* libffmpeg_link.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; path = libffmpeg_link.a; sourceTree = "<group>"; };
AAA070A90CE7B0DF005A3060 /* libmad.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libmad.a; sourceTree = BUILT_PRODUCTS_DIR; }; AAA070A90CE7B0DF005A3060 /* libmad-sm5.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = "libmad-sm5.a"; sourceTree = BUILT_PRODUCTS_DIR; };
AAA070B40CE7B3AD005A3060 /* bit.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = bit.c; sourceTree = "<group>"; }; AAA070B40CE7B3AD005A3060 /* bit.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = bit.c; sourceTree = "<group>"; };
AAA070B50CE7B3AD005A3060 /* bit.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = bit.h; sourceTree = "<group>"; }; AAA070B50CE7B3AD005A3060 /* bit.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = bit.h; sourceTree = "<group>"; };
AAA070C00CE7B3AD005A3060 /* decoder.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = decoder.c; sourceTree = "<group>"; }; AAA070C00CE7B3AD005A3060 /* decoder.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = decoder.c; sourceTree = "<group>"; };
@@ -3126,7 +3126,7 @@
AA7C8D1F0B6748E300FD9940 /* libtommath.a in Frameworks */, AA7C8D1F0B6748E300FD9940 /* libtommath.a in Frameworks */,
AA059E2C0B8F0C67006F8139 /* libz_link.a in Frameworks */, AA059E2C0B8F0C67006F8139 /* libz_link.a in Frameworks */,
AAA0704E0CE5082E005A3060 /* libffmpeg_link.a in Frameworks */, AAA0704E0CE5082E005A3060 /* libffmpeg_link.a in Frameworks */,
AAA071B40CE7C9C9005A3060 /* libmad.a in Frameworks */, AAA071B40CE7C9C9005A3060 /* libmad-sm5.a in Frameworks */,
2B17AB9F13981271001AE57D /* libpng-1.5.1sm0.1.a in Frameworks */, 2B17AB9F13981271001AE57D /* libpng-1.5.1sm0.1.a in Frameworks */,
2B17ABCF139815E0001AE57D /* libglew.a in Frameworks */, 2B17ABCF139815E0001AE57D /* libglew.a in Frameworks */,
2B17ABFC139817D5001AE57D /* libpcre.a in Frameworks */, 2B17ABFC139817D5001AE57D /* libpcre.a in Frameworks */,
@@ -3244,7 +3244,7 @@
AA7A2BAB0AE09CD50054C5BA /* luac */, AA7A2BAB0AE09CD50054C5BA /* luac */,
AA7C895F0B67444700FD9940 /* libtommath.a */, AA7C895F0B67444700FD9940 /* libtommath.a */,
AA7C8B8B0B67460600FD9940 /* libtomcrypt.a */, AA7C8B8B0B67460600FD9940 /* libtomcrypt.a */,
AAA070A90CE7B0DF005A3060 /* libmad.a */, AAA070A90CE7B0DF005A3060 /* libmad-sm5.a */,
2B17AB7213980FDF001AE57D /* libpng-1.5.1sm0.1.a */, 2B17AB7213980FDF001AE57D /* libpng-1.5.1sm0.1.a */,
2B17ABC013981521001AE57D /* libglew.a */, 2B17ABC013981521001AE57D /* libglew.a */,
2B17ABE013981756001AE57D /* libpcre.a */, 2B17ABE013981756001AE57D /* libpcre.a */,
@@ -5856,7 +5856,7 @@
); );
name = mad; name = mad;
productName = mad; productName = mad;
productReference = AAA070A90CE7B0DF005A3060 /* libmad.a */; productReference = AAA070A90CE7B0DF005A3060 /* libmad-sm5.a */;
productType = "com.apple.product-type.library.static"; productType = "com.apple.product-type.library.static";
}; };
AAE7817D0AC7E37B00AEFC64 /* lua-5.1 */ = { AAE7817D0AC7E37B00AEFC64 /* lua-5.1 */ = {
@@ -7381,7 +7381,7 @@
INSTALL_PATH = /usr/local/lib; INSTALL_PATH = /usr/local/lib;
OTHER_LDFLAGS = ""; OTHER_LDFLAGS = "";
PREBINDING = NO; PREBINDING = NO;
PRODUCT_NAME = png; PRODUCT_NAME = "png-1.5.1sm0.1";
USER_HEADER_SEARCH_PATHS = ""; USER_HEADER_SEARCH_PATHS = "";
}; };
name = Native; name = Native;
@@ -7424,7 +7424,7 @@
INSTALL_PATH = /usr/local/lib; INSTALL_PATH = /usr/local/lib;
OTHER_LDFLAGS = ""; OTHER_LDFLAGS = "";
PREBINDING = NO; PREBINDING = NO;
PRODUCT_NAME = png; PRODUCT_NAME = "png-1.5.1sm0.1";
USER_HEADER_SEARCH_PATHS = ""; USER_HEADER_SEARCH_PATHS = "";
}; };
name = PerformanceDebug; name = PerformanceDebug;
@@ -7467,7 +7467,7 @@
INSTALL_PATH = /usr/local/lib; INSTALL_PATH = /usr/local/lib;
OTHER_LDFLAGS = ""; OTHER_LDFLAGS = "";
PREBINDING = NO; PREBINDING = NO;
PRODUCT_NAME = png; PRODUCT_NAME = "png-1.5.1sm0.1";
USER_HEADER_SEARCH_PATHS = ""; USER_HEADER_SEARCH_PATHS = "";
}; };
name = Universal; name = Universal;
@@ -8385,7 +8385,7 @@
HEADER_SEARCH_PATHS = "$(SRCROOT)/../src/mad-0.15.1b"; HEADER_SEARCH_PATHS = "$(SRCROOT)/../src/mad-0.15.1b";
INSTALL_PATH = /usr/local/lib; INSTALL_PATH = /usr/local/lib;
PREBINDING = NO; PREBINDING = NO;
PRODUCT_NAME = mad; PRODUCT_NAME = "mad-sm5";
}; };
name = Native; name = Native;
}; };
@@ -8421,7 +8421,7 @@
HEADER_SEARCH_PATHS = "$(SRCROOT)/../src/mad-0.15.1b"; HEADER_SEARCH_PATHS = "$(SRCROOT)/../src/mad-0.15.1b";
INSTALL_PATH = /usr/local/lib; INSTALL_PATH = /usr/local/lib;
PREBINDING = NO; PREBINDING = NO;
PRODUCT_NAME = mad; PRODUCT_NAME = "mad-sm5";
}; };
name = PerformanceDebug; name = PerformanceDebug;
}; };
@@ -8457,7 +8457,7 @@
HEADER_SEARCH_PATHS = "$(SRCROOT)/../src/mad-0.15.1b"; HEADER_SEARCH_PATHS = "$(SRCROOT)/../src/mad-0.15.1b";
INSTALL_PATH = /usr/local/lib; INSTALL_PATH = /usr/local/lib;
PREBINDING = NO; PREBINDING = NO;
PRODUCT_NAME = mad; PRODUCT_NAME = "mad-sm5";
}; };
name = Universal; name = Universal;
}; };
@@ -8496,7 +8496,7 @@
HEADER_SEARCH_PATHS = "$(SRCROOT)/../src/mad-0.15.1b"; HEADER_SEARCH_PATHS = "$(SRCROOT)/../src/mad-0.15.1b";
INSTALL_PATH = /usr/local/lib; INSTALL_PATH = /usr/local/lib;
PREBINDING = NO; PREBINDING = NO;
PRODUCT_NAME = mad; PRODUCT_NAME = "mad-sm5";
}; };
name = Debug; name = Debug;
}; };
+1 -1
View File
@@ -948,7 +948,7 @@ MultiPlayer InputMapper::InputDeviceToMultiPlayer( InputDevice id )
GameButton InputScheme::ButtonNameToIndex( const RString &sButtonName ) const GameButton InputScheme::ButtonNameToIndex( const RString &sButtonName ) const
{ {
for( GameButton gb=(GameButton) 0; gb<m_iButtonsPerController; gb=(GameButton)(gb+1) ) for( GameButton gb=(GameButton) 0; gb<m_iButtonsPerController; gb=(GameButton)(gb+1) )
if( sButtonName.EqualsNoCase(GetGameButtonName(gb)) ) if( stricmp(GetGameButtonName(gb), sButtonName) == 0 )
return gb; return gb;
return GameButton_Invalid; return GameButton_Invalid;
+2 -2
View File
@@ -9,8 +9,8 @@
!define PRODUCT_DISPLAY "${PRODUCT_ID} ${PRODUCT_VER}" !define PRODUCT_DISPLAY "${PRODUCT_ID} ${PRODUCT_VER}"
!define PRODUCT_BITMAP "ssc" !define PRODUCT_BITMAP "ssc"
!define PRODUCT_URL "http://code.google.com/p/sm-ssc/" !define PRODUCT_URL "http://www.stepmania.com/"
!define UPDATES_URL "http://code.google.com/p/sm-ssc/" !define UPDATES_URL "http://www.stepmania.com/"
;!define INSTALL_EXTERNAL_PCKS ;!define INSTALL_EXTERNAL_PCKS
;!define INSTALL_INTERNAL_PCKS ;!define INSTALL_INTERNAL_PCKS
+1
View File
@@ -1681,6 +1681,7 @@ void ScreenGameplay::Update( float fDeltaTime )
{ {
m_pSoundMusic->StopPlaying(); m_pSoundMusic->StopPlaying();
SCREENMAN->PostMessageToTopScreen( SM_NotesEnded, 0 ); SCREENMAN->PostMessageToTopScreen( SM_NotesEnded, 0 );
// todo: stop lyrics (m_LyricDisplay) from animating -aj
} }
// Update living players' alive time // Update living players' alive time
+1 -1
View File
@@ -1458,7 +1458,7 @@ float Song::GetStepsSeconds() const
bool Song::IsLong() const bool Song::IsLong() const
{ {
return !IsMarathon() && m_fMusicLengthSeconds > g_fLongVerSongSeconds; return !IsMarathon() && m_fMusicLengthSeconds >= g_fLongVerSongSeconds;
} }
bool Song::IsMarathon() const bool Song::IsMarathon() const