[default -> loading window] lots of stuff.
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@@ -948,7 +948,7 @@ MultiPlayer InputMapper::InputDeviceToMultiPlayer( InputDevice id )
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GameButton InputScheme::ButtonNameToIndex( const RString &sButtonName ) const
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{
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for( GameButton gb=(GameButton) 0; gb<m_iButtonsPerController; gb=(GameButton)(gb+1) )
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if( sButtonName.EqualsNoCase(GetGameButtonName(gb)) )
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if( stricmp(GetGameButtonName(gb), sButtonName) == 0 )
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return gb;
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return GameButton_Invalid;
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@@ -9,8 +9,8 @@
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!define PRODUCT_DISPLAY "${PRODUCT_ID} ${PRODUCT_VER}"
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!define PRODUCT_BITMAP "ssc"
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!define PRODUCT_URL "http://code.google.com/p/sm-ssc/"
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!define UPDATES_URL "http://code.google.com/p/sm-ssc/"
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!define PRODUCT_URL "http://www.stepmania.com/"
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!define UPDATES_URL "http://www.stepmania.com/"
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;!define INSTALL_EXTERNAL_PCKS
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;!define INSTALL_INTERNAL_PCKS
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@@ -1681,6 +1681,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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{
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m_pSoundMusic->StopPlaying();
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SCREENMAN->PostMessageToTopScreen( SM_NotesEnded, 0 );
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// todo: stop lyrics (m_LyricDisplay) from animating -aj
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}
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// Update living players' alive time
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+1
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@@ -1458,7 +1458,7 @@ float Song::GetStepsSeconds() const
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bool Song::IsLong() const
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{
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return !IsMarathon() && m_fMusicLengthSeconds > g_fLongVerSongSeconds;
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return !IsMarathon() && m_fMusicLengthSeconds >= g_fLongVerSongSeconds;
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}
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bool Song::IsMarathon() const
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